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Second Life Recognizes IP Of User-Created Objects

Thanks to TerraNova for pointing to a Yahoo press release revealing that "online world" Second Life now recognizes the ownership of in-world content made by subscribers. According to the press release, "The revised TOS allows subscribers to retain full intellectual property protection for the digital content they create, including characters, clothing, scripts, textures, objects and designs." As well as this, "Second Life has committed to exploring technologies to make it easy for creators to license their content under Creative Commons licenses", but, while these CC licenses are still being discussed, questions about the just-implemented IP issues are addressed at an official FAQ page on the Second Life site.

3 of 190 comments (clear)

  1. Anyone else notice... by TrippTDF · · Score: 0, Troll

    ...the similarities between the Second Life logo and the Journey Cloths from Uru: Ages Beyond Myst? Anyone have any insight on that one?

  2. Re:Wow... by JayBlalock · · Score: 0, Troll

    Yes, since obviously, allowing anyone besides major corporations to have intellectual property is a horrible thing and must be wiped out, lest the serfs begin to think they have power. Best to make sure they sign their lives over to you in the TOS, just to be safe.

    --
    Bush: He's Liberal in all the wrong ways.
  3. Re:Nobody can create an idea. by jared_hanson · · Score: 0, Troll

    Yeah, on a long enough time line, everything is bound to happen twice. Because of this, we should automatically discredit everything that anyone does. Einstein was an idiot, Beethoven wasn't really that great of a composer, and Plato was a sub-par philosopher.

    Get real. Original ideas are probably much less likely to be independently created than are physical inventions.

    --
    -- Fighting mediocrity one bad post at a time.