Slashdot Mirror


XGameStation Designer Talks Specifics

Thanks to GameZone for their interview with Andre LaMothe about the XGameStation, the DIY, programmable game console theoretically due this December, but likely somewhat delayed. Although details of the XGameStation are still being finalized, LaMothe describes the specific technical details: "I think the ARM7 is going to be my choice as the final main CPU at 33-66 MIPS, and an FPGA GPU that does basic sprite, character, and bitmap graphics in 4-256 colors, with 1-4 Megs of RAM", and goes on to evangelize the software: "We will surely encourage people to port as many games and emulators as possible to the XGS. I am mainly concerned with getting MAME, Intellivision, Atari 2600, etc. ported ASAP."

10 of 31 comments (clear)

  1. MAME Port? by ianpatt · · Score: 3, Interesting

    He's going to have some trouble getting a MAME port with only 1-4MB of RAM to work with. Even games with relatively simple hardware go over that easily: pacman needs about 6MB just for the emulator core.

    On the other hand, if the graphics chip is thoroughly customizable, we might see some dedicated single-system emulators that use the built-in graphics and are designed with low-memory situation in mind. Could be pretty cool.

    1. Re:MAME Port? by edwdig · · Score: 2, Insightful

      One thing you're forgetting. This is a cartridge based system. All your read-only data can be accessed directly from the cartridge, without need for RAM.

      1-4 megs is a lot of RAM for 2D gaming when you've got most of your data stored in ROM.

      The N64 had 4 megs of RAM (8 with the upgrade). The PS1 only had 2 megs. Putting 4 into this system would be overkill, considering it won't be powerful enough for real 3D. (Yes, it can run Doom type stuff fine, but you don't wanna try Quake on it).

  2. Specific hardware details? by Dot.Com.CEO · · Score: 2, Interesting
    I mean, the guy hasn't even decided on things like the main CPU, how much RAM it's going to have, whether it will be PAL compatible or not and whether or not it will have a 9-pin ATARI compatible joystic port and he's thinking of ports of MAME? I mean, at this stage I'm sure it is not even realistic to say whether said ports will even RUN on that box! And yet, he's quick to give a price point (he's pinned it down to $100-$200, excellent, at least he's not vague)!

    I'm sorry, but I think I'll see bitboys videocards before that "console" makes it to the market.

    --
    Mother is the best bet and don't let Satan draw you too fast.
    1. Re:Specific hardware details? by mse61 · · Score: 2, Informative

      He's decided on the all the main aspects and is currently building the final prototype. After that's complete in the next few weeks, everything hardware will be frozen. I've been a member of the sites boards for a while now, and I've seen all the work he's put into it. It will be a finished product.

      --
      ++mse61--
  3. Re:What's the point? by Koos+Baster · · Score: 2, Insightful

    Yeah right. Why would anyone want to buy stuff to cook his own meal, if you can go to McDonald's?
    The fun't in creating something, not using it.

    --
    Finagle's First Law: If an experiment works, something has gone wrong

  4. Re:What's the point? by wickedj · · Score: 2, Interesting

    One of the Computer Architecture projects I did for college consisted of using a programmable Xylinx board (~$1000), hooking it up to a monitor and then hooking two orginal NES controllers and playing pong on it. It was one of the most incredible learning experiences I ever encountered. We wrote our own processor, uploaded it to the board, wrote our own compiler and assembler and then wrote our own version of pong. We also had to program a chip for our video controller and NES controllers. Needless to say, it was a very expensive game of pong.

    If the XGameStation is coming out for somewhere around $200 and allows users to manipulate hardware as well as software, I say that's a great deal. Granted, I'm sure that it won't be as robust as a Xylinx board but the educational benefits are still excellent, even if you're not going into games.

  5. 6 MB? Not quite. by Thedalek · · Score: 3, Insightful

    That's only if you have all the MAME drivers loaded into memory at once, which is something you'll never do.

    The main executable can be as small as a few hundred kilobytes, and then load the proper game driver from a datfile full of drivers (as is the case with some current distributions of MAME, like MAMEplus). There's no reason for Pac Man to require 6 MB, unless you were using some incredibly inefficent form of dynamic recompilation.

    Of course, with 4 MB of ram, you can never run anything more complex than Capcom CPS1 games.

    --
    Happiness is relative, Based upon the way we live.
  6. a cheap console by theMerovingian · · Score: 3, Insightful

    A cheap console, that you can burn any game for, run emulators on, control the operating system, and totally hack apart..... Console, thy name is DreamCast.

    --
    "If you think you have things under control, you're not going fast enough." --Mario Andretti
  7. Re:An intersting Idea Over-all by single_user_mode · · Score: 2, Insightful

    the project is intended _mainly_ to teach hardware design and tinkering for consoles. if you start too complex only hardcore elctronic engineers will be able to do anything with it. it's more of an introduction to console design rather than another platform to code for but i am sure many will do just that, which is fine but not its primary purpose.

    --
    remove NOT from email.
  8. Re:Why? by Vaevictis666 · · Score: 2, Interesting
    The point of this one is learning Hardware compared to Software. I'm not sure about Andre's goals, but it looks to me like it's being designed for the enthusiast. If the project sounds interesting to you, then you're part of the intended audience. If you're curious why you would ever want something like this, then you may well be happier with a "normal" console or PC.

    Personally, I'm probably going to pick one up if only for the enjoyment of self-challenge - with the limited power of it (cpu/ram) what exactly can I pull off? As a programmer, what tricks will I need to use and learn in order to push this machine to its limit? And in a more commercial environment with more powerful hardware, how can I use what I've learned from developing on the XGS to improve my applications?