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Return of the Space Invaders

pashdown writes "Get your two-liter bottles of Shasta and your all-Rush mixtapes ready! In honor of the 25th Anniversary of Space Invaders, Taito has commissioned Namco to remake the classic arcade game. The only thing not nostalgic is the price, increased from one quarter to two." We had a sneak peek of this cabinet as a Slashdot Games story a couple of weeks back.

4 of 238 comments (clear)

  1. realism by Ass,+Ltd.+Ho! · · Score: 5, Insightful

    be realistic, people. This game is 25 years old. You can play it on one of those joysticks you plug directly into your TV that costs $20. Who the HELL is going to pay 50 cents to play this thing. I haven't been in an arcade in a couple years. Does EVERYTHING cost 50 cents? Are there just no quarter games left? Is nostalgia really that powerful? I wasn't old enough to have any quarters the first time around. This is space invaders 25th anniversary and i just had my 24th. Maybe I'm young and dumb. Come on. 50 cents? Anyone?

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    HO
    1. Re:realism by gunfinger · · Score: 5, Insightful

      nostalgia is one of the stronger powers, actually. stronger than that, tho, is the dissapointment that comes from attempting to regain that same all-encompassing ball of senses (rush tapes and shasta included) that you had when you first played that classic game (ANY game you consider classic).

      that said tho, the new galaga versions kick ass, faster play, faster shooting, tasty graphics while maintaining the flat-down perspective. of course there's hope and love for games, just don't go looking to be a 10 year old again.

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      ### http://www.gunfinger.com ### greed / tec
    2. Re:realism by John_Booty · · Score: 4, Insightful

      be realistic, people. This game is 25 years old. You can play it on one of those joysticks you plug directly into your TV that costs $20

      One of the reasons the arcade industry died out in America is because the games simply got too complicated. The games with whiz-bang-ultra-3D-photo-realistic-graphics and 27-button controllers that impress HARDCORE games are a big turn-off to a large majority of the audience. Most people don't want to have to figure out something complicated in the arcade. They want something they can have fun playing for 10 minutes while they're waiting at the laundromat or the movie theater or for their friend to finish taking a leak at the highway rest stop.

      I think this is especially true now that home games match (or outshine) arcade games and offer much more depth and complexity. No longer do hardcore gamers spend hours in arcades- they have game consoles for that at home. The market for more complex arcade games simply does not exist any more.

      In the year 2003, arcade games need to offer quick, short, simple bursts of fun. And nothing fits the bill better than the games of 20-25 years ago.

      And of course a game that cost 25 cents in 1980 is gonna cost 50 cents now. Have you ever heard of inflation? Relatively-speaking, it's probably cheaper now.

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      OtakuBooty.com: Smart, funny, sexy nerds.
  2. From the article: by IANAL(BIAILS) · · Score: 4, Insightful

    "Taito aims to sell 10,000 of the standalone game machines at $2,772 a unit." At first I thought 'there's no way people would be willing to pay so much for a game', but then I realized that the intended market for the game is nostalgic baby boomers with a lot of disposible income... I'd bet they do end up selling out. I only hope that a few make it to the local arcades - it would be so much better than that Dance Dance Crap.