Atari 2600's Mind Maze Exploits Your ESP
Thanks to Atari Age, who point to the AtariProtos site's new information about the unreleased Mind Maze for the Atari 2600. The writers have spoken to original designer Howard Scott Warshaw, also famous for Yar's Revenge and the cataclysmic E.T. for Atari 2600, and "...apparently Mind Maze was based on the unproven theory of ESP (Extra Sensory Perception) and was an attempt to create a mind reading game for the (also unreleased) Mindlink controller." The updated preview, based on a recently unearthed prototype, reveals: "Supposedly, the headband was to read the player's Alpha and Beta waves in an attempt to help predict their actions. However, since the Mindlink was really just a sensor that detected muscle movements in the player's forehead, this was complete bunk."
While working for the shareware distributer RocketDownload I had to review a similar game, but it didn't involve headbands or other forms of input. Just a random number generator moving something that you're supposed to try to control with your mind. Give it long enough and it'll always arrive somewhere. What a crappy day that was.
With a headband to control it through slight muscle movements, that sounds like a great way to impress your friends. Too bad it never took off.
hed.
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I'm reminded of the U-Force for NES.
::yawn::
Man, the commercials made that look awesome, and I gave into the hype and got my own light-sensing board with some switches.
Long story short, it "stinked," but I found the unadvertised joystick part of it highly fascinated. It had central post that sort of rested in a depresson on the base and it had two buttons, when you pressed them they made a plastic part on the bottom move. Sort of like a choke on a carbruetor, and this movment activated a white part/black part thing that in turn activated on of the sensors (of whichever side you pressed).
Granted I was and will always be excited by odd shinny objects the U-Force in general was a total bust, but I never owned tyson's punch out which seemed to be what the commercials hyped the most so perhaps I missed out on the intended experience.
Wheeeee
Are they going to release a security patch?
Someone hates these cans.
Hmm, let's think.
- Nintendo Rob
- Nintendo Power glove
- Sega Activator
- Nintendo U-Force
- Gameboy Printer
Why would you want these things to come back? Do you know how many Christmases have been ruined because children wanted these horrible things?There is a "modern" version of the Activator that Future shops in the city have, setup on Soul Calibur 2. It's just as horrible and gimmicky as the original Activator that was supposed to make Eternal Champions so good.
Cheap crapness aside, there's also the matter of peripheral support. How many games support the N64 microphone? Dreamcast microphone? Xbox USB keyboard adapter? And these are things that can really add a lot to games! Unless it's a memory card or a controller with rumble support or something cool, chances are it'll only have a 5-10% attachement rate tops. That's no way to make ROI on development of something cool, and no real incentive to support those cool addons with software. Look how long it's taken EyeToy to get something that wasn't a minigame for it, or the PS2's lackluster headset and online support (compared to the Xbox, where Microsoft made everything standard by force of will and money).
In summary: these things always sucked, there's no economic gain to developing them, and no incentive to support them. 3 strikes pretty big strikes against innovation.
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Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
ESP=Gullibility any way.
All things in moderation; including moderation
mmmmm... "Bunk"
MindGuard is a program for Amiga and Linux computers that protects your mind by actively jamming and/or scrambling psychotronic mind-control signals and removing harmful engrammic pollutants from your brain. It also has the ability to scan for and decipher into English specific signals so you can see exactly Who wants to control you and what They are trying to make you think.
MindGuard works by leveraging your computer's aluminum-based innards to both detect and emit psychotronic energy using advanced quasi-quantum techniques. Once a mind-control signal is identified and analyzed, MindGuard can generate a specially tuned anti-signal that will jam the incomming signal. If MindGuard is unable to properly identify the signal, it will generate psychotronic white noise to ensure the signal's harmful message is scrambled.
MindGuard is fully configurable and can be customized for the individual user using biorhythmic and eponymologic settings. MindGuard also includes an advanced DePsych utility, allowing the removal of almost all deep-burned memetic patterns -- including even commercial jingles.
With MindGuard, you can rest assured that your most valuable possession -- your mind -- is safe from the nefarious tinkering of evil-doers.
Yea, it's getting better. My point was that no one was buying them. I have all the microphone games out for the older systems, but I collect such things :)
:)
N64's Microphone game was "Hey you, Pikachu!" The N64 voice module was required for them, it did all the language to input conversion. Seaman, as you pointed out, did all the processing on the Dreamcast itself. Alien Front Online, the other DC microphone game, only used it for online voice chat.
Some other microphone stuff includes: on the Xbox, Rainbow 6 will do voice processing and allow you to control squad members by spoken command. Manhunt on the PS2 will alert enemies to your presence if you have the microphone on and talk. Karaoke Revolution on the PS2 will guage your tone of voice (although it doesn't check that you're actually singing the lyrics -- you can cheat this way). EyeToy will record audio with the video when leaving messages on the PS2 (although, since it has no HD, it's the shittiest idea I can think of for that console). Socom and Socom 2 (PS2) also allow you to control squad members via microphone. Every Xbox Live! online multiplayer game supports the headset
The only current platform I can see microphone games getting widespread adoption on is the Xbox, simply because the voice encoder + headset is inexpensive, standard, and supported by all Live! enabled games. The PS2 voice support is much, much less full, as is the online. Sony's trying to get more out there by playing catch up to Microsoft's Live! commitment, but I don't think it'll work. It's too late in the console's life span; there are too many games that don't need these attachements on the PS2.
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Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
ESP eh...BRB. My spidey sences are tingling.
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"You mean you have to use your hands? That's like a baby's toy"
"I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.