Slashdot Mirror


Hordes of the Underdark Goes Gold

MattW writes "Bioware announced that Hordes of the Underdark has gone gold. This is the second expansion pack for Neverwinter Nights, and the first to be developed in-house by Bioware. It's also the first CRPG to feature 3rd Edition epic levels. Looks like it will be fun. Some of the biggest requests from the custom content community are in, like custom talk-tables, that should allow for a much better level of customization for the game." I can't say enough good things about the Neverwinter Nights titles, but if this game is anything like the last couple, it's going to steal a lot of my time. I hope I manage to make it home for the holidays.

11 of 221 comments (clear)

  1. Airline alert! by BallPeenHammer · · Score: 4, Funny
    I hope I manage to make it home for the holidays.

    I'd like to see graphs of rising game sales vs. plummeting airline ticket sales.

    Correlations, anyone?

  2. A truly long lasting game. by Martigan80 · · Score: 5, Informative

    Well even though it took a l-o-n-g time for the Linux client to come out, it is a fun game. In fact it is the only game I play on a daily basis on my Linux system. Granted I have had moments of outrage to long delay's it is a great game, and I'm so happy to see the company still support the game and develop for it. This is a game that truly allows the end user and developers to continue the legacy as long as there is a demand. If they actually make a NWN II I hope they will concentrate on bring the Linux release up to par.

    P.s. The gfx is pretty cool, not great but I don't play a game solely based on gfx, I need good playability and challenging tasks.

    --
    This SIG pulled due to lack of funding. (This damn war is costing too much!)
    1. Re:A truly long lasting game. by crawling_chaos · · Score: 4, Interesting
      The problem is the triumverate of Atari, Hasbro, and Wizards of the Coast, who must approve all content sold under the Dungeons and Dragons name. They have decided that any D&D game can have no more than a Teen Rating, and a fairly soft T at that. From the vibe I'm getting on the Bioware boards, it looks like the creative people are tired of fighting those battles. Bioware has already announced that their next PC game will not be based on a licensed property.

      Unless Hasbro unloads the D&D license to another company, I expect D&D games to slowly fade out. I very much doubt that the folks who made Temple of Elemental Evil really want to repeat the experience they had with them, and Bioware seems to be tiring as well.

      --
      You can only drink 30 or 40 glasses of beer a day, no matter how rich you are.
      -- Colonel Adolphus Busch
  3. HotU Opinion by Bartmoss · · Score: 4, Interesting

    Now, of course I haven't seen the game yet but I have followed the news as it leaked out of Bioware. It's truely wonderful what they've included in HotU. Hordes is a module designer's wet dream, really. From robes, to Ioun stones to skyboxes, to hundreds of new scripting functions. Especially nice - and available for all versions via the Live team/patches - are the improvement for the stores, like what does this merchant sell, what does he buy, and so on.

    I ordered my copy today, and I am still mad at Bioware for not releasing a Linux toolset (editor) for the game as they had promised.

    About the only feature that I am really missing is... spellcaster prestige classes. There's a bug in their code that doesn't allow them to do "casterlevel +1" for a prestige class. This is really sad.

    Sorry if this sounds like an advertisement, but I am really excited about HotU (much more than I was over SoU). You should really check out Bioware (http://nwn.bioware.com) or the Vault (http://nwvault.ign.com) for some info.

    1. Re:HotU Opinion by glenrm · · Score: 4, Interesting

      I am still mad at Bioware for not releasing a Linux toolset (editor) for the game as they had promised.
      I don't get the attacking of a company that support Linux, Mac OS X, and Windows. It seems to me they are doing the right thing, you should praise them for the support and critizes other that do not support your OS at all. I does not give a warm fuzzy to developers if all they get is hate back when the go out on a limb to support a program on a non-dominate OS.

  4. Development Still Too Complicated by Slider451 · · Score: 5, Interesting

    While I loved the idea of NWN, it didn't meet the expectations I had brewing for the four years of hype leading up to it. Surprised?

    The endless customizations are awesome and it really is the closest thing to tabletop D&D. But it takes way too long to put together a quality module, on the order of hours of work:minutes of gameplay. The defenders will say "Yeah, but I, as the DM, can just roleplay the characters and other things I didn't have time to add." True, but you still can't match the open endedness of a PnP game, where all you need is your imagination.

    Again, love the idea, but still waiting for something that truly replaces tabletop. This isn't it... yet.

    --
    Nostalgia isn't what it used to be.
  5. My thoughts. by CFBMoo1 · · Score: 4, Interesting

    NWN's original campaign got me interested. I charged through as a barbarian on a rampage and loved every minute of it. When I went to online play the game shined and shot me in the keister too for game exploits.

    I really enjoyed the fact the Linux client came out for it. Once I switched over to Linux I have little reason for Windows anymore. Right now the only thing keeping Windows alive on my other machine is the fact I need the NWN Toolset. I really, REALLY!, wish they would put out a toolset for Linux. I feel sorta cheated for not having it.

    I'll definatly pick up the HoU expansion but I won't be buying any new titles from Bioware or any other game company unless there's direct Linux support and no half way, "Oh here it is a day late." type deals either. I just hope they keep the HoU release in step with both Windows and Linux.

    As for the client on my Linux Mandrake box, thing runs better then it did on Windows with the same graphics resolution. I'm flat out amazed and the picture seems slightly sharper and things are snappier for me. Nice job and keep it up and make things better! By that I mean make a toolset for Linux!

    --
    ~~ Behold the flying cow with a rail gun! ~~
  6. Go back and play again by MattW · · Score: 5, Interesting

    There's a reason it seems that way. BG2 was expectation-shattering. I mean, BG1 was like: wow, this is a fun game, and nicely nonlinear.

    BG2 was like: Wow, this is totally mind-numbingly amazing. It reproduced tons of fun kits, all the crazy spells like limited wish and contingency that we'd never seen in a game before, and the impossible hugeness of the game... you could play it 3 times and not find all the quests or read all the funny comments from the NPCs.

    NWN, partially because of the huge success of BG2, had huge expectations attached. It definitely fell short, largely because the OC was just rather weak, partially because of a story that felt somehow mechanical, and partially because there were just too damn many chests... it literally slowed the game down.

    Go back and play BG2 now though, and you'll realize without pause, its nearly impossible to control 1 character, let alone 6, and you'll find you REALLY want to rotate the screen around to see things from another angle... I find myself wanting to do that with ToEE all the time.

    I would love to know how the sales compared to their expected sales... personally, I'd like to see them build on it. With a graphical update and a bunch of engine enhancements, NWN2 could be to NWN what BG2 was to BG. NWN already has a LOT of staying power: the City Of Doors and Dragonlance Adventures teams are producing projects far more impressive in scope than the OC, and containing more custom content than the first expansion pack. They've released custom modeling tools, creatures, and tilesets already. So there's actually a LOT of longevity left in the game -- because the biggest, best of the third-party projects are only going to start coming out now.

  7. Too much high level play by nicophonica · · Score: 4, Insightful

    Hoards allows up to 40th level attainment. That's too high. D&D, both the board game and the various computer rpgs is best at low to medium levels. Temple of Elemental Evil is a great example of this. The first half of NWN was great but once your characters get above 12th a lot of it becomes tedious.

  8. Re:NWN vs Dungeon Siege vs Baulders gate by The_Dougster · · Score: 4, Insightful
    You are missing the whole deal. Multiplayer is where NwN shows its stuff best. You really don't need henchman AI to be very good because you will have several human players on your team instead. And enemy AI is definately good. Enemy spellcasters will use their best spells to deadly effect, grunts will often target who they perceive to be the biggest threat.

    For the single player game, BGI/II/ToB are hard to beat, but compared to live action NwN multiplayer on a good server with competent players and a well designed module, well it just isn't anything like NwN at all. NwN really has transcended to a new kind of game entirely. Think along the lines of counterstrike, except playing in Co-op mode, with the NwN engine, and a hodge-podge group of character classes. You should see the fireworks when you put a wizard, sorcerer, cleric, and a couple fighters together in a group and get in a decent sized battle. It is just amazing.

    --
    Clickety Click ...
  9. MemeticAI v6.6 for NWN Developers Out by Kilkonie · · Score: 4, Informative

    The Memeitc AI Toolkit is a comprehensive system for designing realistic NPC AI for persistant worlds. It uses a meme metaphor to rationalize the hows and whys of NPC life. The Memetic AI Toolkit provides an artificial life designer with a host of tools, documentation, example code, and a community to help with their projects.

    This implementation is written in NWScript and is designed to run on a stand alone server using Bioware's NeverwinterNights game platform. It is distributed as a set of scripts that can be imported into Bioware's toolkit. It does not require a database, or hacks to the original game.

    Links:

    Major features include:

    • Complete implementation of classes and (multiple) inheritance for NWScript
    • Full support for automatic preemption, and resumption of actions, without losing state
    • Response-tables, child behaviors, decaying variables.
    • Non-linear time to ease the handling of real-time to game-time coding.
    • Trails & landmarks, a resuable path system based on NPC preference
    • Non-polling solutions for points of interest observation
    • Complete asynchronous messaging, direct to NPC or via channel subscriptions
    • Completely modularization of response, behavior, and message handlers.
    • Chains of actions, sequence can resume or restart based on preemption
    • Sample code, forums, documentation, and an active friendly community.

    -W. Bull