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PC Magazine Reviews Sharp's 3D Notebook

Moochman writes "I recently discovered this article over at PC Magazine, an excellent and fairly complete review of the Sharp RD3D, aka the 'world's first 3D laptop' (see previous Slashdot coverage here). In addition to rating performance, features, etc, it provides a nice little explanation and diagram of how the no-glasses 3D technology works, and discusses possible eye-strain issues. The biggest disappointment is that even the included 3D games still don't work right." Moochman provides a link to Sharp's information site, too.

4 of 112 comments (clear)

  1. gl / directx by dollargonzo · · Score: 4, Interesting

    what i am intereted in is what kind of API they provide to access the 3d capabilities of their display technology. what exactly are the games doing to make them look 3d? is this just an opengl wrapper (like wicked3d for an anaglyph effect) or is there support in the video card hardware to output to this kind of display...interesting stuff though, either way

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    1. Re:gl / directx by iantri · · Score: 4, Interesting
      Actually, this lends itself to an interesting question. Software like the aforementioned wicked3d or SciTech's GLDirect allows users to see "3D" (actually stereo images) in any game that uses 3D acellerated graphics (DirectX/OpenGL) using either red/blue anaglyph glasses or LCD shutters.

      What I'm wondering is does this notebook come with the appropriate drivers to interpret the standard DirectX calls (like the above programs) and display any game in stereo or does the game have to be specifically written for it?

  2. 3D? I'm still waiting for a 2D system! by meckardt · · Score: 4, Interesting

    After all, my current laptop is what... 14" x 12" x 2"? I want the darn thing to be as thin as a piece of paper... and if it folds up, so much the better. The heck with the fancy displays.

  3. Re:3D my ass. by SharpFang · · Score: 4, Interesting

    Hologram is a flat piece of plastic, but by viewing it from different angles, you can see different objects, stuff hidden behind other stuff etc. Just as if it was a "window into another world". By mounting a cube of 6 correctly aligned holograms, you can allow viewing an object from all directions.

    Still, with holograms there are two major problems (and several minor, like lighting etc). One is focus - you see sharply what the camera took sharply. Background is usually blurred. And the other is amount of data contained and needed to be generated, plus resolution comparable to light wave size, which causes mostly every electronic application impossible - just not enough bandwidth and no small enough pixels to create a holograms on the fly.

    BTW, make a hologram of a hologram: Result: the pictured image appears 'in front of the plastic', like floating in air, on your side.

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