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The MMORPGs Of 2004 Analyzed

Thanks to GameSpy for their feature discussing the large array of new MMORPGs due in 2004, as they suggest: "We're in the middle of an MMORPG gold rush, with companies hurtling headlong into the battle for your time, and more importantly, your monthly fee. The big question is whether there will be enough players to go around." Featured games include Everquest II (it's argued: "EverQuest players are a natural target audience that can't be ignored, but Sony obviously doesn't want players canceling their accounts to migrate to the sequel"), The Matrix Online ("When The Matrix Online actually goes online, how many people will still care?"), and World Of Warcraft ("Blizzard has never been known for innovation. Will this ultimately come across as just another MMO?")

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