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NASCAR Coursebuilders, Drivers Consult Videogame Version

Thanks to the St.Petersburg Times for their article discussing how NASCAR videogames are giving the real-life drivers tips on a newly redesigned course. According to the piece, which discusses the "$10 million... redesign of Homestead-Miami Speedway", the drivers are checking out EA Sports' new NASCAR title for tips on the as yet undriven new layout: "'The boys playing the video game said Homestead's going to be real fast,' said Busch Series driver Scott Riggs in September... 'With that new banking in there, they could be pushing 180 (mph) in the straightaway'." The coursebuilders at the International Speedway Corporation also got their first look at racing conditions from the game, according to an EA spokesman: "The first time we went down and showed the game to the ISC people they were jumping around the office... [the redesign] was going to add roughly 30 mph to the top speed and shave five seconds off a lap."

49 comments

  1. Ain't technology grand? by Leroy_Brown242 · · Score: 1

    Stuff like this makes me love technology.

    Practical uses for our tech toys.

    1. Re:Ain't technology grand? by BizDiz · · Score: 1

      This word practical; You keep using it. I do not think it means what you think it means.

    2. Re:Ain't technology grand? by Leroy_Brown242 · · Score: 1

      inconsievable!

  2. Not the first time... by Goldberg's+Pants · · Score: 5, Informative

    WAY back when Geoff Crammond's F1GP came out, there was a story like this. A rookie driver who'd never driven Spa-Francorchamps (in Belgium) was racing in a touring car race at the circuit. To get to know it, he played F1GP and did a load of laps in the game to get to know the circuit, went out next day and won the race.

    I also remember hearing that Jacques Villeneuve, back when he came to F1, played F1 video games to get to know the circuits.

    It's a great idea. If the tech is there, use it, and games are getting SO realistic these days that a lot of racers agree that the sims we play these days pretty much nail what it's really like.

    1. Re:Not the first time... by Usquebaugh · · Score: 1

      F1 has always had the money to investigate any option. Active supsension, banned. Active downforce, banned. One lap tyres, banned. Qualifying engines, banned. Tractions control, automatic start, ABS, banned, oops no re-instated. Mclaren had a car with no driver all computer controlled. FIA banned it. Williams had a CVT almost ready to go, banned. Teams started to build cars with twin seats, suddenly a rule appears stating that a car can only have one driver, obviously a just in case rule as the rules stated each driver scored points and had no limits on the number of drivers in a car. I really like the test rigs they test cars on. 7 post I think. Engine dynos, to replicate race stresses. Is there away to realistaclly simulate Gs? The big problem is cornering speeds, as they go up the safety of the drivers goes down. Given a choice between driving a safe slow car or a dangerous winner all drivers would go for the winner. The best racing sim ever, GP Legends.

    2. Re:Not the first time... by JFMulder · · Score: 1

      I should have read your post first. I didn't think someone would point the Jacques Villeneuve example too. :) I'll probably get modded 0 : redundant now. :p

    3. Re:Not the first time... by Goldberg's+Pants · · Score: 1

      GPL rules! Just got done a mammoth 3 hour online session:)

      To correct you though, ABS IS STILL BANNED. Also, stuff like qualifying engines and super-sticky tyres were banned to keep costs down.

      Traction control and launch control was all reinstated because the FIA couldn't police it.

      F1 is TOO safe now. As Stirling Moss said, drivers need the fear of God shoved up them.

    4. Re:Not the first time... by Hadlock · · Score: 1

      Is there away to realistaclly simulate Gs?

      Yes. Turn the car on it's side. Of course, this only works to the extent of 1 G, but you can spin it in a circle, ala astronaut training, if you want, and easily get 25 Gs.

      --
      moox. for a new generation.
  3. 5 Seconds by Usquebaugh · · Score: 3, Insightful

    Shave 5 seconds, thats not so much a shave as a slash. 5 seconds is a huge difference in laps times.

  4. Formula one by JFMulder · · Score: 1

    For Formula One, Jacques Villeneuve once said a few years ago he used Microprose's Grand Prix 2 to refresh his memory before the race. The fact that NASCAR drivers say they are doing so doesn't mean they haven't been doing it for years.

    1. Re:Formula one by Goldberg's+Pants · · Score: 1

      Really though, how complicated can it be for a NASCAR driver to get to know the course?

      "Okay, left... left... left... left... left... left... left... left... left...... left... left... left... left..." :)

    2. Re:Formula one by PainKilleR-CE · · Score: 1

      I don't particularly care for oval tracks, either, but there's still quite a difference when a track goes from a flat course to having variably-banked turns (which is what the article mentions has happened). It generally means you can go much faster through the turns, but you still have to figure out where the car is going to go when you head into it, and just how fast you can manage it.

      --
      -PainKilleR-[CE]
    3. Re:Formula one by Politburo · · Score: 1

      Obviously, you've never played. Try racing at Martinsville. Yeah, it's all lefts, but damned if I can learn the course.

  5. Engineers using computer models... by quinkin · · Score: 1
    Engineers using computer models... how revolutionary.

    I guess the interesting bit is that they didn't have to develop it.

    Q.

    --
    Insert Signature Here
    1. Re:Engineers using computer models... by Anonymous Coward · · Score: 0

      I think whats new is that these games are actually still considered games rather than simulations, as opposed to something developed as a model or also flight simulators (which are right between simulation and games)

      Maybe they will start planning cities with sim city ;-)

    2. Re:Engineers using computer models... by GreyWolf3000 · · Score: 1
      They're simulators that simulate doing something really fun that your average person can't do.

      Which is why you gotta wonder about those Age of Empires phreaks :)

      --
      Slashdot: Where people pretend to be twice as smart as they really are by behaving like children.
  6. Flame away friends by ArmorFiend · · Score: 0, Troll

    I'm sorry, american car racing is the dumbest spectator "sport" ever. They just go around in a big circle. For crying out loud, once you and your competition have both sweated out which is the best spark plug, and you're left on relatively even terms, one might as well just play a good video game simulation of the race rather than actually driving around in circles all day. It glorifies gasoline consumption and pollution, and its about as interesting as repeatedly slamming your head in a car door.

    I'm told, back in the day, americans invented airplanes. I don't believe it, if this generation were warped back to 1903, they wouldn't give a hoot about Orville and Wilbur, they'd be at the carridge races.

    Go ahead, mark me troll, mark me offtopic, make me your foe, I've got Karma to burn on this issue.

    1. Re:Flame away friends by Ranger+Rick · · Score: 1

      I'm with you.

      I mean, really, what kind of designer are you when you're trying to make new and better ovals?

      --

      WWJD? JWRTFM!!!

    2. Re:Flame away friends by pixel_bc · · Score: 1

      > I'm sorry, american car racing is
      > the dumbest spectator "sport" ever.
      > They just goaround in a big circle.

      I have to agree... I don't see the point of NASCAR. It's like... hillbilly bumper cars.

    3. Re:Flame away friends by rekkanoryo · · Score: 4, Insightful
      Well, what's the point of football, soccer, baseball, basketball, etc? The same arguments can be made against them:
      • Football is basically a bunch of musclebound men running around on a grass field beating the hell out of each other chasing a brown oval-shaped "ball".
      • Baseball is people running in circles on a grass and dirt field hitting and chasing a white ball with red stitches in it.
      • Basketball is a bunch of people running back and forth on a wood floor chasing an orange ball.
      • Soccer is a bunch of people running back and forth on a grass field chasing a white and black ball.
      "Hillbilly bumpercars" is an outdated view. NASCAR is a bunch of teams spending at least $200,000 per week to put a car on the track. Then there's the seven crew members allowed over the wall on pit road, the crew chief that makes the decisions, the spotters trying to keep the drivers out of accidents, etc. And half the time if you hit someone you're dragged into the "Principal's Office," a trailer where the NASCAR brass dole out monetary and championship point penalties for the stupidest things (get pissed off and say "Fuck off!" or "That dirty son of a bitch!" on the radio? $5,000 fine.)

      Racing is a lot of work, and it's the fastest growing sport in the US. It's no more pointless or stupid than any of these other sports that people get so wrapped up in. So NASCAR drivers drive 500 miles and get nowhere. Players in other sports run around the whole game and never get anywhere. No real differences there. The biggest difference is with NASCAR you have 1 winner and 42 losers each race, but in other sports you have 1 winner and 1 loser each game

      Just food for thought.

    4. Re:Flame away friends by Anonymous Coward · · Score: 0
    5. Re:Flame away friends by Goldberg's+Pants · · Score: 2, Informative

      Actually, I remember reading there is evidence that flight was actually discovered in Australia. The Wright brothers nailed it a few years later. Have no idea how true that is.

      DO NOT lump all American car racing into going in circles. NASCAR != American car racing. Check out any ALMS event. Infinitely more interesting. Same with Speed World Challenege.

      NASCAR and IRL are the "roundy round" racing.

    6. Re:Flame away friends by GoatPigSheep · · Score: 1

      you get a gold star, sir.

      Not only is racing silly, it's also dangerous as hell! Even more dangerous than american football.

      Imagine.. humans.. zooming around in half-million dollar 200 km/hour vehicles made of metal! Absurd!

      --
      GoatPigSheep, the 3 most important food groups
    7. Re:Flame away friends by Stormwatch · · Score: 1

      > I'm told, back in the day, americans invented airplanes.

      Actually, they did not. The airplane was invented by a brazilian, Alberto Santos-Dumont, and first flew at Paris, France, in 1906. You might believe the Wright bros did it first, in 1903 - but theirs was not a real airplane. It could not take off by its own means, it needed a catapult; therefore, one can't say it was really an airplane.

      More info: [ http://www.rudnei.cunha.nom.br/FAB/eng/santos-dumo nt.html ]

    8. Re:Flame away friends by Anonymous Coward · · Score: 0

      You made some good points about racing in general, but there's no way that NASCAR racing (ie. oval racing) in particular compares to eg. open wheelers like F1 or F3000, or touring cars series in eg. europe, australia, etc.

      There just isn't a comparison there. Yes, it takes skill to be in NASCAR and handle it for 500 miles or whatever, and there's lots involved, and all the same racing principles apply. But let's face it... NASCAR is pretty much the most braindead form of motor sport that's out there.

      Can you give me many examples of drivers who've gone FROM another high-level non-oval category TO NASCAR? (no, 'champ car' drivers don't count - that series sucks ass).

    9. Re:Flame away friends by Anonymous Coward · · Score: 0

      Everyone knows that the airplane was invented in Russia. And the Grand Duchess Anastasia used it to escape the Bolshevik Revolution in 1917. And on her way to England she bombed Berlin, kidnapped the Kaiser and personally defeated Germany in WWI. And we also invented NASCAR, we Russians were driving around in circles years before you silly americans caught on. The automobile was a Russian invention too, Vladimir Lenin personally created it with his own bare hands when his horses froze to death in the Siberian Tundra. Which he later ate after inventing the Hibachi.

      Sincerely,
      Pavel Chekhov

    10. Re:Flame away friends by JFMulder · · Score: 1

      It's just that to the uninitiated, NASCAR seems a whole lot dumber than other sports. I mean, in the other sports, everyone know there are at least a certain set of rules, while in Nascar... I mean, apart for NEVER EVER MAKE A SHARP RIGHT TURN, and don't start the race before the others, and maybe some speed limit in the pit, there must not be many rules. Maybe a yellow and red flag like Formula one?

    11. Re:Flame away friends by Anonymous Coward · · Score: 0

      Can you give me many examples of drivers who've gone FROM another high-level non-oval category TO NASCAR? (no, 'champ car' drivers don't count - that series sucks ass).

      John Andretti? Tony Stewart? There are probably more but those two are off the top of my head.

    12. Re:Flame away friends by Anonymous Coward · · Score: 0

      NASCAR is red, white and blue.

      Redneck.

      White skin.

      Blue collar.

    13. Re:Flame away friends by rekkanoryo · · Score: 1
      There are actually a lot more rules than that. It usually takes a fan a full racing season to learn all the important ones. You already pointed out the major rules, but then there are templates that a car must match exactly with extremely small tolerances (less than 1/8 inch usually), there are car height requirements, and the list goes on. And on pit road there are 19 different things you can do wrong that will result in various penalties.

      Unfortunately, every NASCAR game I've ever played doesn't take many of these things into account because the computer controls the car for you when you're on pit road. Granted, it has been a while since I played any racing games, but I doubt that things have changed much aside from prettier graphics and better simulated physics.

      I find it absolutely amazing, though, that the games are good enough now that drivers can use them to orient themselves with the tracks they'll be racing at ahead of time. But if it works, hey, go for it.

    14. Re:Flame away friends by Anonymous Coward · · Score: 0

      The thing though is around the world. Oval racing is called American racing. Other countries now have have built some oval courses and call it American style. It's embarassing. Americans can only make left turns it seems.

      I love racing. Mostly motorcycle but watch World Rally and some touring car.

    15. Re:Flame away friends by pmz · · Score: 2, Insightful

      I'm sorry, american car racing is the dumbest spectator "sport" ever.

      NASCAR and drag racing, for example, are primarily drivetrain and pit crew competitions. The driver is the figurehead of the team and does, well, the driving.

      I hate to say this, but it's like ballet. I don't personally "get" either NASCAR or ballet, but there are obviously a lot of people who do. Those people develop an appreciation beyond the trivial aspects of driving in circles or jumping up and down like a monkey on a stage. At the least, it gives them a distraction from their everyday arbitrary lives. So, I suggest you be happy for them for finding something they enjoy, and, then, you should go off and find something that you enjoy. I'm open-minded, so if you enjoy barnyard masterbation or flatulence spectral analysis, then more power to you!

    16. Re:Flame away friends by pixel_bc · · Score: 1

      > "Hillbilly bumpercars" is an outdated view.

      Hey man -- where's there's smoke, there's fire.

    17. Re:Flame away friends by ArmorFiend · · Score: 1

      I enjoy TROLLING! :)

    18. Re:Flame away friends by bhtooefr · · Score: 1

      Actually, NASCAR Racing (the old DOS version) hard-slowed you down, but if you layed on the gas, you could hit 56-57MPH in pit road and get blackflagged for going too fast.

  7. How about the money game? by MMaestro · · Score: 1
    I don't know much about racing but I doubt the racetrack owners would be happy about letting drivers drive on their course without paying some kind of "rental" time. Not to mention having to replace/repair tires that are worn and pay for the crews to be there.

    From an economic point of view, its a lot cheaper to have your driver play a $300 video game (PS2 system, [insert game name here], and memory card) than it is to get some time on the race track.

    1. Re:How about the money game? by PainKilleR-CE · · Score: 1

      From an economic point of view, its a lot cheaper to have your driver play a $300 video game (PS2 system, [insert game name here], and memory card) than it is to get some time on the race track.

      The point, though, was that the redesigned track hadn't even been driven and drivers already had an idea of how they would approach it, because EA got the blueprints for the redesigned track from the construction company (in soft-copy, of course) before it was even built. The further point was that the drivers' initial estimates based on the game turned out to be as little as 1mph off actual track speeds, and given that this was the first time anyone drove on the track, it's likely that speeds will come closer into line over time.

      --
      -PainKilleR-[CE]
  8. NASCAR explained... by Anonymous Coward · · Score: 0

    Here's a map.

    You'll notice that there is a track inside the oval. This was probably also part of the redesign, and will be used for other types of racing besides NASCAR. For example, the Formula 1 racing at Indianapolis (spelling?) takes place partly on the oval, but also on the inner field section as well.

    I'm an old-time Formula 1 fan who's never liked NASCAR, but I do respect it. The danger is certainly there - enough people have been killed doing it. And it does require a certain level of race technology - the cars have to be both fast and tough.

    A Formula 1 car would not succeed in a NASCAR race because the engines are not designed to run at full throttle for an entire race. NASCAR cars are also designed to touch when they're running in packs - this is known as "bump draft". Drafting so close is dangerous but one of the best ways to get maximum speed out of both cars - the car in front goes faster because it isn't pulling a vacuum behind it, the car behind goes faster because the car in front is breaking through the air for it. Contact at 180mph isn't exactly safe and is not something you could do in an F1 car without various exposed wings breaking off and the car spinning out almost immediately.

    And drafting really is the core of NASCAR. If Formula 1 is a explosion of automotive violence where drivers violently throw their cars around the turns and cut each other off - NASCAR is a slow burn.. a game of stealth with the drivers slowly stalking each other, using the position of others to their advantage and playing out their strategy to give them an advantage in the pack.

    What I'm trying to say is that NASCAR is a very pure form of racing. Because while knowing how to drive is important, the emphasis for the drivers is almost entirely on strategy - friendships, enemies, favors and a little luck to help nudge or draft your way to the front of the race.

    I personally can't watch NASCAR because I don't care for the drivers, but I've also stopped watching F1 because I don't care for the wildly unmatched cars and that the same people with the best cars always win.

    Also, bear in mind that some countries have their own mind-numbingly boring sports as well - people in England and much of the (former) commonwealth enjoy watching games like cricket, for example.

    1. Re:NASCAR explained... by PainKilleR-CE · · Score: 1

      to add to that, although I don't watch NASCAR either, why are cars so different? We race horses in ovals, and dogs in ovals, and even people in ovals, so why not cars?

      I like street courses, but frankly I prefer the cars to at least pretend like they're the same types of cars that we drive every day. Of course, a lot of that more or less stopped when they started using NASCAR to advertise front-wheel-drive sedans rather than muscle cars.

      --
      -PainKilleR-[CE]
    2. Re:NASCAR explained... by Wally_Hntr · · Score: 1

      And drafting really is the core of NASCAR. If Formula 1 is a explosion of automotive violence where drivers violently throw their cars around the turns and cut each other off - NASCAR is a slow burn.. a game of stealth with the drivers slowly stalking each other, using the position of others to their advantage and playing out their strategy to give them an advantage in the pack.

      You must not have watched very many NASCAR races if you think drafting is the core. There are 34 races in a season, some "drafting" tracks, some short tracks, some road courses and each of these tracks has it's own unique features. Some tracks wear tires more than others, some having higher banking, the list goes on... Try watching a few different races, not just Daytona & Talledaga. I used to think that it was just a bunch of cars going in circles, until I actually took the time to try and understand it. Then try PitCommand and you'll be adicted.

  9. i wonder if they simulate white-out at high Gs by avi33 · · Score: 1

    I remember a few years ago they spent millions redesigning a track, only to discover the banking, while improving traction and increasing top speed, occasionally caused the drivers to 'grey out' -- that is, the same condition that affects pilots at their G limit. It wouldn't be too hard to calculate that into the game and have it register on screen as an alpha value. Of course, that might not get the track designers jumping around. or it might.

    What's next? Pressurized drivers' suits to keep the blood in their heads?

    1. Re:i wonder if they simulate white-out at high Gs by 2muchcoffeeman · · Score: 1
      I remember a few years ago they spent millions redesigning a track, only to discover the banking, while improving traction and increasing top speed, occasionally caused the drivers to 'grey out' -- that is, the same condition that affects pilots at their G limit.
      It wasn't a redesign -- more like a whole new track. That was CART's first (and last) visit to Texas Motor Speedway in April 2001. Twenty-four degrees of banking turned out to be too steep for drivers whose cars were running at 235 mph.

      --
      Prevent Windows piracy. Use Linux instead.
  10. Papyrus sims and NASCAR drivers by Maroon+Corps · · Score: 1, Interesting

    The EA "NASCAR Thunder" series is not as popular among the drivers as the Papyrus n2k3 sim. Unfortunately, EA has acquired sole rights to the franchise, so this year's Papy version will be the last. There are a great deal of addons for it already--new tracks, Busch and Craftsman Truck Series mods, etc.

    Quite a few of the drivers play the game, especially for practice on the non-oval road courses. They describe the physics as being pretty close to the real thing. Some race online, most notably Dale Earnhardt Jr who has participated in several league races.

    1. Re:Papyrus sims and NASCAR drivers by dalewj · · Score: 1

      I work with a decent amount of drivers and most of them like thunder for the fun, although it doesnt feel as good as the Pap game. The idea of grudges took over the garage for a few weeks as everyone had the game in their bus. A funny story you'll never here in public involves someone driving the #7 car playing his first game and finding the #97 car.

      overall, ea does a better job of making a new version more intersting then the last. pap does a better job at pure driving. I have both, i tend to use thunder more with my kids/friends, Pap when I play by myself.

  11. here are some important distinctions by sbma44 · · Score: 0, Flamebait
    Car racing is not a demonstration of physical prowess. Yes, I realize there is a lot of individual skill involved, and that it is physically taxing. But I doubt that the physical conditioning of winning drivers is reliably better than that of losing drivers. You can argue that skill is what people want to see, but I think physical feats speak to something basic in us. Otherwise I may as well be watching some "cyberathletes" frag each other -- it might be an entertaining exhibition, but it is not a sport.

    There is less opportunity for specialization in individual sports like car racing, and hence, fewer opportunities for transcendent performance. I'm sure some drivers are better at taking the inside lane, others can trade paint more roughly, but I doubt any one of those skills will win someone a race. I can watch the Pistons' Ben Wallace dominate defensively or marvel at Keyshawn Johnson's showboat catch last week. These guys can be role players pushing the limits of what's possible in their sports. In NASCAR I suspect a broad range of above-average skills is what wins races.

    There is too much emphasis on hardware. I know that the top racers all have virtually identical hardware, but surely you'll admit that teams with less financial backing have an inherent disadvantage, and that many races are lost before the car leaves the garage. I realize baseball suffers from the same money = wins problem. But then, I don't care for baseball either. The furor that can erupt over a spoiler being a couple of millimeters higher than regulation is about as interesting to me as reading posts on which processor is more overclockable -- which is to say not at all.

    There is a cap placed on what is possible. For safety reasons there are hardware limits imposed. Perhaps football will have to introduce something like this someday, but for now the fact remains that today's football players are the best in history. Same goes for today's average baseball player. Basketball is a poorer example, but the physical capabilities of those athletes certainly have expanded. In racing, technological caps ensure that drivers can only do so much.

    Which brings us to the most important point: the stakes are too high. Okay, there may be more dangerous sports (although I would like to see the statistics) -- skydiving and rock-climbing come to mind, I guess, although I wouldn't call them sports really. Boxing probably wreaks more damage on its participants (I'm no fan of boxing, either). At least these are in some way poetic, pitting man against man, or against nature, and stripping the contest to its bare essentials. Testing what humans can do, and who can do it better.

    Racing is loud, long, repetitive and artificial. It's techno-fetishization with a high potential for death. It's about as ugly a sport as I could possibly imagine -- one carried out by screaming, polluting machines on strips of blacktop, and where the highlight reels are filled by brushes with unnecessary death. It's horrifying.

    1. Re:here are some important distinctions by Anonymous Coward · · Score: 0
      High potential for death? Have you accidentally been sucked into this dimension from some other plane where people just don't care if their teammates die? Deaths in NASCAR races are incredibly rare. You may have a weirded out view caused by the big to-do over that guy who died in an accident a few years ago, but the reason it was such big news was that it was completely, totally, and correctly unexpected. You're more likely to die in a crash in your own car on the way to work (assuming you own one) than a NASCAR driver is to die during a race. The commitment to safety by drivers, officials, engineers, and everyone else is amazing.

      I'm not even a fan of NASCAR -- I find racing in an oval to be less exciting to watch than something like F1 -- but even I'm shocked at your narrow-minded, short-sighted, and simply asinine rhetoric. You may feel free to like or dislike whatever you wish, but your broad stereotyping makes me hope that you're simply a very verbose troll.

  12. Is speed all that matters in Nascar? by Merk · · Score: 1

    Maybe it's because I follow F1, but does the top speed on the lap really say much about the course? I mean, shouldn't there be "driver challenge"? You can make a given course faster and faster, just by increasing the banking. Big deal. Is it more interesting to watch, or does it make for a better race for the drivers?

  13. there are differences by ArmorFiend · · Score: 1

    There are chiefly two differences:

    1) Car racing glorifies pollution to no purpose. (not that other sports don't pollute, but its more a side effect than the main event)
    2) The major part of car racing - the driving - is so easily simulatable, they might as well play it in a simulator.

    (But I do agree, in general, that sports are a lot of running up and down a court for no purpose, and caring about shit that has nothing to do with your life)