2003 Videogame Holiday Gift Guide
Tim Grube writes "Gaming Horizon is currently
hosting a feature that informs gamers on what to buy this holiday season. The
2003 Holiday Gift
Guide presents twenty-five titles per console including the Microsoft Xbox,
Sony Playstation 2, Nintendo GameCube, PC, and HandHelds."
Locational damage is in -- TRUST ME, I KNOW. I've downed enemies with two headshots. True, it doesn't take just one headshot for instant kill, but you DEFINITELY get more damage from a headshot. I've done it.
.72 ammo, tons of pistol ammo, boxes upon boxes of darts... was that realistic? FUCK NO. Does having just one type of ammo, by nanotech remodulation, seem slightly better? HELL YES.
If you want headshot lethality, take a look into the Ion forums again -- they ARE responding to user feedback, and they ARE looking into making some of those changes.
If you're just one of those idiots who thinks it's fashionable to bitch about this or that game -- and I'm betting you've only played the demo -- then bite me.
As for the rest:
-Skills system
WHO THE FUCK CARES? The skills system was pointless, had only four levels of granularity anyways, and had tons of overlap. They rolled it into Biomods and actually made your choices tougher in that sense, but now you whine like a little bitch? Yeesh.
-Conversation logger.
Meh. I can live without it. It's not as if I used it for anything other than looking up all those goddamn passwords in the last game anyways.
-Size-based inventory screen.
No thank you. Size-based is all fine and good till you realize that EVERY TIME YOU PICK UP AN ITEM YOU HAVE TO PLAY TETRIS TO FIT IT TO INVENTORY. No thanks. This is a great improvement over the last game.
-Separate ammo types -- THEY EXPLAIN THIS ONE. I much prefer managing just one type of ammo, rather than going halfway through the game and running out of shots for my favorite gun. Plus, it makes more sense in other ways too. In the last game, JC walked around with a bunch of RPG rounds, 20 HE 20MM clips, tons of
-Weapon Reloading.
Again, if you've got the nanotech to remod the ammo, feeding it isn't exactly a big deal. But if you're so worried about it, GO PLAY SOMETHING ELSE instead of whining like a spoiled little bitch that they didn't just remake your old game's flaws.
-length of game
Yeah, sure. It's shorter. Except you can play through and join any one of a dozen factions, and STICK WITH THEM through the game for multiple endings. So the replay value is way up there, instead of playing through the old one just once and being able to take whichever ending you chose and being forced into certain factions at certain points.
Give it up. Deus Ex: Invisible War rules, it gives you the freedom to make your character whatever you want him to be, it makes you have the tough choices without the ridiculous ones, and it's great gameplay. The only valid complaint is the graphical setup, but now that the Xbox version has shipped I've no doubt that performance will be cleared up within the first patch.