Handheld Game Competition Winners Announced
Kojote writes "The results have just been announced for the PDRoms Coding Competition, a 'homebrew' demo/game challenge for handhelds. The 19 freely downloadable submissions were created for GameBoy Classic, GameBoy Color, GameBoy Advance and GP32, and the maximum allowed filesize for the binary was 256k, which added some challenge into the competition." Highlights include Battle Picross (screenshot) for GameBoy Advance and ToyToy (screenshot) for GameBoy Color.
...in user-only generated content? Developers could just create (or license) and engine, toss in some templates and whatnot, then release it to the public and have a good half dozen marketable games within a year or two. :P
And then... PROFIT!!
Ok, not really.
But seriously, it's an interesting idea. That Second Life (www.secondlife.com) game is pretty damn close to making that formula a reality. Who woulda thunk that the 'infinite number of monkeys on an infinite number of typwriters' idea would really work one day?!