Doom 3 - Definitely Worth The Wait?
Thanks to 1UP for their borderline-gonzo article discussing how the extended wait for Doom 3 is affecting opinions of it. The naysaying author of the piece argues that id's FPS sequel "...possesses many appreciable graphical highlights, [but] much of its beauty comes from techniques that are rapidly becoming standards. Normal mapping and dynamic lighting are nothing new, and companies like Ion Storm Austin and Crytek are proving that anyone can do it." He goes on to stake out his position clearly: "I am certain Doom will be great fun for what it is, but I just don't know if fans of the original and its Serious [Sam] inspiring style will dig something paced so radically different. I am also unsure of whether or not action gamers... will buy into a title that seems to lack the excessive fiction, approachability and interactivity that drive practically all of today's modern games." Update: 11/27 17:18 GMT by S : There's also a new mini-interview with John Carmack regarding Doom 3 over at CGW.
I was a fan of the original Doom series, but hadn't played many FPS games since then (except a bit of Quake). I'm eagerly awaiting Doom3, which will finally force me into upgrading my 1999 Rage Pro video card!
I'm waiting for the game, not for the lastest post-pixel shader rendered, anisoaliased particulate-scatter, a-b-c-x-y-z buffered with quantum-fog-table correlated, hyperradiused bump-mapped picocanvased effects.
All of the latest greatest effects don't mean diddly if you don't have a game and a story behind it.
Otherwise all you have is lipstick and makeup on a pig. Usually, with bad voice-acting to boot.
I would much rather see Doom 3 and Half Life 2 be released as polished accomplishments, not as graphic effect demos.
Because the pleasure i discovered with doom was not it's frantic action. This existed already with many old arcade games. I don't expect frantic multiplayer action either, because i have plenty of that available already.
What really differenciated doom was the intense fear i felt when I had to turn a corner and was hearing those breathing sounds.
Then multiplayer was brought to the games. Now, i expect doom3 to bring that creepy feeling into multiplayer games and i believe "no splash damage" are the right guys to do it. Gimme multiplayer in the dark baby!
I really like to think of most Id games as something that really attracts a large cult following. If you think about nearly every game they have released, you will see that all of them have had very major staying power. People still play Quake3, people still play RTCW.. do you really think this time will be any different?
Another point I feel is relatively important is that these games are not just games. They are built of beautifully and portably crafted game engines that put a lot of power into the hands of modders and other game developers which license it.
One reason that I can say I will definitely buy this is that it will run on my system. Unlike some, I don't have that second hard drive with WinXP on it to pop in and use at will to play Deus Ex 2 and whatever other DirectX 9 game hits the market. I'm very intent on supporting people like John Carmack to decide to use published, open standards for their products and for thinking of the small guy (who else releases high quality completely free games like Enemy Territory?)
You're just mad because the voices in your head talk to me.
I'm still playing Q3A mods like Xtreme Arena with my friends - to show how popular id games still are. Sure, it doesn't have as much eye candy as UT2003, but unlike UT2003 all I have to do to install a Q3A mod in Linux is to just unzip it. Now I'm just waiting for ATI to fix the bug in their 3.2.8 driver that keeps crashing my 9200 in Q3A, UT2003, and NWN. I'm using the DRI r200 driver, and tada! no crashing.
I hear you. And there are still plenty of great old games that I still haven't played, but which will run perfectly on a nice 486 or low-end pentium, which you can pretty much find in a dumpster these days. How sad... It goes with my theory that old hardware software never become obsolete, but are merely overlooked for the sake of novelty.
:)
I'm sure there are still plenty of ideas to be exploited that are implementable on a 486-based system, especially in the adventure game genre. The graphics of that age were a style that, when done well, will never age. Just look at Doom, Lemmings, many of Sierra's adventure games... their graphics were all elegantly crafted to make maximum use of the resources available to them, but still look good, stylistically. It's certainly worth the time to check out these old games.
Jesus, I'm only 20 and I'm reminiscing about the "days of old." Technology is great.