Return of the Space Invaders
pashdown writes "Get your two-liter bottles of Shasta and your all-Rush mixtapes ready! In honor of the 25th Anniversary of Space Invaders, Taito has commissioned Namco to remake the classic arcade game. The only thing not nostalgic is the price, increased from one quarter to two." We had a sneak peek of this cabinet as a Slashdot Games story a couple of weeks back.
be realistic, people. This game is 25 years old. You can play it on one of those joysticks you plug directly into your TV that costs $20. Who the HELL is going to pay 50 cents to play this thing. I haven't been in an arcade in a couple years. Does EVERYTHING cost 50 cents? Are there just no quarter games left? Is nostalgia really that powerful? I wasn't old enough to have any quarters the first time around. This is space invaders 25th anniversary and i just had my 24th. Maybe I'm young and dumb. Come on. 50 cents? Anyone?
HO
"Taito aims to sell 10,000 of the standalone game machines at $2,772 a unit." At first I thought 'there's no way people would be willing to pay so much for a game', but then I realized that the intended market for the game is nostalgic baby boomers with a lot of disposible income... I'd bet they do end up selling out. I only hope that a few make it to the local arcades - it would be so much better than that Dance Dance Crap.
Note that the provide no Screen caps, so it will probably the exact same game that gets boring after 2 minutes, just like every other ROM you loved as a kid.
Do yourself a favor, stay away, keep the memories of your youth pristine and unmolested. Do not be a George Lucas.
(/local/home/curiosity)-#who -u|grep thecat|cut -c 44-49|xargs kill -9
A remake of space invaders is like a remake of Tolkein ... its been knocked off so many times unofficially, what in god's name would be the point of paying someone to knock it off?
I think it is going to be hard to sell 10,000 units of a 25 year old video game. There may still be a bit of a market in Japan, but the coin-op market in the US is pretty much dead.
About the only place left in the US that video games still make a buck are family entertainment centers (FEC). In recient years, the trend in FECs has been toward simulators and games with LARGE screens. back in the 80's a 15" screen was the standard. Now-a-days, most cabinets have at least a 22" monitor.
The sad part of this is that pinball machines got nixed in the process. Midway shutdown there operation in 1999, and the only company realy pouring money into it these days is Sega.
If it weren't for MAME and Visual Pinball, a lot of the old games would be forever lost, or locked away in some companies code vault.
Sure, while everyone's complaining about the $0.50 price tag per game, only one other person (so far) has mentioned the actual sales cost of the console -- $2,772(!!)
Considering the game itself can be played on a cpu less powerful than that in today's cell phones or children's toys, a 20" TV can be had for $69.99, the rest of the cabinet is particle board and laminate, and there are no incremental R&D costs to amortize, why the hell are they charging so much?
Given the state of arcades in the US, I think they'd sell more if they charged $699 (still a robbery) and went after the niche of geeks wanting one in their living rooms.
This is ridiculous.
Why don't you just get MAME and download the ROM for Space Invaders and play it on your computer? I have to agree with everyone else.. Space Invaders is definitely not worth $.50 In fact, None of those games from 20 years ago are even worth a quarter to play. Maybe if I was at some place that had free arcade machines I might play it, but why pay for something that you can play for free at home? What's next, people charging $5/round to play a game of Counter-Strike at an arcade?
I think something is seriusly wrong with there math. On the face of it, it seems fine. $0.25 in 1978 (year Space Invaders was released) dollars comes to $0.74 in 2003 dollars. In other words, $0.50 actually represents a price cut of about 1/3. Not bad...except for one thing.
While prices overall have roughly trippled since 1978, prices of computers, electronics - almost everything that uses transistors, in fact - have plummeted. The hardware to run Space Invaders wasn't far off cutting edge in 1978, and it was *EXPENSIVE* (hey, it ran at a whole 2 Mhz!). The price of $0.25 was as high as it was because the operators needed to pay off the purchase price. On the other hand, the hardware needed to play Space Invaders is cheap. Hell, a $8 embedded microtroller has enough grunt to do it. With hardware costs so low, I'd expect a MUCH lower cost to play, not just 1/3 lower.
Incidentally, I note it's now selling for $2,772. Anyone know what the cabinet cost when new? I'm wondering how big a price drop that represents...