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EVE Online - MMO Space Sim Talks Budget, Space Stations

An anonymous reader writes "MMORPGDot's new game status report details the latest advances in the space-based MMOG EVE Online, discussing the highs and the lows of being the reigning champion of MMO space sims with Hellmar, EVE's lead programmer." The interview shows that the game's 30,000 subscribers, although tiny compared to other MMOGs, is "...more than enough to keep the game running, [as] we are a small company with considerably less overhead than many other MMO operations." It's also revealed that the equivalent of a housing expansion for space is planned: "We have also been working on player owned structures in space for quite some time now and will release them into the game early next year. The structures allow players to build small towns in space, comprised of control towers, sentry guns, power generators, mobile refineries, field assembly arrays, ship hangars, and more." HomeLanFed also has a recent interview with the EVE Online developers.

21 of 35 comments (clear)

  1. Hardwar by rhs98 · · Score: 1

    I really wish they would make a game like this based on hardwar

    1. Re:Hardwar by illuvata · · Score: 1

      i guess he meant this game

      you can (legaly) get it here

  2. MMOGs by Deflagro · · Score: 1

    I find it hard to get excited about these games. It just seems like they keep trying and trying. They are timesinks and alot of the gaming generation is getting older. I wish I had time to play all these great games out there, but I gotta eat. Also, all the people on those things are just irritating, i play games to get away from it all. I went through highschool once already :)

    --
    Der Tod ist der einzige Weg hier raus!
  3. I hated Eve by linuxkrn · · Score: 3, Informative

    I tried Eve last month. Put a good 25 hours worth of time into playing it. And after that I canceled my subscription. The game had tons of problems but the biggest was the experience system.

    THERE IS NO MOTOVATION TO PLAY. You get XP just by having a subscription. You don't have to be online or even playing. Basically they just want you to pay your $$$ and they give you XP for it. You can't get XP any other way and the times needed to upgraded skills can take days or WEEKS.

    The entire game economy is based on mining. Yep, you PAY real money to work. Go out and find asteroids to haul back and sell for money. Of course you can do anything with your money you get until the XP system gives you enough points to BUY a skill.

    Then to top it all off, they have one devel guy working for new content. Half the "planned" things are "coming soon (tm)" as of six months ago...

    Sorry, but real life is boring and slow enough for me. I'm sure not going to pay someone to put rocks into cans for fun.

    1. Re:I hated Eve by Winterblink · · Score: 2, Interesting

      Yes, EVE is a pretty timesinky game but I have to ask: were you going it solo? I found solo play in EVE to be a little like watching paint dry or grass grow. It's DEFINITELY a group game, no matter how much they insist you can play it however you like. With a corporation you can do more together faster than you can soloing, which helps everyone advance faster to the more interesting aspects of the game. Eventually I myself cancelled my subscription to EVE as well, but I gave it a decent number of months.

      In the end it was the fact that the people I played with only logged in to start a new skill to train and I found myself playing solo. I suppose I could have gone and found myself another corp in the game to play with but I'd hoped to keep things together with people I knew in real life. That's not to say that EVE isn't a fantastic game, there's certainly lots to do; the question is indeed as you put it, what motivation is there to do it?

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    2. Re:I hated Eve by Danse · · Score: 2, Interesting

      Ugh. Even when I was part of a corp during the beta, it was just like 12 of us out there putting rocks into cans, and one guy in a freighter picking the stuff up occaisionally. Eventually we had to have people sit there in combat ships to guard us as well... talk about boring... EVE is a beautiful game to look at, and the economy is a pretty significant achievement as well. I really wanted to like the game. I was hoping that it would bring back the old TradeWars days. The problem is that it's just too damn realistic. Nobody actually wants a realistic economy. Realistic economies mean realistic jobs like mining and security guard. Those jobs are boring. They don't belong in a game that's supposed to be fun. That is the downfall of EVE.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    3. Re:I hated Eve by swright · · Score: 2, Interesting

      Sorry but this is completely not true! I've been playing now since August and I haven't even touched a mining laser for at least 2 months.

      My play revolves purely around....

      - manufacturing and selling ammunition and missiles to support players who are fighting and having wars.

      - trading ore and minerals for profit. Ok so people mine this stuff, but I just cart it about, refine it and sell it.

      - pirating is fun too.

      Oh, and yes you gain *skill points* even while not online - but you have to buy the *skills themselves* first, and they cost up to 10,000,000isk each (a lot!).

      The motivation to play, for me at least, is cash - buying and selling stuff, trying to get the most profit, selling it where its needed (e.g. buying ore in places where people mine a lot, refining it, shipping it to where my refinery and labs are, manufacturing guns and ammunition, shipping that out in the wildlands where people are fighting and selling for huge profit).

      Great fun!

    4. Re:I hated Eve by CableModemSniper · · Score: 1

      Wait, XP for having a subscription, that almost sounds appealing. Sure it shafts the hardcore gamer, but for the casual player its a godsend. Suddenly they can compete with everyone else. Hmm, almost makes me want to check it out.

      --
      Why not fork?
    5. Re:I hated Eve by Enfors · · Score: 2, Interesting

      If you ask me, Eve's realistic economy is by far its strongest point. There is just so many ways you can do business in it. The market works a bit like a stock market, where you can create buy orders for a certain quantity at a certain price. If somebody places a sell order that matches your buy order, the transaction is made. There's much more to it than that, though, but that's the basics of it.

      One method of doing business in Eve is trading. Buying where it's cheap, and selling where it's expensive. What I do is I put a region-wide buy order at a cheap price for a certain mineral. Region-wide buy orders allow you to buy stuff "remotely" - I can place a region-wide buy order for a mineral in one system, and that buy order will apply to all systems in that region. When I check back a few hours later, a bunch of people have usually sold me various amounts of mineral in various places in the region. So then I go pick the mineral up, and go somewhere else and put a sell order (at a higher price) for it. A few hours later, people (or NPCs) will usually have bought it.

      However, my favourite method of trading was trading without moving around. Instead of flying around picking up the mineral that I bought, I create missions for other people to deliver my recently bought minerals to my home system (the game supports creating delivery missions like this). I pay whoever does the delivery perhaps 30% of the profit I'll get for selling the minerals after they've been delivered to me.

      It's also possible to buy stock in player created corporations.

      And that's just scratching the surface. I can think of at least 4 or 5 other ways to do business, none of which would be possible with a more simplistic economy. I realise that this is not everybody's cup of tea though, but for those of us who likes this particular brand of tea, this cup is the only one around.

      --
      -Enfors-
    6. Re:I hated Eve by Danse · · Score: 1

      At the time I was playing, the market was very broken, and even if you did find a decent trade route, it would generally take the better part of an hour to get from one system to the other. Assigning missions to other players wasn't an option at the time, but even if it had been, the profits would have been too low for anyone to even consider accepting the missions, considering how long it takes to run the route. Watching my ship flying through system after system all night isn't my idea of fun.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    7. Re:I hated Eve by nacturation · · Score: 1

      Wait, XP for having a subscription, that almost sounds appealing. Sure it shafts the hardcore gamer, but for the casual player its a godsend. Suddenly they can compete with everyone else. Hmm, almost makes me want to check it out.

      It does provide a boost to the casual gamer. Essentially, when you pick up a new skill it takes about 15 minutes to learn it to Level 1. Level 2 takes about an hour or so. Level 3 takes around 5 to 7 hours. Level 4 usually 1 to 2 days. And Level 5, the maximum, takes a week.

      The times given are real-time as well, so if you actually have a life (heh) you can login, start learning a skill, play for a while, and then logout and your character continues to learn the skill. This isn't really a penalty for the hardcore gamer, either. In addition to the learning time, you need to make money too. Now there's various ways to do this, but one way is by mining, and that does take time. You can also create missions, buy low/sell high, etc. which doesn't require as much continuous time. So the hardcore gamer can still get ahead by playing a lot and making the credits (ISK) that are required to purchase the non-default skills as well as ships, equipment, augmentations, etc.

      All in all, it's a very good balance. One thing you'll find with EVE is that there's not a lot you can't do. You could, theoretically, become quite advanced in the game without ever leaving a space station. Keep upgrading your skills, and make your money through the market. You can then make additional money and gain power through the use of a corporation. Build up your corporation, manage it well, and institute a 1% tax rate. With 100 members in your corporation, a 1% tax rate gives you the spending power as the average player -- though you wouldn't be able to use it all yourself.

      With the news of having player-controlled structures, that brings an entirely new element to the game! I can't wait to see that introduced. TradeWars 2002 on the old BBSes I frequented in my younger days was a lot of fun to play, though I'm sure I would find it limited now. Hopefully EVE will progress to this level of excitement.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    8. Re:I hated Eve by Jaeph · · Score: 1

      I played eve for a couple of months. There is a very, very in-depth economy that you're glossing over. It may not be your cup of tea (or mine), but that doesn't make it insignificant.

      Also, you are wrong about the mining: you can always go out and pound mobs (pirates) in lieu of mining. Unlink some recent games (e.g. SWG), the drops from mobs can be worthwhile (and some are better than you can buy).

      -Jeff

      --
      Please learn the difference between a dissenting opinion and a troll before you moderate.
  4. Puzzle Pirates by Apreche · · Score: 1

    Puzzle Pirates is the only MMO I play. All the other MMOs have leveling treadmills. Puzzle Pirates has puzzle games. MMO + Puzzles games + Pirates. It can't be beat. No leveling treadmill, no boredom, none of the pitfalls other mmos have. And it's all java webstart, so any os will work.

    --
    The GeekNights podcast is going strong. Listen!
  5. Oh. My. God! by Mawbid · · Score: 1
    Sigurdur Olafsson - We had expected that people would be dedicated with the time they spent in the game but we have numerous examples of players that have gone much further than we expected. We have gotten reports of players that never sleep more than 80 min at a time as that is the time it takes to fill their industrial ship with ore
    --
    Fuck the system? Nah, you might catch something.
  6. There is something better than EVE by Kervokian · · Score: 2, Informative

    EVE is just point&click and requires no skill to play, on top of being extremely boring. There is a small game out there called Jumpgate. It doesn't have the eyecandy that EVE has, but its flight and physics engine is superbly done and the game requires decent hand-eye coordination to be able to fly around. Community is small but very friendly. The emphasis is on PvP, but there are players of every type. Most of the RP is player driven, and money can be made in various ways. Communication between players and devs is constant and open. The download of the game itself is not very large (121MB w/music 53MB without) and 10 day free trials are available. Sorry if this sounds like an advertisement, but the game is really great, and the people who play are very passionate about it.

    1. Re:There is something better than EVE by EX-S+Belgdor · · Score: 1

      I've played Jumpgate for over two years; I quit EVE before the 30 day trial ended. After getting used to flying my own ship, docking manually, and trying to hold my own in battles with fleets of other players, EVE just seemed like a glorified mining simulator. There may have been 3,000 players online, but it felt cold and lifeless. EVE makes me feel like a spectator, while Jumpgate forces me to actively participate in everything I do. Personally, I'd rather pay $10 a month to play a game than watch it.

  7. Eve is adolecent twaddle. by Gutterbo · · Score: 1

    The game has nothing to it...no soul. I've been playing JG now for 3 years and I'm still not bored. It is far more intimit, becuase you are right in the cockpit of your ship In Eve you can buy education in skill points. IN Jumpgate you all you have is your own mind and dexterity. Your personal social skills, intellegence and ability to use your flight stick are the difference between success and failure. In Jumpgate being in a room, by yourself playing with your stick ain't obscene...it's necessary.

  8. wow. its not that bad guys by ninjakitten · · Score: 1
    Having seen a few negative comments (like all of them so far!) i thought id chip in.

    The difference between eve-online and other mmorpgs is that in eve there is no sharded worlds its all one server. Its not everquest thankfully and the skill training aspect of it is what makes the game. There isnt any getting to 50th level and then finding out your profession is useless.

    The game itself is getting better and those people looking for something a bit different than a standard doac an everquest type game do find it enjoyable. I know i do

  9. Haha by Gutterbo · · Score: 1

    Jumpgate is an MMORPGSS it is THE First, And Only I might add, Massive Multiplay Persistant World Space Simulator.

    There are really only two Different Servers. One in the US and one in Europe. And that is only due to the fact that JG is published by a different company in Europe.

    And in Jumpgate if you make level Fifty and your career path is obsolete...you can, Get this!!! choose a different career path, without having to "buy" skill points.

    Eve claims to be a Space sim...that's garbage. Yeah I can get a real feel for space travel through point and click, yeah right..Jumpgate is THE ONLY MMORPG space sim. Stop Admiring your ship from afar and get into the cockpit already.

    JG is also 1000 times as stable as Eve. You can play it on a 400mhz machine with a 16meg vid card and a 56k modem. I know becuase I have done it.

  10. The Devs are full of it. by erik+umenhofer · · Score: 1

    They say they have 30K subscribers and all this stuff is coming out. They are totally full of it. On average no more than 3000 people play(obviously if only 3000 people of the 30K log on at once, that would explain it, but i have a strong feeling this isn't the case). And we've been in retail for almost 6-7 months with no real content added since beta. They threw us a bone and gave us a new mining laser (great..better mining!). Basically theories are running around now, that 2003 is a retail-beta run. and in 2004 they will actually put some work into the game nd re-release it sorta. It's boring and lifeless at the moment.

    We had a clan of around 40 guys from the beta test. Since then all but 2 have quit the game entirly because the compnay hasn't done much then fixed a few bugs every month. They promised stuff every month or so, and nothing has happened for half a year. We'll see what 2004 holds, but the rrest of my group is quiting next month. Don't know if we'll come back. They've been promising player owned items (space stations etc) for months now and then a few weeks ago they basically told us "next year maybe". As it stands now, we can only own ships. We can't build anything else really (save weapons etc).

    Positives: The game is beautiful. and that's about it.

  11. hmmm by Gutterbo · · Score: 1

    We've had player owned stations for about 6 months in Jumpgate. You can store multiple ships...sell items in a market and set prices for said items. store your componants and what not.

    The Devs are promising us a factory module for the player owned stations, but to tell you the truth it seems in Jumpgate we are leaps and bounds above Eve in those regards.