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Second Life Recognizes IP Of User-Created Objects

Thanks to TerraNova for pointing to a Yahoo press release revealing that "online world" Second Life now recognizes the ownership of in-world content made by subscribers. According to the press release, "The revised TOS allows subscribers to retain full intellectual property protection for the digital content they create, including characters, clothing, scripts, textures, objects and designs." As well as this, "Second Life has committed to exploring technologies to make it easy for creators to license their content under Creative Commons licenses", but, while these CC licenses are still being discussed, questions about the just-implemented IP issues are addressed at an official FAQ page on the Second Life site.

11 of 190 comments (clear)

  1. Does it really matter? by Prince_Ali · · Score: 2, Funny

    The only thing that could really exists outside of Second Life is textures, and from what I've seen Second Life needs as many textures as it can get its hands on (it has horrible graphics).

  2. Sounds like a nightmare for derivative works by Nuclear+Elephant · · Score: 2, Funny

    What? This is a derivative work? But yours has clothes on!

  3. I hate to spoil the party... by Anonymous Coward · · Score: 2, Funny

    ...but NAT routers are really going to mess up this scheme. What if more than one person has the same IP?

  4. A second life... by nizo · · Score: 2, Funny

    heck I don't even have a first life, wouldn't I need that first???

  5. Re:Wow... by MoxCamel · · Score: 2, Funny
    Yes, since obviously, allowing anyone besides major corporations to have intellectual property is a horrible thing and must be wiped out, lest the serfs begin to think they have power. Best to make sure they sign their lives over to you in the TOS, just to be safe.

    I love Slashdot. I never have to use my own voice, I just wait for others to insert words into my mouth for me. I also like it, because you never have to really understand what the poster was trying to say. You just take the worst-possible interpretation, and run with it!

    I mean, since I'm not towing the intellectual-property-is-bad-la-la-la-I'm-not-list ening! line, I must be a corporate goon, trolling Slashdot in between suing children and eating toddlers.

  6. My game: "Real Life" by NineNine · · Score: 3, Funny

    I play a similar game. It's called "Real Life". I also spend a lot of time creating social relationshipsand building things. Right now, I've got a ton of friends, several hot girlfriends, and I'm building a business. It's really fucking exciting. The best part of it? I don't even need to sit in front of a computer for 12 hours a day! If anybody wants to try "Real Life", just turn your computer "off". It's very interactive, and very, very realistic.

    1. Re:My game: "Real Life" by freeweed · · Score: 3, Funny

      I've got a ton of friends, several hot girlfriends

      Followed by this sig:

      Geek Girls Naked! [ccbill.com]

      No further comment needed :)

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    2. Re:My game: "Real Life" by eggstasy · · Score: 2, Funny

      Yeah, I play that too, except the graphics suck, most of the players are fat or ugly, or both. You can't fly around without some expensive vehicles, and money doesnt come for free every week, plus you cant build anything decent in 5 minutes, or instantly buy and sell land, or teleport, or fly around shooting your friends with realistic weapons without being afraid of dying, etc, etc...
      When you get sick of your house and want to make it bigger, you can do it in 5 seconds by stretching it. You can lift your entire house up in the air if you feel like it, or even put a vehicle script in it and drive it around, and of course you can also just put it into your pocket and take it with you while you teleport to the other side of the world.
      Oh, and in real life, when you're $1500 in the hole, you will probably not be able to get out of debt by teaching 3 classes or holding 3 parties or any sort of event.

  7. SimPatent announcement by dmeranda · · Score: 3, Funny

    November 14, Redmond, Washington - ipRus Inc. has just released the next generation computer game, SimPatent(R)(TM)(SM). It is a massively distributed multiplayer sinulation environment which allows gamers worldwide to participate in the fun world of intellectual property. Previously reserved only for high class CEOs and high payed lawyers (and an occasional 12-year old), this new simulation allows anybody to wield the power of intelectual control to crush their opponents. Cheating is not only allowed, but encouraged as a way to help out those players who are not very good. If an opponent is stronger than you, you may within the game reduce him to nothing by using our patented simulated legal system. Plans are already underway for enhancements, including a legislative system that can be manipulated by players to alter the game rules in their favor. ipRus's game servers are to go online in early December 2003, however the company is already accepting player applications, requiring only the exchange of personal information and email addresses.

  8. Re:License it under the GPL by AndroidCat · · Score: 3, Funny

    If you use the GPL, does that mean the game has Open Sourcery?

    --
    One line blog. I hear that they're called Twitters now.
  9. Re:WHAT??? by NineNine · · Score: 2, Funny

    Is "geek" the new "slut"?


    Has been for a few years now. All of the loose hipster chicks all define themselves as "geeks" now.