2003 Videogame Holiday Gift Guide
Tim Grube writes "Gaming Horizon is currently
hosting a feature that informs gamers on what to buy this holiday season. The
2003 Holiday Gift
Guide presents twenty-five titles per console including the Microsoft Xbox,
Sony Playstation 2, Nintendo GameCube, PC, and HandHelds."
This sequel was supposed to be an improvement over the incredible first game, but instead it became a straight X-Box console port.
The AI sucks, it takes 5 shots to the head to kill a guy, the ragdoll physics are ridiculous, the interface is notoriously console-oriented (you even have to use the keyboard to exit a menu screen), the graphics are bad, and as far as gameplay goes, they removed:
- Skills system
- Conversation logger
- Size-based inventory screen (12 slots...candy bar takes the same slot as a rocket launcher)
- Seperate ammo types (that's right, all guns use the same ammo)
- Weapon reloading
- About half of Deus Ex 1's length of gameplay...Invisible War is only 10-15 hours long, and you can just sneak through airvents for most of the levels
I'm fuming at Ion Storm. Warren Spector promised so many things, but he let Harvey Smith oversee Deus Ex 2 this time around, and it became a dumbed-down X-Box console game. We PC users suffered for it.
Check out the www.ionstorm.com forums which are packed with pissed-off PC gamers.
"Sufferin' succotash."
...and Super Smash brothers.
A mature Nintendo game? Hell really has frozen over.
Flying is easy, just throw yourself at the ground and miss. -Douglas Adams
After further thought, the man bitches about the game without reason -- it's obvious he has not played it.
MOD PARENT DOWN, PLEASE