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Videogame Regulation Is Everyone's Business

Thanks to the International Game Developers Association for their editorial discussing why game developers should collectively take a stand against negative views of gaming. The writer, IGDA program director Jason Della Rocca, suggests: "The perception that games are 'bad' for us stubbornly persists, and we have yet to find effective ways to change people's minds on this issue. Game makers may be biased toward games' 'good' qualities, but you'd be surprised how many developers simply don't care about the issue of public perception, don't have an informed opinion, or believe it is all a big waste of time - even to the extent of questioning the need to fight government regulations." He concludes with a message to game developers: "In the bigger picture, resolve to push boundaries and innovate... We need not put a stop to games with violence, but we need other avenues beyond violence as a design crutch."

50 comments

  1. Interesting by Anonymous Coward · · Score: 0
    "...we need other avenues beyond violence as a design crutch."

    Someone should tell Microsoft's Xbox gaming division.

    1. Re:Interesting by Tom+Courtenay · · Score: 1
      I realize I'm taking the bait here...but come on!
      How in the world is the Microsoft's Xbox gaming division using violence as a crutch? Please. Explain it to me, and don't use any of the following terms: Linux, Licensing, DRM, Open Source, SCO etc. Don't post knee jerk anti-ANYBODY sentiments without backing it up.

      Let's take a look at the Xbox titles Microsoft Games have been associated with (taken from their website):

      • Counter-Strike
      • NBA Inside Drive 2004
      • NHL Rivals 2004
      • Project Gotham Racing 2
      • Links 2004
      • Amped 2
      • Top Spin
      • Xbox Music Mixer
      • Crimson Skies: High Road to Revenge
      • Grabbed by the Ghoulies
      • Voodoo Vince
      • NFL Fever 2004
      • Midtown Madness 3
      • Brute Force
      • Inside Pitch 2003
      • Phantasy Star Online
      • Tao Feng: Fist of the Lotus
      • Kung Fu Chaos
      • Shenmue II
      • NBA Inside Drive 2003
      • Halo
      • MechAssault
      • Sneakers
      • Whacked!
      • Blinx: The Time Sweeper
      • Blood Wake
      • Quantum Redshift
      • NFL Fever 2003
      • RalliSport Challenge
      • Nightcaster
      • NBA Inside Drive 2002
      • Oddworld: Munch's Oddysee
      • Project Gotham Racing
      • Amped: Freestyle Snowboarding
      • Azurik: Rise of Perathia
      • Fuzion Frenzy
      • NFL Fever 2002
      Counter Strike, Brute Force, Tao Feng, Halo & Blood Wake. 5 violent titles. A whopping 14% of the titles they've released. But wait, there's more!
      • Blood Wake was developed by Stormfront Studios.
      • Brute Force was developed by Digital Anvil.
      • Tao Feng was developed by Studio Gigante.
      • Halo was developed by Bungie.
      • Counter Strike was developed by Valve
      So where exactly are all the violent games Microsoft Game Studios developed? Really, where are they? FOOTBALL? Next.

      Now, as far as the actual article goes it makes some excellent points. I personally feel that regulation of games is a necessity...but turning America into a "dry county" when it comes to particular genres is obviously not desirable.

      That said, it'll probably happen. We keep hearing stories like this about theatrical cuts made to films in an effort to avoid a NC17 rating. Where is the outcry over this practice?

      Thank the leader I live in Canaduh.
      --
      If you could be anything you want, I'll bet you'd be disappointed.
    2. Re:Interesting by theMerovingian · · Score: 1


      MechAssault is kinda violent - you crush infantry by stepping on them and kicking their trucks across the landscape.

      Just being a troll, though - that would only increase the violence percentile to 16%.

      --
      "If you think you have things under control, you're not going fast enough." --Mario Andretti
    3. Re:Interesting by Anonymous Coward · · Score: 0

      Counter Strike, Brute Force, Tao Feng, Halo & Blood Wake. 5 violent titles. A whopping 14% of the titles they've released. But wait, there's more!

      I don't know, Azurik made me pray for the death of the dev team, so I guess that's a violent game too.

  2. my opinion by theMerovingian · · Score: 2, Funny


    I don't mind games with violence, but I wish they would ban games that suck.

    --
    "If you think you have things under control, you're not going fast enough." --Mario Andretti
  3. A small observation by NetDanzr · · Score: 4, Insightful

    Gaming is just like watching movies or reading books. It's entertainment that is usually engaging enough to command all your attention. For some reason, however, most people get really surprised when I draw this comparison, and only those who are willing to think about it for a minute agree with me. Maybe the IGDA should target the people who are willing to think first and add some intellectual challenge back into games.

    1. Re:A small observation by cgenman · · Score: 4, Insightful

      Watching movies, watching TV, and reading comic books were once looked down upon as deeply as playing games is today. In fact, all visceral escapist entertainment seems to start that way... from radio shows to tango.

      From what I've seen, this won't change until the generations change. A group of people who grew up on videogames will necessarily have a different perception of the situation than a person to whom videogames were what "kids do." Of course, we need to draw more girls into the fold if we want to make that transition happen faster.

      All we can do is continue to make the best, most enjoyable games possible. Tarzan was once considered pulp, just as Pac Man was. Fighting bad perceptions is important too, but in perspective one more Myst would do a lot more than any number of screaming developers to change public opinion. 20 years from now, we will probably be debating the social ramafications of Dune 2, and everyone will have "always" loved good games.

      Insert obligatory Penny Arcade link.

    2. Re:A small observation by Frizzle+Fry · · Score: 1
      Tarzan was once considered pulp, just as Pac Man was

      Implying that the average person today views Tarzan and Pac Man as great art?
      --
      I'd rather be lucky than good.
  4. Same thing, different product. by Sylver+Dragon · · Score: 5, Insightful

    This type of thing has happened over and over again. Some new form of entertainment comes along, the current generation loves it, but the older generation does not understand it, and blames it for all the evils of society. In the end, the old people die off, and the form of entertainment becomes validated as the generation, who grew up with it, take over the control of society; only to repeate the same mistake with the new form of entertainment their own kids play. This is one of the problems with the long life spans we have now, the older generations get to hold on to the reins of power for too long, there is no way to take them from the older generation, and they don't die off soon enough to get out of the way of the progress of the younger generation. Or maybe I am just bitter because I think that 80 year old senators don't have a clue about video games, and are just knee-jerk reacting to the problem.

    --
    Necessity is the mother of invention.
    Laziness is the father.
    1. Re:Same thing, different product. by Pergatory · · Score: 1

      I think this is an interesting point and although it may not exactly be "on-topic," is still relevant. It is also a growing problem as life expectancy increases. In the near future I see it entering the 100+ year range, and the rate of technological innovation is not slowing down but INCREASING. Try to imagine a world where new technology is released every day, but regulated by people who tend to have stopped keeping up with the times 25 years ago. Now look out the window. How different are these worlds? Now, here's the real kicker: Anybody have any ideas on how to solve this problem? Would you kick out the old and experienced and bring in the new blood? Do you really think we would make lesser mistakes? I think it would accomplish nothing except to shorten the cycle of repeating mistakes.

    2. Re:Same thing, different product. by Sylver+Dragon · · Score: 2, Insightful

      I think one thing we should do is put an age limit on our representatives. At the moment, you must be at least a certain age to serve in the senate, or as president. Sure, they are pretty low numbers, but they do exist. Why not have a maximum age? Why not accept the fact that as people age, thier ability to learn tends to decrese? Perhaps they do have some advantage in experience, but they also have that whole fear of the unknown working against them, and as they start pushing 75-80, there is going to be a lot of new stuff that has been developed, that they don't understand.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    3. Re:Same thing, different product. by Anonymous Coward · · Score: 0

      I think the solution to this problem is obvious... Soylent Green, anyone?

  5. Misperception? by PreviouslySeen · · Score: 3, Insightful

    "Politicians are acting in their constituents' best interest, and there's nothing I can do."

    Does anyone really think that politicians act in anyone's interest but their own?

    --
    Meet the new sig, same as the old sig
  6. This one's easy.. Then we can move on. by AtariAmarok · · Score: 3, Insightful

    This one is easy: if you don't like a game, don't play it. Now can we move on to more important things?

    --
    Don't blame Durga. I voted for Centauri.
  7. A word from Jack Van Impe: by AtariAmarok · · Score: 3, Informative

    To quote Jack Van Impe:

    "Nineteen hundred seventy-four is the year that they are now planning for
    sex on the streets in every major city from coast to coast. And -get ready
    for a shock- the 'music' that they're planning to use to crumble the morals
    of America is this rotten, filthy, dirty, lewd, lascivious JUNK called
    'rock and roll.' It isn't just the lyrics, it's the BEAT! I preached it to
    my conversion story which you can get (?) how this 'beat' gets them 400
    teenage girls in Detroit interviewed as to why they had illegitimate babies,
    they said 'not just the words, the BEAT.' The fertility rites of the jungles
    are the same beats (drums on lectern) incorporated in this 'modern rock.'

    -------------

    Epilogue: this "beat" now dominates Christian music.

    --
    Don't blame Durga. I voted for Centauri.
  8. Hrm... by FeetOfStinky · · Score: 2, Interesting

    This seems like a bit of a catch-22 to me. The best to way change public perception ("video games corrupt our nation's youth!", etc.) is for game devs to make more quality games that don't have to rely on violence as a core facet of the gameplay. But it's hard to talk devs out of making violent games when they've been selling so well of late. Further, even if the percentage of violent games out there were to suddenly shrink to almost zero, I don't think it would help perception all that much - after all, the few violent games that still did exist would get all the negative attention anyway.

    1. Re:Hrm... by Aelfy · · Score: 3, Insightful

      Thats exactly it. If violent games sell really well, then it doesn't take a business genius to decide its a good investment to make more.
      Contrary to what it seems, devs come up with *loads* of great quality game ideas with innovative gameplay elements. Its the publisher that turns them down - its too much of a financial risk (unless you are an established "name", or have a prestiged lead designer).

      Do not for one minute think that game developers can't come up with fresh ideas any more. Its purely a numbers game. Soul-less clones sell well and thats what the common man wants. Its sad, but its a lot like films. If you want innovation, look for the arthouse developments that self-publish over the web. Big development outfits can't afford the risks they take.

    2. Re:Hrm... by MMaestro · · Score: 2, Insightful
      "the few violent games that still did exist would get all the negative attention anyway."

      What do you mean? We only do have a few violent games out right now. We have,

      GTA3/VC
      Postal 2
      True Crime Streets of LA
      Manhunt
      And the already aged Soldier of Fortune 2 (the ways you could 'kill' a person's body makes it notable enough not counting the different weapons).

      Out of this list of (relatively) recent games, only GTA3/VC (and maybe Manhunt but the sales reports haven't come in yet) sold really well and thats because the media virtually sold half the copies alone by giving it air time every other week. (Its been a year since VC came out and people are STILL bitching about it). Until I start seeing more developers other than Rockstar Games make more 'violent' games, I'm gonna take all these video game regulation complaints as seriously as Mr. Potato Head being the new lead character in GTA4.

    3. Re:Hrm... by FeetOfStinky · · Score: 1
      I mean that basically there's very little that can be done to change public perception. For example, if the most violent game out right now was Goldeneye, there would be wailing and gnashing of teeth about it instead of Manhunt. Same song, different verse.

      Parents who didn't grow up with games themselves are always going to seize upon the most violent games and complain about them. In 20 years this will be a non-issue, but I doubt anything but the passage of time will stem the whining.

    4. Re:Hrm... by DeadScreenSky · · Score: 1

      The best to way change public perception ("video games corrupt our nation's youth!", etc.) is for game devs to make more quality games that don't have to rely on violence as a core facet of the gameplay.

      None of the censorship arguments against videogame violence have anything to do with actual game quality - strictly content. (Likewise, we aren't even really talking about violence per se - games like Civilization depict unbelievable amounts of violence, but you will never hear a news program complain about it. 'Graphic violence' is what this is all about.) So do videogame devs need to avoid making games that are up the standards of the Godfather, Hamlet, the Judeo-Christian Bible, Apocolypse Now, the Sound and the Fury, etc.? To do so would be ridiculous. Violence (and sexuality as well) is sometimes needed in art, even if used for nothing more than humor (as in much of Hamlet for example).

      Your point about the perception not changing regardless is absolutely correct, though. We just need to do what films did and plow through this time period until videogames either become popular or old enough that this argument is relegated to the crowds who complain about Hollywood violence. The people making this criticism really don't play games, so no change in game content will faze them.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  9. Anyone remember this? by DrEldarion · · Score: 2, Interesting

    They're GOOD for children to play! Improved hand-eye coordination, visual skills, and possibly critical thinking skills.

    http://www.geek.com/news/geeknews/2003May/bga20030 530020205.htm

    A study conducted by researchers at the University of Rochester found that people who play fast-paced action video games have improved visual skills when compared to those who don't play. According to the study, people who played such video games were able to able to better track objects appearing simultaneously, and processed fast-changing visual information more efficiently.

    This benefits a wide range of activities, from playing sports to driving. Also, (although I can't find any studies on it) it makes sense that children who play certain types of games (puzzle/strategy games) would develop better critical thinking skills than those who spend their time watching TV or playing hide-and-go-seek.

    Obviously, children shouldn't be staying inside every hour of every day just to play games, but they're definitely not worthless, and are actually more beneficial than a lot of recreational activities.

  10. Should Vegetarians Play Video Games? by cgenman · · Score: 3, Interesting

    Apparently, vegetarians should stop watching Matlock, too. I guess Matlock doesn't eat babies.

    Matthew Elton
    Department of Philosophy
    University of Stirling

    1. An Absurd Question?
    Many video games feature animated agents that the player attacks with the aim of maiming or
    killing. Less dramatically the animated agents may be treated instrumentally, herded or goaded
    with no regard for potential suffering, injury, or death. Such activity would be utterly
    unacceptable if directed at people. And for many, but clearly not all, it would be repugnant if
    directed at animals. For simplicity, if not accuracy, let me call those who do take the latter
    attitude ?vegetarians?. In this paper I want to raise the question of whether such vegetarians
    ought to refrain from playing video games on the grounds that the animated agents in the game
    require of us the same sort of treatment as animals do in our natural environment. Should, that
    is, vegetarians play video games?
    My answer may strike some readers as absurd, for I shall argue, with some important
    qualifications, that vegetarians should not play video games. That is, I shall argue that
    between real animals and some of the animated agents that feature in video games there are no
    differences that make a moral difference, and hence no ground for a difference in treatment. Of
    course, many readers may share with me the overwhelming intuition that there must be some
    relevant difference, and this may suggest that there is something awry with my arguments.
    But if this is so, I shall at least have shown that the relevant difference is not obvious, and,
    hence, that the vegetarian has work to do in justifying her playing of video games.

    If you can't see where this is going already, you can view the rest here

    1. Re:Should Vegetarians Play Video Games? by ElleyKitten · · Score: 0, Troll

      I thought Tomb Raider was a little mean for making you kill poor little wolves and bears, but most games have you fight demons or monsters, not fluffy animals.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    2. Re:Should Vegetarians Play Video Games? by Anonymous Coward · · Score: 0

      I couldn't help but notice this after following your link:

      These search terms have been highlighted: naked playing video games

  11. My comment by jonathan_the_ninja · · Score: 3, Insightful

    Yes, being unjustly biased against games is just a bunch of crap, and I wish it would stop. Yet, people keep saying that they're addictive, violent, unwholesome, etc. What about books? I know there's a lot of crap out there in literature, and yet, parents are proud of their kids when they continuously are reading "Animorphs", "Secret of Droon", etc., and for what reason? "Oh, it improves his/her reading skills". Ahem. You do reading in video games. (Okay, Doom, or other games don't contain very much text in them at all, but consider RPGs, for one genre) But then they argue the crap about violence and addiction and games inspiring people to do bad things and all of that. Books contain all of these things. My own Mother, one who isn't all that pleased with video games admits to being addicted to reading books. And there are certainly more books out there than games, and books contain many more kinds of things in them, (good or bad) whether it be fiction or non-fiction, and yet, in their eyes, books are good, video games are bad. Now, I'm not trying to condemn books in any way--all I'm saying is that books contain the same stuff that they are condemning video games for.

    --
    I love NetHack.
    1. Re:My comment by musikit · · Score: 1

      you read my mind. i was just talking to someone TODAY about this. about how we have ratings for TV, Movies, Video Games, Music, but not books.

      why not books?
      would you seriously want your 7 year old daughter reading a danielle steel novel?
      how come parents seem to trust the self-parenting of children when it comes to books but not music, TV or video games?

    2. Re:My comment by DLWormwood · · Score: 1
      how we have ratings for TV, Movies, Video Games, Music, but not books.

      Ah, but we do have ratings for books... sort of. Not banned and banned.

      --
      Those who complain about affect & effect on /. should be disemvoweled
  12. how about by theMerovingian · · Score: 3, Insightful

    games like Neverwinter Nights?

    There is a sliding scale for "violence" in the options menu, and you can password protect it.

    Problem solved - no censorship, all it takes is active parenting.

    --
    "If you think you have things under control, you're not going fast enough." --Mario Andretti
    1. Re:how about by gl4ss · · Score: 1, Insightful

      so.. after you turn the violence off you don't need to kill anyone in the game? how you get the experience??

      -

      -yes i know that it's most probably just a matter of turning off the blood&etc.. but that doesn't really alter the nature of the game, and if that were the case(that violence is simply matter of red pixels) then there couldn't be books that are quite 'disturbing'(and violent) to say the least.. violence(and other things, like sex) are not just about what you show on the screen, you could have a terribly violent game without showing one drop of blood.

      --
      world was created 5 seconds before this post as it is.
  13. The Publishers and Console makers... by JavaLord · · Score: 1

    Thanks to the International Game Developers Association for their editorial discussing why game developers should collectively take a stand against negative views of gaming

    Shouldn't the game publishers and console makers be the ones fighting this fight? After all they have the money to buy lobbyists to influence politicians.

    There is no doubt that children (under 17) shouldn't be playing video games that depict things that would get a movie a R or NC-17 rating. It's up to the video game companies to rate the games, and the parents and retailers to monitor what the children buy. The same as it is for movies, magizines, etc.

    Asking the developers to fight this battle is like asking a camera man to fight against movie ratings. While every persons voice counts, the money the publishers and console makers have is what is really needed for politics...vast amounts of cash.

  14. Some of us can't move on by cgenman · · Score: 4, Insightful

    Many of us identify as gamers. Many of us find ourselves in the position of having to defend our lifestyle choice to other people, as if our hobby were removing the hinges from public doors or planting cannibis around the local elementary school.

    Penny Arcade's latest comic shows this perception, in that we now have something to point to and say "see, we're not bad people." Why do we have to donate generously and publically to charity just to prove we aren't beasts, as if the donation somehow atones for our pasttime? It's not like community theater actors have to go outside and rake the leaves so that people will say "they may be evil, but at least they rake the leaves."

    I'm a game developer. In conversation when I mention being a game developer to non-gamers I'm instantly shunned. Obviously I'm selling violence and sexual debasement to children, along with the worst devil of all, Idleness. Pointing out that the last game I worked on was intended for adults in their mid 30's just makes them think I'm selling old smut to children. Pointing out the one before that was a non-violent basketball game? I'm blamed for frat parties.

    It's prejudiced crap, and we shouldn't have to put up with it.

  15. Take it up with PETA by AtariAmarok · · Score: 2, Funny

    I think this should be taken up with People for the Ethical Treatment of Anime, a group devoted to the protection of animated characters (digital and drawn).

    They came into being back in 1983 when the founder was playing Ms. Pac-Man and cried when she saw Inky being eaten. This later led to a protest campaign against "Who Framed Roger Rabbit" when it was realized that animated characters were erased during the production of the film.

    --
    Don't blame Durga. I voted for Centauri.
  16. Evil Games? Destroy the Source! by nathanh · · Score: 1

    Do you want to get rid of all that's morally reprehensible in gaming?

    Simply stop Akklaim from producing any more games.

    And kill the Akklaim marketing department.

    Problem solved.

    1. Re:Evil Games? Destroy the Source! by IIRCAFAIKIANAL · · Score: 2, Funny

      And kill the Akklaim marketing department.

      That would make an awesome game. I would totally play that dude!

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
  17. Paleeeze by JustAnOtherCodeSerf · · Score: 1

    Like the software industry dictates the kinds of games that are made. Game makers will make whatever the public wants because that's what brings home the bacon. Yet an other case of industy and politicians thinking backwards... that somehow _they_ drive the market. Follow the cash and you'll find the truth.

    Hrm...
    In Soviet Russia, you drive the market!
    or is it
    In Soviet Russia, the market drives you!
    (ow, my head hurts)

    --
    -=sig=-
    1. Re:Paleeeze by TRACK-YOUR-POSITION · · Score: 2, Insightful
      Follow the cash to corporate gaming monoliths like Electronic Arts and Vivendi, or follow the cash to see the narrow demographic (young males) to which most games today are sold, or follow the cash to see that 90% of games lose money, and you start to wonder exactly how well games makers are following what the public wants.

      I suspect that corporate boardrooms are simply bad at choosing game projects, and the software industry DOES dictate the kinds of games that are made, because they simply have no ability to determine what the public wants at all.

    2. Re:Paleeeze by Anonymous Coward · · Score: 0

      thats when we start a gaming syndicate where gamers (not just developers, not just PRs ) gamers all allike can participate in an online community to preach about games and discuss the industry's current postition, and where it should head next.... much much more..
      www.zonabi.com

  18. Actually... by Anonymous Coward · · Score: 0

    My Mom brings home the bacon, as she does all of the shopping.

  19. Pensioners catch the gaming bug by cgenman · · Score: 1

    As if I haven't posted too many times in this topic already. A good article from the BBC News, except for the unnecessary bit at the end demonizing games.

    Pensioners catch the gaming bug

    Increasing numbers of over 60s are picking up joysticks to play video games, says a games company.


    Nicknamed "grey gamers", they are buying the more diverse games around, like strategy and historical titles.

    "Because of the breadth of games now with more universal appeal, they are more enjoyable and social these days," said Codemasters' Richard Eddy.

    The games company see the trend as a "natural evolution" for silver surfers who have become more tech-savvy.

    Grandma Croft?

    Codemasters found out there was a huge audience of "grey gamers" when they profiled the age ranges of users on their website.

    "Over 50,000 ticked the over-35 box, so we contacted a few websites and local papers to say we would love to hear from more mature gamers."

    They had over 250 e-mails from older gamers who enthused about their electronic hobby, usually associated with the younger generation.

    The type of games that get grannies and grandpas going are the ones that require lateral thinking and problem-solving rather than shoot-em-ups, apparently.

    Others which focus on football management skills, snooker and Great Escape-type adventures are also popular.

    "They find it a very creative use of their leisure time, something that contributes to their active environment," Mr Eddy said.

    And as technologies get more familiar and consoles find a permanent home by the TV, gaming becomes something the whole family can do together, said Mr Eddy.

    June and Raymond Gill, 75, see no harm in it and regularly exercise their thumb action on game pads.

    "We've been playing for 15 years, having been introduced to computer games by our son," said Mrs Gill.

    "It keeps your brain active and we spend about two or three hours playing most days."

    Mis-spent age

    But some worry it is a sign that older people are becoming increasingly isolated.

    "It seems to me that computer games are repetitive, isolating, and all the evidence is that older people need to be stimulated and challenged.

    "I can't see this as a way of doing it," writer Jill Smith told the BBC's Today programme.

    Instead of being a sociable activity, Ms Smith said playing games could simply be replacing watching TV alone.

    Emma Soames, editor of Saga magazine said it was no different to knitting or playing card games.

    "Just as there are people who mis-spent their youth in snooker halls, now they are spending their middle age in Mario land," she said.

    The gaming industry is big business in the UK, with more spent on computer and video games than on cinema tickets, as well video and DVD rentals, said Codemasters.

    From BBC News

  20. Not great art, just worthy of study. by cgenman · · Score: 1

    Tarzan is studied in nearly all major english literature programs. Pac Man is probably the first Videogame with a serious sociological dialog surrounding it, albeit one spawned by a raver joke.

    If Disney's Tarzan has re-pulped the novel, then feel free to subsitute Conrad's Heart of Darkness in the above observation.

  21. Re:Interesting? by Anonymous Coward · · Score: 0

    Possibly the same happens on any platform if you list games and pick out offensively violent ones?

    I have a Xbox but not huge numbers of games for it, so I speak from ignorance - but can "Kung fu Chaos" really be "nonviolent"?
    "Whacked" and "Grabbed by the Ghoulies" are titled in such a way to sound violent; and "High road to revenge" sounds karmically unhelpful.

    Sports sims are sports sims - any platform with a large presence of this genre has "non-violent" games.

    I think the problem is that the games "featuring" violence are more accessible to an audience that are used to playing them. That makes it an easier market to attract. I doubt it's very platform-specific, though it may be more developer-specific.

    Microsoft's in-house team have an interest in pushing as broad a portfolio of game styles as they can economically manage, while Rockstar and the like are simply in this for the money and the fun of trying to outrage people.

    I don't think I'm disagreeing - but I'm not sure that I'm agreeing either.

  22. History repeating: the Comics Code? by TRACK-YOUR-POSITION · · Score: 2, Informative
    Look into the Comics Code--apparently, they were going to make comic books illegal back in the 1950s, so the major American comics publishers began to voluntarily comply with the Comics Code.

    Some interesting pieces of the code:

    Crimes shall never be presented in such a way as to create sympathy for the criminal, to promote distrust of the forces of law and justice, or to inspire others with a desire to imitate criminals. Policemen, judges, government officials, and respected institutions shall never be presented in such a way as to create disrespect for established authority.

    Basically, they mandated that America produce nothing but boring superhero comics for several decades, which is why comics tended to become more popular in Europe and Japan than in America.

    Could something similar happen to games? The one big advantage games have in the 00s that comics didn't in the 50s is that comics were explicitly targeted to juveniles, which is why there was such public furor over them, while the more violent games made today are (supposedly) aimed at people in their 20s and up.

    An industry effort to make more quality games rather than relying on the same old violence cliches could only be a good thing, but I don't think it will really prove necessary--games companies just have to keep emphasizing that they are not trying to sell to kids. (Hey, it works for the tobacco companies--which even with the settlement are rolling in the dough.)

    Even if games never leave this sophomoric violent stage, any public attempt to ban them will run into the same problem that is run into when trying to ban guns in America--most people want to eliminate guns, but too many of the people who want to keep guns are single-issue voters.

    1. Re:History repeating: the Comics Code? by SuiteSisterMary · · Score: 1

      Note also that a very famous issue (or was it a three part series?) of Spider-Man got published without the Code seal of approval, because they wanted to do an *anti-drug* story.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:History repeating: the Comics Code? by DeadScreenSky · · Score: 1

      I know that is the conventional history of what went on with the Comics Code garbage, but in reality it was just a good way for the threatened biggies (Marvel and whatever DC was called then) to destroy the massively successful upstart, EC Comics. Just like the Night Trap censorship fiasco was created by Nintendo to try to stop Sega and its very sucessful Genesis. Newspapers, television, and radio are all starting to be widdled away a little by videogames (witness the huge drop in television ratings this season, commonly atrributed to videogames and the other great evil menace of our time, the Internet) - I wonder why the media so likes to harp on how potentially evil videogames are?

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  23. Defending lifestyle choices by Chuck+Chunder · · Score: 1

    Don't worry. In 10 years time you or someone like you will be publically lauded and starring in your own TV show "Gamer Eye for a straight Guy"

    --
    Boffoonery - downloadable Comedy Benefit for Bletchley Park
  24. Southern PETA by gearheadsmp · · Score: 1

    Here in the South, we have People for the Eating of Tastey Animals - especially on BBQ day here in Memphis. So rather than protect the animals, we should kill them humanely and roast their corpses.

    1. Re:Southern PETA by Anonymous Coward · · Score: 0

      Ahahaha. Oh God, that's funny. That's really funny. You write your own material? Do you? Because that is so fresh. 'People for the Eating of Tastey Animals.' You know I've never heard anyone make that joke before. You're the first. I've never heard anyone reference that phrase before. Because that's the same acronym as People for the Ethical Treatment of Animals, right? Hmmm? 'PETA!' And yet you've taken it and....and used it out of context to ridicule vegetarians in this everyday situation. What a clever, smart person you must be. To come up with a joke like that all by yourself. Mmmmm...that's so fresh too. Any Titantic jokes you want to throw at me as long as we're hitting these phenomena at the height of their popularity. Mmmm? Cuz I'm here. God you're so funny!

  25. How dare they? by b00m3rang · · Score: 1

    How can any self respecting game designer follow their own artistic vision without regaurd to public opinion?

  26. It's not funny by Anonymous Coward · · Score: 0

    It's not funny, but it is lip-smacking and finger-licking good.