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The MMORPGs Of 2004 Analyzed

Thanks to GameSpy for their feature discussing the large array of new MMORPGs due in 2004, as they suggest: "We're in the middle of an MMORPG gold rush, with companies hurtling headlong into the battle for your time, and more importantly, your monthly fee. The big question is whether there will be enough players to go around." Featured games include Everquest II (it's argued: "EverQuest players are a natural target audience that can't be ignored, but Sony obviously doesn't want players canceling their accounts to migrate to the sequel"), The Matrix Online ("When The Matrix Online actually goes online, how many people will still care?"), and World Of Warcraft ("Blizzard has never been known for innovation. Will this ultimately come across as just another MMO?")

7 of 43 comments (clear)

  1. Frost Post. by Anonymous Coward · · Score: 3, Insightful

    About Blizzard. Blizzard just keeps polishing their old ideas, each iteration getting progressively better. Not necessarily a bad way to do business, you know what you're getting: a reiteration of their previous game (which was fun) with some more fun and style added. So we shall see if it's just another MMO.

    1. Re:Frost Post. by roche · · Score: 1, Insightful

      There has to be a limit though on how many times one can recycle a idea, and it still be entertaining.

      My example was the last Sim City. It was fun, I guess. They added a few new features, and improved the graphics. At the heart of the game, it was still Sim City. I played the previous versions so much before, there wasnt enough there to keep me interested for more than a hour.

      --

      roche
      Bah Humbug!
  2. Gold Rush? by shweazel · · Score: 2, Insightful

    I have yet to see a MMORPG that lived up to its pre-release hype.

    So maybe we should hold off with the "gold rush" crap until these games are actually out.

    1. Re:Gold Rush? by Inominate · · Score: 2, Insightful

      It is a gold rush.
      Some people made a lot of money on mmogs, so everyone jumps in, few will have much success.

      Few of the new batch of games will succeed, even wow is going to have problems. In the MMOG world, a ripoff of another mmog is asking for failure. Few people will leave the mmog theyve been playing for 6mo+ to go play another 'new' game thats almost like it. The formula of ripping off successful games that works in the offline game world doesn't fit well in the mmog market.

      No MMOG will match the EQ or UO untill someone attempts something truely innovative, and makes it work well.

  3. Sequels, licenses, and spinoffs, oh my! by Psychochild · · Score: 5, Insightful

    It's interesting to see that the online RPG market is already turning to sequels, licenses, and derivatives after less than a decade of wide-spread commercial attention. It seems that the large game publishers are falling back on what they know in order to maximize profit.

    It's a bit unfortunate, because the online medium deserves a lot better than that. You can do some very cool and interesting things online that you simply cannot do with traditional single-player games. The social dimensions these games and worlds can explore are astounding.

    I think that in the future we'll see the rise of more 'independent' games. My own company, Near Death Studios, runs Meridian 59, a classic game with a strong focus on PvP. We are willing to cater to the smaller market that wants meaningful PvP in their game. There are plenty of other games out there, including the rather unique A Tale In The Desert that offers an entirely non-combat world. I think that as more people are able to take bold steps in developing an indie game, you will see more options out there. My hope is that the indie games will be able to offer people more of what they want, instead of just trying to slap a license into an online world where it doesn't fit, or build a sequel of a game that should last a long time. By offering people a more focused experience, instead of pandering to a mythical "mass-market audience" for these games, the indies will hopefully show the power of the online medium.

    Of course, if only it were that easy. Players have to actually support these games for them to grow. Yeah, indie games are as a rule less pretty and less polished than big-name games. But, if the gameplay is more of what you like, why not support them? The gameplay is arguably the reason why people play these games. Also, most of the smaller games can't afford big advertising budgets like the large games do. EQ has probably spent more on advertising than ATITD has spent on game development as a whole, so obviously more people are going to hear about EQ rather than ATITD. So, people need to do a bit more searching for these games. In the end, I think it's the best option to keep the online medium intersting and fun for the most people.

    My crazy opinions as an indie online game developer.

    --
    Brian "Psychochild" Green
    MMO developer's blog
  4. Blizzard by magiluke · · Score: 2, Insightful

    The article does say that Blizzard isn't very innovative. I was always under the impression that they were innovative. Even if WOW isn't going to be the first MMORPG ever made, I'm sure they will do something with it that will set it apart from the rest. After all, last time I checked, every game they have ever made has achieved Game of the Year status.

    --
    -Magiluke

    Earl Grey, Hot.

  5. Blizzard not an innovator???? by MBraynard · · Score: 2, Insightful
    "Blizzard has never been known for innovation. Will this ultimately come across as just another MMO?")

    Yeah, consider who the innovators are and you normally find a great idea poorly implemented. What Blizzard has CONSISTENTLY done is take an idea and OPTIMIZE it and make it better than anything else. This is exactly why the Blizzard MMORPG gets my wager as the MMORPG to win the war of 04.