LGP Announces Three New Linux Games
Time Doctor writes "LinuxGamePublishing has just announced three new titles in their IRC channel (#lgp) on freenode: Gorky 17 (more info, also known as Odium), Knights and Merchants (more info, somewhat like the Age of * games), and Software Tycoon (more info, one of the first Tycoon-style games for Linux!). The best part is that they are all ready to go into beta, and if LGP sells enough copies, Epic Interactive Entertainment has committed to six new titles for LGP in 2004!"
I'm not trying to rain on anyone's parade, but who exactly are these people? Sure, it's not bad that Linux is getting a little bit of independent attention and a handful of larger companies supporting game development for the OS. But, Time Doctor tries to make it seem like this is something to really get hyped up about. A few unoriginal games from a relatively unknown publisher are in the works. What exactly am I supposed to be excited about? More mediocrity for a platform that doesn't have much of a demand for games or very many good games?
And who are these Epic Interactive people? I only know of one big industry player that goes by Epic, and this isn't the one. As if they have enough clout to make a statement like "if LGP sells so many copies, then we'll give you six titles". Please.
I'll be more interested in Linux gaming when more industry players show support and Linux becomes more of a viable desktop option for most people (note: I'm not endorsing Windows, in fact, I use Linux for my desktop). Think about it, this wouldn't be newsworthy anywhere if we were talking Windows.
Until Slashdot fixes the funny modifier, use insightful or interesting. The poster knows your intentions.
Perhaps it's because Loki tried porting big name games and failed to stay in business. Instead of trying the same thing and hoping it works out better they are trying something different, port smaller games and hope to stick around long enough to be able to do big name stuff.
As cool as Star Wars Galaxies or Warcraft may be, there is obviously not enough of a market to sell those games and still make a profit.
The problem here is the fact that people have gotten so used to the "free beer" aspect of Linux that they're having trouble reaching for the wallet even when they should. They think nothing about buying software for Windows, but under Linux they're used to clicking their way on to freshmeat or freshrpms and grabbing it completely free. And when somebody expects money for Linux software it just seems so odd that they'd rather go pirate it.
Need examples? How about SuSE, or WineX? And then other people wonder why game makers won't take a chance on anything bigger than Gorky 17, or scream "where's the professional DTP or video editing or CAD software for Linux?" They're right there buddy, if more people would start giving credit where it's due and pay for good software once in a while things would get better.
"Free as in freedom, not as in beer" has been uttered for so long that people can't seem to actually fathom its meaning anymore. No, we haven't reached that utopic world where we don't have to pay for software anymore. We're just evolving, hopefully that's what this whole Open Source thing is about, we're learning to see things in another perspective. You still have to support the people who make software for you, just like you do with every other provider of anything you can't do yourself.
i ate crayons when i was a kid and now i have two braincells and the blue ones taste nicer
Ah, so IceBalm, you have your own list of games. Well, maybe you're a bit lacking in knowledge about economics, but I do not believe obtaining the rights to the games you suggested is feasible right now. Remember how Loki blew tons of money by porting big-name game after big-name game? Are you really expecting Linux Game Publishing to do the same? Finally, don't you realize how silly it is to immiately dismiss games like "Gorky 17" as horrible even though you have never heard of the game?
Surely it would be in the best interests of game publishers to come up with a Knoppix style self booting Linux game platform for their games?
Pirating is as strong as ever in the Windows world, and people that use Microsoft products should be very used to shelling out cash for software.
Your stereotype that followers of the Open Source Initiative pirate software frequently is nothing but speculation.
* chirp * chirp *
The parent is replying to the parent of its parent, not its parent.
* chirp * chirp *
And once again, I screw up. Please ignore the parent and I'll stay away from the repy button.
* chirp * chirp *
We already have a Gamer-module (by default filled with a large number of opensource games) with Enemy Territory, and also have Q3A and UT2k3-demo modules. They work, are fun at lan-parties, but besides that not a lot of people are going to reboot just to play a game (especially when booting could take a few minutes).
There are a few small retailers selling Morphix Game pre-installed, though. Comes close to having a console :)
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Comment removed based on user account deletion
While I appreciate not having to shell out $30 each for a boat load of tools I get gratis on Linux, I'm not cheap. My stack of games is quit thick (starting with almost all of Loki's titles).
The main problem is volume, not cheapness. The more Linux users, the more that will pay to play those games...though not necessarily just because they run on Linux. My current fling is Savage and I am '' close to buying it. The lag issue (not exclusive to Linux) is a real problem in the demo. If there were less lag, I'd buy it now.
A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
Loki went out of business because they struck a deal with the wrong loan shark, not because nobody bought their games.
"Neque enim lex est aequior ulla, quam necis artifices arte perire sua."
Given that many games failed to break 1000 copies sold, and that they bought 5 to 10 times more copies of Quake 3 (those tins weren't exactly the cheapest packaging) than they could sell... I would have to say it was the games.
As of last week, those tin box quake3's were still available at tuxgames, though they were finally running out of stock. The game was released when?
Well, maybe you're a bit lacking in knowledge about economics, but I do not believe obtaining the rights to the games you suggested is feasible right now.
I don't think I'm the only one grasping to windows because of games. Infact it's the only reason I have windows. If I could get all my games for linux, I would be using linux.
Please explain to me the feasibility and economics of wasting money to port bargain bin games nobody has ever heard of. I'm sure your greatly informative insights will enhance everyones understanding of these mystical economics you speak of. I'm sure there will be a few, maybe even a dozen copies sold of "Gorky 17" for Linux. It'll sit on two, maybe even three software store shelves. I can picture it now, it'll be between the Commander Keen Collection retail box set and Lotus 1-2-3.
The problem here is the fact that people have gotten so used to the "free beer" aspect of Linux that they're having trouble reaching for the wallet even when they should.
Wrong. This is a typical psudointellectual argument which has no basis in truth. Look at the amount of people who have subscribed to WineX, people who bought additional copies of Quake 3 and other Loki games just to support Linux. People who have subscribed to Mandrake. People who have supported the EFF, etc. There is no basis that Linux users are money hoarders, there is overwhelming evidence to the contrary.
Your examples of SuSE and WineX are unfounded, where are your numbers? I personally have subscribed to WineX, I have purchased multiple boxed distribs. I have purchsed Linux games that I already owned just to support Linux and I am not alone.
Heh. You ask for evidence but yet you don't supply your own. Answer this question: do you believe Quake 3 or any other Loki games sold enough to cover the costs to port that game? Also, could you list all of the costs involved in porting a game?
Pay ? I thought LGP was an encrypted "GPL" to avoid SCO suing them !
If they did that, they wouldn't be doing what they want to do. Most of the people at LGP are doing this because they really do love using Linux and want to see more games available. If they were out to make a boatload of cash they'd have quit with linux games a long time ago :)
I'm sorry, daughter of mine, but we can't afford to send you to college because I have such a passion to develop Linux-only games and refused to try to make enough money to provide for you by porting them, very easily, to Windows so that normal people could buy them. Have you considered selling blood or prostitution?
It sounds like that Loki ported the type of games you wanted, but where did it get them?
I am sorry that the games you would like to play are not being ported. This is not being done to spite you or anything of the sort. Please understand that these other games are being ported because they are indeed fun if you give them a chance and of course because they were less expensive to license. It is safe to say that if Linux Game Publishing and other companies could afford the games that you originally mentioned, they would be porting them (well, probably except Half-Life, since Valve did decide to kill an already-complete Macintosh port).
Ah, if only Lindows or some other Linux company with money to burn decided to fund ports...
I don't think treke was talking about full-time.
Pretty much everyone involved has a second job that actually puts the food on the table, they work on the Linux games becasue they are games they want to play.
I've asked Mike Simms this before, and I gave you the same answer he gave me. He's put enough on the line for Linux games that I'm willing to take him at his word on the issue. That trust doesnt stretch over to estimated release date's though.
Thanks, Confucious. You're so wise. I'll keep this one in mind next time I send my $40 to Pat and co. at Slackware.
As for taking chances... I seem to recall that two major games hit Linux this year. UT2003 and NWN ring a bell?
Cad software and video editing are not an issue. When groups like the movie industry demand more of these apps on Linux, you'll see them. It *IS* hapening, slowly.
Buy a Gamecube and be done with it. I did. The last good Windows game that came out was BF1942, in my opinion... As a matter of fact, one of my friends made a comment similar to yours.
Him: "There are no games on Linux. Why would you want to use it?"
Me: "Have you played anything on Windows that's been good since BF1942 has been released?"
Him: "Well, no..."
He still plays only "Desert Combat" lately. Another recent game that he purchased was "Postal II." That game is a turd, even though it is kinda funny. MOH:AA got its new expansion, but that'll probably be coming to Linux anyway (thanks to Icculus).
You want to know why these games? I can tell you a couple. They are cheap to get rights to (like I personally might be able to fund one). They are fun. They are stepping stones to better things. Epic Interactive has been porting games for a while actually. They have some good Mac ports and other OSs as well. Hyperion is testing the waters for Linux again. They pulled 2 developers from the icculus.org community to do the port for them and covered the cost of the rights. They are also going to pay those developers back a nominal fee for it. Look at the GBA game list. Most are old games that have great gameplay and are fun. I'd consider the GBA the most profitable market in gaming. Honestly, if Gorky 17 doesn't at least break even, I wouldn't blame Hyperion for leaving the Linux market for good. (Honestly, it cost them that little). Gorky 17 is also a stepping stone to test developers, hype the Gorky world, and gain money to port Gorky Zero. This game IS new. It isn't even out yet. It's been mentioned quite positively on Bluesnews and looks to be a lot of fun. Finally, these are all games with great gameplay and not first person shooters. Gorky is a fun RPG. That's right, a real RPG for Linux.... what everyone's been asking for. Knights and Merchants is supposed to be a lot of fun in a RTS style game. Software Tycoon is a tycoon game... only one has been Railroad Tycoon 2... a welcome complement. You may think I'm talking out of my butt and know nothing, but I'm one of those 2 guys porting Gorky 17. Trust me, I'm telling the truth.
The problem here is the fact that people have gotten so used to the "free beer" aspect of Linux that they're having trouble reaching for the wallet even when they should. They think nothing about buying software for Windows, but under Linux they're used to clicking their way on to freshmeat or freshrpms and grabbing it completely free. And when somebody expects money for Linux software it just seems so odd that they'd rather go pirate it.
So you're saying Linux users have a tendancy for piracy while Windows users don't pirate anything? In what kind of alternate universe are you living in?!
Nope, Windows users pirate quite a bit, but there are many times as many Windows game players as Linux game players, so it isn't as noticable.
You have been hired by a software company mired in stolen code, missed release dates, and excuciatingly large swimming pools of cash generated from selling data freely available on the internet.
Objectives:
Eat doritos, install firewall (level 1), gain at least Level 2: Hacker Spite.
end of line
Many Thanks,
Luke
afaik these ARE Ports from Windows. I know only Knights&Merchants and it's already some years old (nevertheless a good game). Hard to admit, but unfortunatly you're right that linux games don't sell good so far. I'm currently working with someone who did the amiga and linux ports of Sin. The Amiga version did sell bad (not surprising), but the linux port sold even worse :(.
But maybe building up a new market (linuxgaming) just need some investion which could be worth it in the long run (i certainly hope so).
This is offtopic but I'd like to point out that many of the smaller GBA orientated games developers have gone bust over the past year or two.
:(
I'd say the most notable of these were Crawfish who did a sterling job of converting SFA3 to the system. It's so sad to see such a good job done only for it to be met by market failiure
It can't be *that* cheap to publish a GBA game (they are catridges after all and there's the Nintendo licence to pay) and I suspsect it is mainly Nintendo and the uber publishers (rather than the developers) making the money out of that market. After initial interest, publishers found that they weren't making that much from GBA sales and started cutting off developer air on the system.
From a developer perspective, either you have to do quick and dirty conversions of SNES games (I am still unhappy that Nintendo saw fit to release the Mario 2 - Yoshi's Island games seperately rather than in an All-stars pack a la the SNES) or have a blockbuster franchise (e.g. Pokemon). If it doesn't take developers long to develop a GBA game then at the end of the day they are probably not earning that much for their work in the first place...
Heh. You ask for evidence but yet you don't supply your own.
Infact I did, you must have trouble reading.
Answer this question: do you believe Quake 3 or any other Loki games sold enough to cover the costs to port that game?
What I believe a fact to be is irrelevant.
Also, could you list all of the costs involved in porting a game?
Yes actually:
1. Licensing (which is quite frankly a crock)
2. Development
Now if you want to sell it:
3. Publishing
-- iCEBaLM
Buy a Gamecube and be done with it.
I'd love to see you play an RTS with a gamepad.
The last good Windows game that came out was BF1942, in my opinion.
You know what they say about opinions... I'll just say that you and your friend must not play a lot of games and leave it at that.
I suppose I should have expected it. I do find it interesting to note however that my supposedly "flamebait" post has not been responded to with any flames. Mine is a valid argument. Too bad moderators can't see past their "everything with the word Linux in it is golden" glasses.
Actually, you cite examples of where end users are buying into Linux, except there's an important piece missing: how many. We know people bought Loki games; we also know that not enough people bought Loki games. So just saying "well, there's these people and they are buying these things, you know" is not enough.Why are you dodging the second question? Anyway, maybe Call to Power managed to sell enough with the 20000 or so copies that it sold (thanks to MacMillan distributing it, no doubt). But the other games? Yeah right.
I'm afraid your list was not specific enough. No partial credit.
Licensing may be a "crock", but that's what most every publisher wants, if they're even interested.