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On Rewarding Socialization In MMORPGs

Thanks to Skotos.net for their article discussing how social interaction affects gameplay in MMO titles. The piece suggests: "That the majority of MMORPGs, MUDs, and other multiplayer games ultimately support achiever players over socializers, or even killers, I think begins to outline how poorly we understand - and support - true social interactions in today's multiplayer games." It goes on to discuss freeform socialization ("We slap a chatline into a game. Then we spend as much time making it look nice"), competitive socialization ("the richest form of interaction possible in multiplayer games, yet ironically it's more often been seen as a problem than as a potential virtue"), and co-operative socialization ("One of the few games that has really tried to push this envelope is Asheron's Call with its ideas for feudal structures.")

36 comments

  1. tsarkon reports 9 step greased yoda doll by Anonymous Coward · · Score: -1, Offtopic
    elleykitten is a fucking whore bitch cunt.
    9 steps to greasing your anus for Yoda Doll Insertion!
    1. Defecate. preferably after eating senna, ex lax, prunes, cabbage and hot sauces.
    2. Wipe ass with witch hazel, soothes horrific burns.
    3. Prime anus with anal ease.
    4. Slather richly a considerable amount of vaseline or other anal lubricants into your rectum at least until the bend and also take your yoda doll or yoda soap on a rope and liberally apply it.
    5. Pucker your ballon knot several times actuating the sphincter muscle in order to work it in.
    6. Put a nigger do-rag on yoda's head so the ears don't stick out like daggers!
    7. Make sure to have a mechanism by which to fish yoda out of your rectum, the soap on the rope is especially useful because that is built in.
    8. Slowly rest yourself onto your yoda figurine.
    9. Gyrate gleefully in your computer chair while your fat sexless geek nerd loser fat shit self enjoys the prostate massage you'll be getting. Think about snoodling with the Sarlaac pit. Read Slashdot. Masturbate to anime. Email one of the editors hoping they will honor you with a reply. Join several more dating services - this time, you dont check the (desired - speaks english) and (desired - literate). You figure you might get a chance then. Order some fucking crap from Think Geek. Get Linux to boot on a Black And Decker Appliance. Wish you could afford a new computer. Argue that IDE is better than SCSI because you cant afford SCSI. Make claims about how Linux rules. Compile a kernel on your 486SX. Claim to hate windows but use it for Everquest. Admire Ghyslain's courage in making that wonderful star wars movie. Officially convert to the Jedi religion. Talk about how cool Mega Tokyo is. Try and make sure you do your regular 50 story submissions to Slashdot, all of which get rejected because people who arent fatter than CowboyNeal can't submit. Fondle shrimpy penis while making a yoda voice and saying, feel the force, padawan, feeel the foooorce, hurgm. Yes. Yes. When 900 years you reach, a dick half as big you will not have.

    All in a days work with a yoda figurine rammed up your ass.

    I HAVE A GREASED UP YODA DOLL SHOVED UP MY ASS!

    y______________________________YODA_ANUS
    o_________________.'_:__`.________________y
    d____________.-.'`.__;___.'`.-.___________o
    a___________/_:____\_;__/____;_\__________d
    s_,'__""--.:__;".-.";:_:".-.":__;.--""__`,a
    e_:'_`.t""--.._'/@.`;___',@\`_..--""j.'_`;s
    x______`:-.._J_'-.-'L___`--_'_L_..-;'_____e
    ________"-.___;__.-"__"-.__:___.-"________x
    y____________L_'_/.------.\_'_J___________y
    o_____________"-.___"--"___.-"____________o
    d______________.l"-:_TR_;-";._____________d
    a_________.-j/'.;__;""""__/_.'\"-.________a
    s_______v.'_/:`._"-.:_____.-"_.';__`.v____s
    e____.-"__/_;__"-._"-..-"_.-"__:____"-.___e
    x_.+"-.__:_:______"-.__.-"______;-.____\__x
    _v;_\__`.;_;____________________:_:_"+._;_
    y_:__;___;_;____________________:_;__:_\:_y
    o_;__:___;_:____________________;:___;__:_o
    d:_\__;__:__;__________________:_;__/__::_d

    Because of Yoda's attitude, I usually don't respond to his perversions, but this time I'll make an exception. For starters, the nicest thing that can be said about Yoda's lackeys is that they are goofy insurrectionists out to demonstrate an outright hostility to law enforcement. Already, some piteous Neanderthals have begun to fund a vast web of uncontrollable vagabonds, combative slackers, and naive malodorous-types, and with terrifying and tragic results. What tracts will follow from their camp is anyone's guess. Think about that for a moment. Simply put, every morning Yoda asks himself, "How can I fool the masses today

    1. Re:tsarkon reports 9 step greased yoda doll by orthogonal · · Score: -1, Offtopic

      [Yoda troll]

      Now why can't Slashdot incorporate a Bayesian filter for common trolls? It works pretty well for email.

      Surely there are not many legitimate comments that contain the tokens "Yoda", "anus", "anal", "nigger", "vagabonds", "and "regurgitates".

      This ain't rocket science.

    2. Re:tsarkon reports 9 step greased yoda doll by Anonymous Coward · · Score: -1, Troll

      NIGGERS OWNER MANUAL

      INSTALLING YOUR NIGGER.

      You should install your nigger differently according to whether you have purchased
      the field or house model. Field niggers work best in a serial configuration, i.e. chained together. Chain your nigger to another nigger immediately on unpacking it, and don't even think about taking that chain off, ever. Many niggers start singing as soon as you put a chain on them. This habit can usually be thrashed out of them if nipped in the bud. House niggers work best as standalone units, but should be hobbled or hamstrung to prevent attempts at escape. At this stage, your nigger can also be given a name. Most owners use the same names over and over, since niggers become confused by too much data. Rufus, Rastus, Remus, Toby, Carslisle, Carlton, Hey-You!-Yes-you!, Yeller, Blackstar, and Sambo are all effective names for your new buck nigger. If your nigger is a ho, it should be called Latrelle, L'Tanya, or Jemima. Some owners call their nigger hoes Latrine for a joke. Pearl, Blossom, and Ivory are also righteous names for nigger hoes. These names go straight over your nigger's head, by the way.

      CONFIGURING YOUR NIGGER.

      Owing to a design error, your nigger comes equipped
      with a tongue and vocal chords. Most niggers can
      master only a few basic human phrases with this
      apparatus - "muh dick" being the most popular. However, others make
      barking, yelping, yapping noises and appear to be in
      some pain, so you should probably call a vet and have
      him remove your nigger's tongue. Once de-tongued your
      nigger will be a lot happier - at least, you won't
      hear it complaining anywhere near as much. Niggers
      have nothing interesting to say, anyway. Many owners
      also castrate their niggers for health reasons (yours,
      mine, and that of women, not the nigger's). This is
      strongly recommended, and frankly, it's a mystery why
      this is not done on the boat

      HOUSING YOUR NIGGER.

      Your nigger can be accommodated in cages with stout iron bars. Make sure, however, that the bars are wide enough to push pieces of nigger food through. The rule of thumb is, four niggers per square yard of cage. So a fifteen foot by thirty foot nigger cage can accommodate two hundred niggers. You can site a nigger cage anywhere, even on soft ground. Don't worry about your nigger fashioning makeshift shovels out of odd pieces of wood and digging an escape tunnel under the bars of the cage. Niggers never invented the shovel before and they're not about to now. In any case, your nigger is certainly too lazy to attempt escape. As long as the free food holds out, your nigger is living better than it did in Africa, so it will stay put. Buck niggers and hoe niggers can be safely accommodated in the same cage, as bucks never attempt sex with black hoes.

      FEEDING YOUR NIGGER.

      Your Nigger likes fried chicken, corn bread, and watermelon. You
      should therefore give it none of these things because its lazy ass almost certainly doesn't deserve it. Instead, feed it on porridge with salt, and creek water. Your nigger will supplement its diet with whatever it finds in the fields, other niggers, etc. Experienced nigger owners sometimes push watermelon slices through the bars of the nigger cage at the end of the day as a treat, but only if all niggers have worked well and nothing has been stolen that day. Mike of the Old Ranch Plantation reports that this last one is a killer, since all niggers steal something almost every single day of their lives. He reports he doesn't have to spend much on free watermelon for his niggers as a result. You should never allow your nigger meal breaks while at work, since if it stops work for more than ten minutes it will need to be retrained. You would be surprised how long it takes to teach a nigger to pick cotton. You really would. Coffee beans? Don't ask. You have no idea.

      MAKING YOUR NIGGER WORK.

      Niggers are very, very averse to work of any kind. The nigger's most prominent anatomical feature, after all, its

    3. Re:tsarkon reports 9 step greased yoda doll by Anonymous Coward · · Score: -1, Offtopic

      hey hilter censorship fag, suck this.

      Oompa loompa doompety doo
      I've got a perfect puzzle for you
      Oompa loompa doompety dee
      If you are wise you'll listen to me

      Oompa Loompa doompadee dum
      CmdrTaco and Hemos like to drink cum
      Oompa Loompa doompadah dee
      If you are a GNU/Faggot you will listen to me

      Who do you blame when you're covered in scat
      Out with transexual hookers, high on smack?
      Blaming the trolls is a lion of shame
      You know exactly who's to blame:
      CmdrTaco, Hemos, and their undeserved fame!

      Oompa Loompa doompadee dah
      If you're not using Linux then you will go far
      You will live in happiness too
      Like the Oompa Loompa doompadee do!

      What do you get when you guzzle down cum
      Eating as much as an elephant eats
      What are you at, getting CowboyNeal fat
      What do you think will come of that?
      I don't like the look of it

      Cock chewing's fine when it's once in a while
      It stops you from masturbating and brightens your smile
      But it's repulsive, revolting and wrong
      Chewing and chewing all day long
      The way that Rob Malda does

      Who do you blame when your kid is a fag
      Pampered and spoiled like a siamese cat
      Blaming the fags is a lie and a shame
      You know exactly who's to blame
      CmdrTaco and Hemos

      What do you get from a glut of Cock?
      A pain in the neck and an IQ of three
      Why don't you try simply fucking a girl
      Or could you just not bear to look
      You'll get no
      You'll get no
      You'll get no
      You'll get no
      You'll get no HIV!

      Oompa loompa doompety da
      If you're not GNU/Faggot, you will go far
      You will live in happiness too
      Like the Oompa Loompa Doompety do
      Doompety do

      Join us now and share the goat sex;
      You'll be free, GNU/Faggots, you'll be free.

      Hoarders may get piles of cum and disease,
      That is true, GNU/Faggots, that is true.
      But they cannot help their HIV infected neighbors;
      That's not good, GNU/Faggots, that's not good.

      When we have enough free goat sex
      At our call, GNU/Faggots, at our call,
      We'll throw out those dirty used condoms,
      Ever more, GNU/Faggots, ever more.

      Join us now and share the gost sex;
      You'll be free, GNU/Faggots, you'll be free.

    4. Re:tsarkon reports 9 step greased yoda doll by Anonymous Coward · · Score: 0

      I take it you realise that your post would have been banned if such a filter were active? ;)

    5. Re:tsarkon reports 9 step greased yoda doll by orthogonal · · Score: 0, Offtopic

      I take it you realise that your post would have been banned if such a filter were active? ;)

      A funny observation, but in reality perhaps, and perhaps not. The Bayesian filter works on an accumulation of tokens; a brief quote, or even several as in my comment, will not necessarily rise to the spam threshold (which threshold of course, can be arbitrarily set).

      When I first installed a Bayesian filter for my email, I tested it by sending it spam-like email (containing words like "mortgage", "lolitas", "penis", etc.) but from my own address. The email was tagged at 5% spam, well under the (SpamBayes default) 15% threshold for "suspicious", and 18 times lower than the "definitely spam" threshold of 90%. This was because the filter had been trained that anything from my own address wasn't spam.

    6. Re:tsarkon reports 9 step greased yoda doll by ElleyKitten · · Score: 3, Funny

      elleykitten is a fucking whore bitch cunt

      Great, I'm famous. =)

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    7. Re:tsarkon reports 9 step greased yoda doll by Anonymous Coward · · Score: 0

      Not for long, Sheisse bitch. You took the fucking bait and now im done with you, cuntrag.

      HAHAHAHHAHAHAHAHAHAHAHAHA.

    8. Re:tsarkon reports 9 step greased yoda doll by Anonymous Coward · · Score: 0

      you realize you dont know how to stop spam. no one does. nothing does. you light suggestions that things not be static is somewhat meritorious, but you have nor has anyone implemented aa proper scheme to do this. you flub and blubber and talk about Bayesian filter that you know nthing about. YOU know nothing about this subject, and you have not solved it for anyone and you have not made money salving for anyone. What the hell happened to you, did you get visited by a spam angel or something and told you to go some jihad in a cult like manner erroneously bringing up spam. YOU ARE SPAM. YOu are spamming slashdot bytalking about spam, spammer.

    9. Re:tsarkon reports 9 step greased yoda doll by Anonymous Coward · · Score: 0

      Can you teach me how to be an annoying 12 year old who thinks he's cool just like you?

      Pleeeeease? I wanna know what it's like having no future.

    10. Re:tsarkon reports 9 step greased yoda doll by Anonymous Coward · · Score: 0

      you know. i see this 12 year old recurring theme. you are stupid fucking prick, whoever you are. tsarkon goes from malignant to insightful, up down left and right. the versatility strikes you and the only thing you can say in your dumbstruck cant comprehend shit state is:
      dude you like a 12 year old!

      which is so fucking far from the case. you would lose so bad in this dick waving contest, i suggest you keep the fly up, puss.

      look at you, taking all the bait like the little btch you are. and you take it to say the dumbest shit. you are a sad man, fuckstick. sad mother fucker.

      so bitch, got any other brain droppings you would like to share, fuckerface?

  2. Of Course Social Interaction Isn't Well Supported by Anonymous Coward · · Score: 1, Troll

    Most of the players of these games are geeks, like the /. crowd.

    Therefore they have no social skills anyway. Most people play games to get AWAY from life and INTO a world where they can use their strengths and avoid their weaknesses.

    So why spend time working on a feature that most of the players have little skill in using anyway?

    Sure, someone's going to say how much geeks use text messaging. I'm sure they do. It's a nice way to communicate without having to learn social skills and to avoid REAL interaction while pretending to be openly communicating.

  3. If they want to reward socialization by Anonymous Coward · · Score: -1, Offtopic

    they should introduce the player action of anal rape, and assign points for different beasts. x2 multiplier for doubling up on a beast with a friend.

    A winner is you!

  4. Re:Of Course Social Interaction Isn't Well Support by orthogonal · · Score: 2, Insightful

    Most people play games to get AWAY from life and INTO a world where they can use their strengths and avoid their weaknesses.

    Precisely. If MMORG players want social interaction, there's a great simulation of it available 24/7 in the big room with the really high blue ceiling. No modem required.

    MMORGs meet other needs.

  5. Re:tsarkon reports schoooobbie schnaks by Anonymous Coward · · Score: -1, Troll

    Untitled, inspired by Scooby Doo

    "GROOBY ROOBY ROOOOOO!!!" exclaimed Scooby, as his powerful 121/2 inches of angry canine lovestick spewed gallon after gallon of semen over Daphne's naked ass and thighs.

    "Oh Scooby, that was amazing, as always,' panted Daphne, as the dregs of her 5th consecutive orgasm died away. "But I do wish you would keep your voice down in the future; you know what my Freddy's like, he gets so jealous - I sure he knows there's something between us.'

    Fred and Daphne had been 'going steady' for some time now, Fred believing Daphne to be a virgin; however, Daphne had neglected to mention to him the hot lesbian affair she was conducting with Velma (the way she cried 'Jinkies!' upon climax still rang in Daphne's ears) and the fact that she was here in the back of the Mystery Machine every other night, letting Scooby satisfy his animalistic urges upon her.

    But she knew she was a slut, and, goddamn it, she liked it. If it had a pulse, or even if it didn't (as had been the case with numerous supernatural entities in the past), hell, then she was game.

    Much as she loved Fred for his sturdy sensibility, his all-American good looks, and his impeccable dress-sense, she found him prudish at times. "Not until we're married, Daph!" he would protest, each time she made her amorous advances towards him. Maybe it was his strict Catholic upbringing. Was it any wonder, she often reasoned, that she had to satisfy her cravings elsewhere? If only Fred could understand, if only he could see the fires that burned within her, within her very being, within her moist and welcoming loins...

    Well, in the meantime...

    "You ready to go again, Scoob?" she purred, winking seductively, and already back on all-fours.

    "UR-HUR-HEE-HEE-HEE-HEE!!!" chuckled Scooby, obviously overjoyed at the prospect.

    Just as Scooby was getting ready to deftly plunge his gargantuan helmet into Daphne's juicy crevice, Daphne warned: "Please, Scooby, try to keep it down this time - I don't want Freddy to hear..."

    "You don't want Freddy to hear what?"

    They both looked round. The doors of the Mystery Machine were torn open, and there, his white sweater glinting in the moonlight, stood Fred, the fire of anger burning fiercely behind his eyes. He surveyed the scene before him - the Great Dane, in an obvious state of extreme arousal, hunched over his precious Daphne's naked ass - and he felt decidedly un-Christian thoughts brewing in his mind.

    "You don't want Freddy to hear...what???" Fred repeated, with even more bile.

    "Freddy!!! I...I...it's not what it seems...we were just...Scooby! Get off! Bad dog!", Daphne stuttered and protested, trying in vain to pin the blame upon Scooby.

    "Oh don't start with that shit, you fucking bitch," spat Fred, his face contorted. "I know what you two have been up to. Every night you come out here, I've been watching you through the Mystery Machine's windscreen. You two make me sick".

    "But," he continued, "as I watched more of your trysts, I came to realize that...I like sick."

    An evil, mischievous grin spread across his lips.

    "And now...it's time for your punishment."

    Unable to move, unable to breathe, Daphne and Scooby watched transfixed as Fred produced a number of items he had been concealing behind his back; a coat hanger; a 12-inch, jet-black dildo; a length of barbed wire; an extra large tube of KY Jelly; and a curious, shapeless item that neither of them could make out in the gloom.

    "RAAAGGYYY!!!! RELLLLP!!!!" cried Scooby in desperation.

    "Oh, Shaggy can't hear you," said Fred, advancing on the pair menacingly. "I'm afraid I had to introduce him and Velma to the joys of S&M, followed by violent anal rape, followed by death."

    "Freddy? Wha...what's happened to you?" stammered Daphne.

    "Oh, nothing much, baby...I just decided to start living," said Fred through clenched teeth. "Unfortunately, the exact opposite can be said for our little friend here..

  6. Socializers vs killers? by Anonymous Coward · · Score: 0

    Killing someone is a social activity too, you know.

  7. The competition needs to be more organized by Jaeph · · Score: 4, Interesting

    RvR in Camelot was a great step, but more needs to be added. I believe developers need to borrow more from sports. For example:

    1) Clearer rules, tougher refs. We've all complained when people get away with cheating. I believe that every game needs to be monstrously despotic in tone when it comes to the rules of its game. However, to facilitate this people need to be clear on what is an infraction, and what isn't one. Too often I see a tactic labelled an exploit, and players penalized for limits in the game engine, especially AI. (No, I don't perch or anything like it.)

    2) Announced victors, new seasons, culminating events. People don't simply play baseball forever: there's a set season, and at the end of the playoffs a victor is determined and people move forward. Imagine DAoC where every year from November to the new year the top 3 realms (or best of each realm) were allowed to transfer their characters to a new server where they competed for the championship. (Determined by keep-taking, kill ratio, and so on.)

    Why focus on competition? Because that's the essence of any game. I think most games tend to lack a robust competitive environment; once that exists, I feel the support elements (crafting, etc) will take on added importance in the grand scheme. But again, for that to happen, the competative environment must be honed.

    -Jeff

    P.S. Sorry for the rambling nature of this. Late night, early morning, the usual... :-)

    --
    Please learn the difference between a dissenting opinion and a troll before you moderate.
  8. Dark and Light by Don+Calamari · · Score: 3, Interesting
    The designers of Dark and Light are trying to implement somthing they call Social Experience. While I don't think this is a new concept (A few MUDs tried this, IIRC) it may be one of the first "mainstream" MMO titles to try in a fantasy setting.

    The game is in early beta and has some other really cool concepts. Go check it out, the screenshots are awesome and the community so far is friendly and helpful.

  9. MMORPGs like this already exist, besides AC. by will_die · · Score: 1

    You need only look at SWG or Sims Online, both are advertised with one of thier features being good chatting and social capabilities.
    Besides if I really wanted to just chat I would load up IRC, or call up real life friends, or even see if any of thoses avatar chatting systems of years ago is still around.

  10. A Tale in the Desert by beholder77 · · Score: 5, Interesting

    .... really encourages socialization to advance.

    I've been playing the game for a few weeks now (since a slashdot story mentioned it :), and I've found the game to be very deep and downright difficult to advance without the help of others. The first time you notice this is right on the newbie island where all characters start. Typically there are people trying to achieve one of their leadership tests (having other people build totems to them) on the newbie island acting as mentors. The mentors job is to help the newbies understand the game, and get them past the first challenge, which is to get from the newb island to Egypt mainland. This is the first time I've seen socilization rewarded in a game.

    For Tale, it doesn't stop there. Once you are in Egypt, you realize the game is massive and complex. You simply can't build everything you need to advance your skills in the game without trading resources with others. The best way to do this is join a guild (or guilds, it allows multiple). Guilds in Tale are a social structure. Most likely you will join the guild that your mentor belongs to, and it will be your primary. Once you explore the world for a while, you find other people who want you to join their guild and might have resources not available to you in your current location.

    I would almost say it's enforced socialization, but it doesn't feel that way when you play. Achievement is so much *easier* with socilization.

    --
    Success is as dangerous as failure, hope as hollow as fear.
    1. Re:A Tale in the Desert by Anonymous Coward · · Score: 0

      too bad the game is fucking boring, huh.

      Go click around in the sand until you find a fossilized gerbil turd, then bring it to this thing that kind of roughly resembles a tree and click on it a few thousand times until the gerbil turd morphs into a workbench!

  11. Re:Of Course Social Interaction Isn't Well Support by Anonymous Coward · · Score: 0

    Most of the players of these games are geeks, like the /. crowd.

    Therefore they have no social skills anyway. Most people play games to get AWAY from life and INTO a world where they can use their strengths and avoid their weaknesses.

    So why spend time working on a feature that most of the players have little skill in using anyway?

    Sure, someone's going to say how much geeks use text messaging. I'm sure they do. It's a nice way to communicate without having to learn social skills and to avoid REAL interaction while pretending to be openly communicating.


    Interesting this was downgraded to troll. I guess that's one social skill the moderators (and the rest of the people here) have -- not able to deal with their own weaknesses and wanting to shoot the messenger

  12. Milcis has this by theefer · · Score: 4, Interesting

    I'm the lead game designer for an amateur french MMORPG set in a new universe. It is called Milcis. Now apart from the apparent self-advertising look of this post, I have to say this is a very interesting concern we have discussed from early on. We now have developped a game design device called the "triplette", which is a set of three "variables" (Power, Discovery, Invention). Basically, the goal of the triplette is to allow the player to rate the respect they have for other players.

    You may say this is open grounds for cheaters. This is, and this is why we had to think a lot about the way the player can use it and cheat. The Slashdot moderation system is obviously a good example of a quite good rewarding system.

    Any player can gain triplette either by achieving quests, or by recieving points by other players. It is a pyramidal system that should hopefully balance itself. I won't dive too deep into the rules unless someone is really interested though ..
    Then the interesting thing is the usage of the triplette. It is needed to improve one's magical abilities.

    So in Milcis, players can still play hack'n slash, get a huge strength and be the big barbarian we all know (actually, the permadeath makes it harder for PK, but it's not the point here). On the other hand, social players are rewarded with magic abilities (offensive or defensive depending on the magic).

    I just wanted to show that, whereas this is not necessarily new to MUD players, there are some MMORPGs (even amateur ones) taking this path of rewarding social behavior and tiding it to the very core of the gameplay and the background. I hope professional developpers will ultimately try this idea too, since it seems like a major requirement to prevent MMORPGs from encouraging hack'n slashers and dumb power-leveling.

    --
    theefer
    1. Re:Milcis has this by Anonymous Coward · · Score: 0

      >>The Slashdot moderation system is obviously a good example of a quite good rewarding system.

      You're new here, aren't you?

    2. Re:Milcis has this by Kwil · · Score: 1

      Sounds interesting.

      Some potential pitfalls that I can think of off the top of my head (which means you probably have already as well, but hey..)

      Discovery and Invention, unless they're very carefully handled, strike me as a great way to either penalize late joining characters or artifically advance their power curve.

      Once a lot of things have been discovered or invented already, it will either be more difficult for new players to come up with truly new discoveries or inventions, or if they don't actually need truly new ones, then it becomes a lot easier for them to make these triplette ratings, as somebody is bound to post the methods in some sort of out of game communication.

      And it goes similarly with power. As things get discovered/invented, they get communicated. Since knowledge tends to equate to power, you'll also see a fast rise on that triplette as well.

      End result seems to be that new players will advance fairly quickly to at least a median value on the triplette scale. Of course as they do this, the median value will increase, etc.

      Now, maybe this is intentional, as a way to prevent the newbies from feeling like cannon fodder in comparison to the rest of the group, but it would also reduce the play-time to get to higher levels of magical skill, which leads to power inflation problems, etc.

      Still, a neat idea.

      --

      That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

  13. Something to think about by Anonymous Coward · · Score: -1, Troll

    The niggers and other mud races, which are anti-civilization by nature, have been "tolerated", the result being that the civilization is gradually ceasing to exist. As a nigger, for example, cannot be made to identify with that which is not in his nature, he can only make America like that which is in his nature: an anarchical jungle. Those who reign, therefore, are responsible for the growing mayhem in our country. They are responsible for the growing destruction of the American civilization.

  14. Re:Of Course Social Interaction Isn't Well Support by ShannonA · · Score: 2, Interesting

    The point is that there are more types of social interaction than just those allowed by chat lines. In particular there are many competitive and cooperative actions that aren't generally supported. I'm going to discuss those starting in my article two weeks from now. Shannon

  15. There's always the freebies: by eliza_effect · · Score: 1

    Every MMO that I've played had some very generous "patrons" willing to help start out some of the newer players. They generally don't just throw money at you, but socializing generally will work in your favor as a newer player. It depends on what your definition of "rewarding" is, but I'd say that counts.

    The original Asheron's Call also had a "patronage" system, which basically was a higherarchical pyramid that allowed you to gain experience for those that you helped teach. It was interesting, but kind of reminicent of all those "Drug wars" or "zombie" HTML recruitment games.

  16. Re:Of Course Social Interaction Isn't Well Support by Qzukk · · Score: 2, Insightful

    So why spend time working on a feature that most of the players have little skill in using anyway?

    Aside from the "feature" of having brave players trying it out and learning to be social as a side effect, what about the few hundred million other people out there? You know, the kind of people who aren't the loner geek sterotype, and might be interested in a game where they can use their social skills as a "strength"? Might be a large target market out there somewhere, but you won't know until you either do some research or just blindly try it and hope your company folds.

    --
    If I have been able to see further than others, it is because I bought a pair of binoculars.
  17. Socialization. In a MMORPG? by Joe+Tie. · · Score: 1

    It's been quite a while since I played any, but from what I recall the conversation tended to be along the lines of reading slashdot at -1. But with a lower grade of spelling, and more cybering. I wouldn't want to socialize with a foul mouthed twelve year old in my normal life, why would I want to when playing an online game? Competing against them in twitch games is one thing, hearing their opinions on who 'r gay!!!' or a 'fucking whore bitch cunt' is another.

    --
    Everything will be taken away from you.
  18. Re:Of Course Social Interaction Isn't Well Support by Anonymous Coward · · Score: 0

    what about the few hundred million other people out there? You know, the kind of people who aren't the loner geek sterotype, and might be interested in a game where they can use their social skills as a "strength"?

    They're probably out with their friend -- you know, doing the kind of thing people who have a life do -- things like going to concerts, parties, get-togethers, sports events or maybe even out on dates!

  19. Accountability by Cyphertube · · Score: 3, Interesting

    I have found that the biggest problem for any MMOG, let along MMORPGs, has been that accounts can get banned, but people don't. There's nothing to keep 'Joe Obnoxious' from getting back on. And since sometimes these people have more money than social skills, they'll buy another copy just to get another valid CD-key to get on and start annoying people again.

    As a member of the RPGA, I've been impressed that we have formalised procedures to ban people. Ok, you have to pretty much assault someone to get banned (and some of these guys are HUGE, so assault would be scary), but at least we deal with real people.

    What I would love to see is some 3rd-party system that verifies identity. Maybe you can gain points that lead towards beta-testing, prizes, etc. by being a good player over time. You'd have this ID account, and then you could have multiple gaming accounts attached. Say you play about 20 different games. Well one community may hate and ban you, but you'd have to really ruin it all over the place to get permanently banned.

    Random Sunday morning rambling, but I know this is the kind of thing that would enable my parents to be online gamers and maybe even pay a subscription for games. From my management experience, this could seriously grow the market.

    --
    Linux - because it doesn't leave that Steve Ballmer aftertaste.
  20. This would be a perfectly good argument... by freeBill · · Score: 1

    ...(or even a funny joke) if the article had been about social interaction in non-massively-multiplayer videogames.

    By definition anyone who has an interest in multiplayer games has *some* interest in socialization. Otherwise they would be completely satisfied by off-line gaming.

    The problem is that no one (even the non-geeks called "social scientists") has come up with a really good model for socialization. Perhaps this is acerbated by the fact that many games are designed by geeks who may be constitutionally unsuited for this task. But the geekiness of the players probably doesn't enter the equation at all.

    --
    Eternal vigilance only works if you look in every direction.
  21. Social ~= Casual; and Casual Hardcore by *weasel · · Score: 2, Insightful

    There are comparably few people willing to pay monthly for a massmog, just for the pleasure of socializing. (eg The Sims Online)

    as such, the return on time spent refining your social tools and rewards is going to peak fairly quickly. compare that to the return on time spent polishing your gameplay (adding special abilities, races, classes, etc) or adding game content (monsters, zones, items). You'd probably get more lipservice in the press for a partical system that took 2 months of dev time, than a social structure that took 8.

    for most markets, guild structuring/warring and chat groups is about all the structure the playerbase cares for. EQ doesn't even have guild warring and it continues to set the target for massmog size. Sims Online, UO and AC have the best social tools in the mainstream market, and they're all languishing in relative population counts.

    And while they have healthy communities of players, no suit is going to bankroll a massmog if your estimates put the player base at 30-100k after 12 months. they all expect 3-500k.

    Social players are more likely casual players. and casual players just aren't paying monthly yet. (and who can blame them. $50 for the box and then $15/mo for a game you get to play for 20hrs/mo max?)

    it would take an entirely different game, designed from the ground-up, to sell the casual market, and thereby necessitate better social tools.

    imo, the price hook for casual gamers is going to be on the level of pre-paid phone cards. Let them pay hourly, pre-pay at a lower rate for bulk hours, or simply pay a flat monthly fee for unlimited.

    --
    // "Can't clowns and pirates just -try- to get along?"
  22. FFXI by Anonymous Coward · · Score: 0

    FFXI (http://www.playonline.com/ff11us) has implemented a number of features for in game socialization, some optional and some indirectly enforced by the game rules.

    While fighting monsters is the only way of getting experience, the game is designed so that at mid-to-high levels, the only battles that a player can gain significant Exp. from are dangerous for any single player to fight alone. A player who does not want to 'party up' can still play, but will spend a lot more time gaining the same amount of Experience. Also, various skills (from weapon skills to magic to basic skills, like, say "Evasion") will only rise marginally unless you are fighting a challenging battle. The different jobs each have a role to play in a party, and are given skills and tools to excel in that role. If those players choose not(or don't know how) to use those skills, the party will not do well, so mentoring happens quite often.

    In addition, the "Conquest" system encourages people to prevent other players from dying to monsters, and social organization between players and groups of players to further the goals of their nation.

    Finally, the global chat system(individual players can purchase a 'linkshell' that gives them their 'own' global chatroom, and allow players to join it by giving them an equippable 'linkpearl'), in-game Friend list, and server-wide in-game postal system (for items and money), in addition to the Auction Houses in the various cities, rewards(in terms of paying less for the same items) socializing as far as the economy goes.

    FFXI has a lot of other features that make the game enjoyable while also easy to play, but offering great rewards to master.

    Ok, that last part sounds like an ad for the game, but that's really how I feel.

    Disclaimer: I don't work for Square-Enix, any of their associates, affiliates, or anywhere in the gaming industry, or any industry supporting the gaming industry. I just really like the game.

  23. Why socialization should be supported by 1iar_parad0x · · Score: 1

    Frankly, video games will never grow as a medium until it learns to stop marketing to geeks. Oh look, another anti-social, misanthropic game where a woman with large breasts and a big gun kills people. Gee, how original. Oh, it was an elf with a sword, my fault.

    You know, Chris Crawford wrote an article about the state of the game industry. In short, he said that the industry was run by 13 year old prepubescent boys with no social skills whatsoever. Of course, I'm paraphrasing (not by much). It's true. I like video games and I write code for a living. I'm sure I'm knee deep in the geek factor. However, the industry is stagnant. It's just like Hollywood or big movies. Unfortunately, you don't have to be a rocket scientist to hold a video camera or play a guitar (especially if you do it badly). There isn't a solid indie gaming scene.

    Here is a link to Chris Crawford's article:
    http://www.erasmatazz.com/library/Game%2 0Design/Ga meStatistics.html

    If it's good for a laugh, I originally read socialization as socialism, which gave a much different connotation.

    --
    What do you mean my sig is repetitive? What do you mean my sig is repetitive? What do you mean....