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From RPG Shortcomings To A RPG Renaissance?

Thanks to GameSpot for their 'GameSpotting' guest editorial, focusing on the alleged inferiority of the RPG genre, and the 'hybrid' games which use these RPG elements to great effect. The writer suggest: "Unlike most games, there is almost no skill required in RPGs - no hand-eye coordination, no button-timing", and while calling RPGs "inferior to other kinds of games", still finds addiction and praise in the "sense of power and accomplishment that comes from seeing your puny character grow from a weakling into an ass-kicking machine." But he finds hybrid titles, such as "first-person shooters [that] are starting to incorporate upgradable skills and character classes", to be examples of a "RPG renaissance", suggesting: "Game developers are starting to realize that almost every game can include and would benefit from RPG elements."

3 of 81 comments (clear)

  1. Stupid article. by Eivind · · Score: 5, Insightful
    I don't want to sound like a troll, but frankly, this article is incredibly narrow-minded to the point of stupidity.

    Consider the following introductory quote:

    The RPG is the most peculiar genre of games, simply because it carries the least amount of actual game attributes. Unlike most games, there is almost no skill required in RPGs--no hand-eye coordination, no button-timing.

    Here the author plainly admits to not understanding any other aspect of gaming than purely skill or twitch-based games. If he thinks a game that does not require quick button-pressing is strange, then surely, by the authors opinion, Chess, Go, Sim City, Trivial Pursuit, A large fraction of the puzzle games ever invented, practically 100% of all card-games ever invented, practically all strategy games ever invented and so on are lacking "actual game attributes".

    This is true only if your definition of "game attributes" is so narrow that only things depending on precise and quick button-pressing are "gaming attributes". This was never true, and it's mind-boggling that anyone could believe it to be true.

  2. I think they got it wrong... by Drakin · · Score: 5, Insightful

    It's more a FPS renaissance rather than an RPG one.

    There's been RPG's that contain more skills with the controls than your normal ones (Ultima Underworld, and Stonekeep as examples)

    However, it's not a new thing. System Shock 2, Darkforces II: Jedi Knight (and the Jedi knight II and III) all contain upgradeable skills of one sort or another.

  3. Re:so there is a starting rpg.. by JabberWokky · · Score: 5, Insightful
    though rpg has been for years(forever) been meaning "a game where you level up when you kill monsters"

    Funny, I can think of plenty of roles to play that do not require 'levels' nor 'killing' nor 'monsters'. Computerized role playing games are horribly immature and tend to make up for it by leaning on non-roleplay activities as a major facet of the game. Sure, there are now traditional aspects of CRPGs that are not role play, but I would hardly call them the defining aspect.

    Simply put, the point of a Role Playing Game is to play a role. A character - as Willie said, "the play's the thing / Wherein I'll catch the conscience of the king" - a character allows *you* to grow and explore various aspects of yourself. It's a reflection or a tangent or a cutting stroke across your own being. When you place yourself fully into a role, you learn about yourself by finding out how you would behave were you to have taken a different path. Sometimes a very different path out of fantasy, science fiction or another era of history.

    As I say, computer role playing games are very immature at this point, with the best of the breed being mere storytellers. There is no consensual story picked up by the part of the players - indeed, there is usually one player following a script, and the selling feature of many titles is that the player can choose from a small wardrobe what costume they will wear.

    That's not roleplaying - that's mere mechanics.

    --
    Evan

    --
    "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien