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Mario Kart Double Dash - GameCube Savior Or Rehash?

Thanks to GamesDomain for its review of Mario Kart: Double Dash for GameCube, as the reviewer rates Nintendo's latest kart update very highly, but comments that "...more seasoned gamers may grumble a tad at the general lack of progress", a view occasionally echoed by the overwhelmingly glowing reception from other sites, reminiscent of the (cynically?) subdued positivity regarding Soul Calibur II's release. However, IGN Cube is more critical still, suggesting the game "doesn't progress far beyond the N64 version other than in the visual department... [and] introduces new imbalances to the item system", plus "has axed a few trusted control mechanics like the hop." As for the title's reception outside the U.S., EuroGamer rectifies IGN's downer angle, and C+VG reports significant sales in Japan, with a knock-on effect for GameCube hardware, and a similar effect in the UK for a Mario Kart-including hardware bundle.

12 of 110 comments (clear)

  1. Lack of Progress = Bullshit by mraymer · · Score: 4, Insightful
    Sorry, but I read this and see this everywhere, and what I think is happening is one reviewer said it and none of the others have the balls to say it's not true.

    The Mario Kart Double Dash that I played for the first time yesterday was a huge leap in progress compared to the SNES and N64 games.

    First of all, the multiplayer co-op mode! Hello? Did you reviewers just not notice it? Or do you not know anyone else you can play it with? Lemme explain the co-op mode: One person steers, the other mans the weapons and does the power slides. And you can swap places! I'd file this one under "progress" people.

    The reviews sound like this is Mario64 in GC graphics. It's not. This is a new Mario Kart game that represents the most progress in the series to date.

    So slashdotters: Don't believe the reviews, they're mostly wrong. If you liked Mario Kart on SNES or N64, you'll love what they've done with it on the GC. It's that simple. If you don't like Mario Kart games, it's worth renting as the co-op mode might win you over.

    End rant. Heh.

    --

    "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

    1. Re:Lack of Progress = Bullshit by mraymer · · Score: 4, Insightful
      They didn't introduce any new behaviors, they just added another way to map existing behaviors onto two controllers. Innovative idea, I'll grant, but I don't see this earn MK the title of "huge progress" on its own.

      Well, not exactly. The driver has to start the power slide, the gunner has to push the right direction to get it going. So they kind of split a behavior in half, which we might as well call a new behavior.

      And besides, the technical aspect of how it was done is not important: it's the end result. Does it feel like progress? Yes. To me, it felt like an advancement of astronomical proportions. That's what matters, and that's what reviewers should focus on. Perhaps everyone is thinking as left-brained as you are, denouncing the progress because it wasn't an astounding technical achivement but rather a gameplay enhancement. An enhancement that improved the gameplay dramatically. Hence, progress. ;)

      --

      "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

    2. Re:Lack of Progress = Bullshit by Hedonist123 · · Score: 3, Insightful
      It does have some new behavior. Nothing's more fun than being the back player and being Bowser or DK and power sliding into other players on purpose, smacking them off the road. Plus having a person on the back makes those green turtle shells way more lethal. Just the cooperation and general yelling at each other when you get a bunch of people going in co-op mode makes it a ton of fun.

      hed.

      --
      http://goldysmom.blogspot.com
    3. Re:Lack of Progress = Bullshit by zonker · · Score: 5, Insightful

      some folks won't be happy until nintendo is out of the hardware business and makes mario games on the xbox where the princess wears skimpy outfits and has accurately modeled bouncing boobs and all of the folks in the mushroom kingdom carry bfg's and can perform bullet time.

      btw, egm says on their frontpage "Could this be the most fun game of this year? Probably."

      here's, their complete review (10, 10, 9.5).

  2. It's a good game by edwdig · · Score: 5, Interesting

    I got Mario Kart yesterday. I'm very happy with it. I've never played the original Mario Kart, but I do own Mario Kart 64.

    In MK64, I've never been able to consistently manage to avoid slipping on a bananna peel. It was frustrating when I played against someone who could, as it made the peels useless. So I'm glad they took that out.

    Item management is much more interesting now. You can now lose items by getting hit. If you hit people the right way, you can steal their items. Dropped items fall onto the course, and become live. Really sucks to get a turtle shell knocked out of your hand, then have it land right in front of you and hit you as soon as you start moving again.

    The two characters adds to the handling of the cart as well. Weight distribution affects turning.

    I greatly disagree with IGN's comments that the courses are uninspired. Although they seem to draw a lot from MK64's ideas, I find the new courses more interesting. I especially liked the cruise ship course; I thought it was an interesting new course.

    Although I liked Mario Kart 64, I never got into it as much as a game like say Smash Bros. I'm really liking Double Dash so far, I definately think it's a much better game than the previous one.

    Quite honestly, I don't see how people can trash Double Dash but give Wind Waker high scores. Wind Waker was a step backwards compared to the previous game (lots of flaws in the game compared to past Zeldas...), but Double Dash doesn't seem to have any steps backward, unless you're mad that they've taken away the ability for experts to totally destroy newbies.

  3. As a fan... by Hedonist123 · · Score: 5, Interesting
    As someone who's played the past two Mario Karts excessively, I of course bought this game immediately. I think it's a bit of a mixed bag, but certainly a fun new challenge and doesn't really warrant the somewhat poor reviews that it has received.

    First of all, the levels are a little repetitive of the 64 version yes, but that doesn't mean that they aren't fun. The Cruise Ship level is a blast, as is the DK race. Wario's track is amazing too, so much chaos all at once.

    The single player mode still suffers a little bit from cheating AI. They'll really nail you when you get out in front, especially 150 cc. I still haven't gotten the gold in all of them yet, after several hours of play (read, stayed up all damn night). But who cares, it's all about the multiplayer anyway.

    Multiplayer quite simply rocks. The challenge of the races with friends on your tail is an absolute blast. So are the baloon and bomb modes, though the Shine mode of play leaves something to be desired.

    Coop mode on multiplayer is definitely revolutionary in the Mario Kart world. Having eight guys play on two cubes is a blast and a half. The cooperation with your partner keeps the game fun practically forever. I love the fact that you can play on 8 cubes with 8 people, though I have yet to experience it, I'm sure we will.

    All in all, a great buy, well worth the money. As a college student, nothing better on the weekends than getting hammed and playing great party games like this one.

    hed.

    --
    http://goldysmom.blogspot.com
  4. Seven Years? by Babbster · · Score: 3, Insightful
    This long between games and they couldn't put online play into a first-party, guaranteed popular game that features robust multiplayer? Big-time missed opportunity on Nintendo's part. This game - along with other popular multiplayer Nintendo games like Mario Party and Super Smash Bros. - is the kind that could make Nintendo an online force.

    PS - Please don't bring up third-party Internet hacks/workarounds. Nice as such solutions might be, they don't measure up to building the capability into the game from the ground up.

  5. DRIFTING the hop by Nexxpert · · Score: 3, Interesting

    Man, I don't understand what IGN is crying about, the BEST part about the hop is still in the game in the form of RESPONSIVE drifting controls. The hop didn't do anything for anyone, I'm GLAD it's gone! Now I can drift in peace without the small delay the hop left in it's wake! Drifting in this game rocks, makes me feel like i'm playing Initial D :D It's a blast so far, hell i'm turned away from it right now as I type this, just completed the cruise ship course on 100cc woot!

  6. Oh brother. by NanoGator · · Score: 4, Informative

    You know, I can see somebody spending 5 minutes with the game and complaining that it's not much different from Mario Kart 64. Play it a little longer than that, and a bunch of things come to light:

    - The GCN version uses 3D models instead of the pre-rendered sprites like the 64-bit version did. The difference? Now you can choose your vehicle. Different character combinations result in different behaviour from the karts. Result? You can have your own individual style while you drive. Play a few races against a friend, and the difference slowly seeps in.

    - The GCN version is much higher res, plus much smoother frame rate. That alone makes the multiplayer so much easier to play.

    - The GCN version has the broadband adapter support. Presumably this means you can have two GCs in different rooms playing against each other. I'd *love* to play the battle modes without being able to see the otehr person's screen.

    - The 2 driver addition adds some interesting subtleties to the game. For example, if you get bumped hard, the occupant gets dragged across the ground for a while before he hops back on. You notice this when you find yourself unable to swap drivers for a bit. Managing two items (one per occupant) really deepens the strategy to the game. My gf was a littler perterbed at me last night because I held on to a fire flower until the end of the race. I blasted her just long enough to cross the finish line first. To put it another way, strategy in this version of the game has a broader meaning than it did in the 64 version,

    - The maps are far more imaginitive. As mentioned before by another poster here, the DK level is a blast. (no pun intended.) Much more challenging, and entertaining to boot. It's hard to describe with words, but I can tell you that the map upgrades have been quite noticable.

    - There are two more battle modes to this game than in the 64 version, and they are far more entertaining. Not only do they require more skill than luck, but at times they are quite suspenseful. When you play the star battle mode (the name escapes me) when you score, it takes a point from the other person. The goal is to reach 3 points. My gf and I had a lot of fun with that one last night.

    This is just the stuff off the top of my tired mind. There's more to it, though lots of it is subtle. Take any of these features on their own, and it doesn't sound so exciting. Take the way everything wraps up together in one big package, and you'll find the game to be much more entertaining than the 64 version. It really is a cool game. Revolutionary? Eh, maybe not. But it's been years since a Mario Kart game was made, and the work put into this one shows.

    Sometimes I wonder if reviewers are just jaded. I mean, if it was just a re-release of MK64 with high res 60fps graphics, I'd understand. There's a lot more here. The only real complaint I guess they could have is that, on a fundamental level, it's still the same formula.

    --
    "Derp de derp."
  7. Higher standards by StocDred · · Score: 4, Funny
    Nintendo games are always held to impossibly high standards. If the slightest little detail is missed, the troll legion comes out to bash the game.

    I hope you naysayers will be just critical when Crash Nitro Kart comes out and doesn't present a massive leap forward in kart game technology. OMG teh tracks are uninspired! Coco has the same voice sample! why more crates again!

  8. MKDD is Great! by clu76 · · Score: 3, Insightful

    My first impression of the game was, oh great, they dropped the ball. After another 10 hours into the game, I think it's right on par with MK64. I belong to the camp that MK64 was better than the original.

    There is a lot of talk that MKDD didn't push the game as far as it could have gone. That there were no significant updates to the game. And that it is nothing more than a rehash. My comment to that is, what did you expect? It's Mario Kart. It follows the Mario Kart formula. If it didn't, it wouldn't be Mario Kart. I even read one review that claimed it captured they magic of the previous MK titles, but then bashed it for being the same as the previous MK titles.

    My friends and I played MK64 for 3 years in college. And even to this day, when I see those friends, we pull out the MK64. I've never played a game that had such a lasting value. I personally applaud Nintendo for making the changes they made while still sticking to the formula.

    So if you are going to complain about it not being a big leap over the MK titles of the past, the least you could do is suggest what you would have liked put into the game. Complaining that it's just the same game is redundant at this point.

    --
    the cosmos in 20 words or less: thumbuki.com