Prince Of Persia - Completion, Kudos, Bonuses
Thanks to GameSpot for their feature documenting the final hours of development on Prince Of Persia: The Sands Of Time, Ubisoft's update of the classic '80s platform adventure. The piece follows the development team as they squash the final, most obscure bugs, such as "...the disappearance of the head of the female character, Farah, if you leave the game on for more than 12 consecutive hours", and elsewhere, IGN PS2 rate the results as "the perfect realization of the franchise in 3D." GameSpy also has a set of features on the game, with the Xbox version's review largely positive, proclaiming "this prince is no pauper", while 1UP spell out the bonuses for each version, including "PS2: The entire original Prince of Persia... Xbox: The entire original Prince of Persia 2... GC/GBA: The entire original Prince of Persia, unlockable via the GBA or GameCube."
Gotta buy 'em all!
"...the disappearance of the head of the female character, Farah, if you leave the game on for more than 12 consecutive hours",
This is an example of the increasing realism in video games.
In real life, too, if you game for more than 12 consecutive hours, your wife or goirlfriend is apt to lose her head over it. Or more succinctly, if you game for more than 12 consecutive hours, dude, you won't be getting any head.
Opinions on the Twiddler2 hand-held keyboard?
The last 3D game of Prince of Persia wasn't very good.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
...it couldn't handle the frame rate.
concrete5: a cms made for marketing, but strong enough for geeks.
I played the demo, but my reserve copy got here today at my local Gamestop, and I've got about an hour of gameplay into it. The full game doesn't disappoint; smooth beautiful graphics (with several nods to the animation style from the original 2d games), the fighting is great (particularly with the slow/reverse time effects you can use) and the jumping puzzles are yet to be impossible (and thanks to the reverse time of the dagger, you can rewind to retry the difficult jumps a limited number of times, but save points are sufficiently frequent to not make this a problem).
"Pinky, you've left the lens cap of your mind on again." - P&TB
"I can see my house from here!" - ST:
This game has been getting rave reviews, but so far all of the ones that I've read have left me with the same nagging question: Will there be a selectable difficulty level? After Devil May Cry, Shinobi, and recently Kingdom Hearts on Expert Mode, most action games are just getting a bit too easy for me, and that lead to my complete disinterest in Devil May Cry 2.
Has anyone seen anything about this? Perhaps a Hard Mode is unlockable after you beat the game? Or maybe the reviews didn't think that a selectable difficulty level was worth mentioning?
I was a late comer to the original PoP game (I didn't play it until a year ago on an emulator). It was quite fun, even then.
... except it seems (both through the footage and from reviews) that this action is handled better in PoP than in Enter the Matrix (as in it seems the player has more control over the action, instead of the Matrix style of "you're next to a wall, so I will make you jump off with a spin kick") A lot more user controlled, I guess is what I am getting at. Which sounds more fun, personally. It's definetly going on my wish list.
Not much can be said with definety until the game is actually played, but the footage seems to suggest all of the *fun* elements of the original persist, with a smooth transition into the 3D realm.
The action seems very "Enter the Matirx"-esk
I loved the original PoP. I had only vaguely heard of the new PoP game coming along, but this article has garnered my interest in it now.
/.
It was also an informative and well written article which I enjoyed reading. Kudos to the authors and well worthy of a posting on
rm -rf / is the evil of all root
There's an Action Replay code that unlocks Metroid here. They even use it as a selling point for the AR.
There will probably be a code that unlocks whatever GBA bonuses in PoP.
Buy Steampunk Clothing Online!
While the PS2 unlockable (original Prince of Persia) is a big draw for me, I'm curious to know what the PC version will have for extras - both PoP1 and PoP2? Nothing at all?
This is a game I expect to be ported to OS X in time (a good chunk of Ubisoft's titles are making it that way these days - thanks, Aspyr!), and what's on the PC version will decide if I get the PS2 or wait for the PC/possible OS X version.
52 Weeks, 52 Religions with John Hummel
One of the best things about the original game was the one hour time limit and unlimited lives system. Almost all of the games back then had a system where you got X number of lives and sometimes Y number of continues and that was it. The system isn't much different today, except that in many games you get one life, but you can reload your saves until you get carpel-tunnel syndrome. In prince of persia you have unlimited lives; you respawn at the start of the level, of which there are 12, but you only have 60 minutes to complete the game. And I must say that getting to the last boss with a minute and a half left on the clock is much more nerve racking that getting to the end of a FPS with 15 health, because even with 15 health you can always shoot dodge save, shoot dodge save...
Other aspects of the ingenuity of the game also stand out. You could do an amazing number of things with just the four arrow keys and shift, which are the only controls in the game. I won't bore you with all of them, but the system is truely ingenius, although the sword fights could have been a little more complicated.
I also loved the doppleganger; it took me so many tries to figure out how to defeat him at the end of the game. Ever time you hit him it hurts you, if you have more health than him then you die when you kill him anyway, all of the ledges nearby are fatal falls (so you can't just knock him down to a lower level), and if you try to run past him he'll just kill you.
I still have Prince of Persia (the original DOS version) on my laptop, and I play it when I'm bored and I have ~45 minutes to kill.
(/Nostalgia)
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I wonder if someone can enlighten me on this obscure bug (and if it carries over to the new version).
one time when I completed level 1, it took me straight to level 12. I then did that and had 57 minutes remaining when I completed the game (a record, as far as I know).
I don't know if this was a bug, or if I accidentally activated a cheat?