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First Nintendo IQue Reviews

Major Payne writes "I have found two reviews for the exclusively in china released Nintendo IQue Player which is capable of emulating Nintendo64 as well as SNES Games hardwarewise. English one is located over at Dextrose.com and is a bit more technically advanced than the German one. Both reviews are very detailed though and interesting to read. I also think those two are the world first reviews for this new hardware and there is also some interesting leads on how to hack the device to make it even more interesting to the rest of the world."

5 of 261 comments (clear)

  1. Re:64Mbit flash cart? by Troed · · Score: 4, Informative

    Built in compression maybe? I agree that 64Mbit (8 Megabyte) is a bit small. Zelda : Ocarina of Time is 32 Megabyte (256 Mbit)

    Translations between Megabyte and Mbit not meant for you Tom - I know you know the difference ..

    The largest N64 game is 512-megabit (64MBs) -- titles like Resident Evil 2 and Silicon Knights' forthcoming Eternal Darkness put that baby to use.

    http://ign64.ign.com/mail/2000-10-09.html

    Maybe it's a 64 _Megabyte_ flash?

  2. Re:Nintendo's Winning Strategy by Troed · · Score: 5, Informative

    1) Nintendo has sold more Gamecubes than Microsoft has sold Xboxes. Official numbers are available from Nintendo and Microsoft.

    2) The top selling games for the GC are outselling the top selling games for Xbox. There's nothing to do about PS2 and GBA.

    3) Several multiplatform games sold better on the Gamecube than other consoles, and for a hard core gamer there are several exclusive non-Nintendo titles not found on Xbox or PS2.

    4) In Europe, the average buyer of a Gamecube at launch was 23 years old. Mature games like Resident Evil sold above Capcom's expectations.

    I can back up everything above, it's easier if you just admit to being clueless and posted what you _thought_ was true.

  3. Re:Nintendo's Winning Strategy by Troed · · Score: 5, Informative

    The games-part of Sony is about just the only one supplying them with money. Nintendo has 8 billion dollars in the bank and have a positive cashflow. Their first ever loss was due to the weak dollar - since that's now adjusted for they'll keep on making money.

    Hanging by a thread? Really - why post when you don't know what you're talking about. Guess why they were voted one of Japan's most successful companies ever ... ?

    Now consider Microsoft - losing money on the Xbox, only making money on Office and Windows. If there's any one company of these three that's going to stop making consoles it's Microsoft.

  4. Small observation ... by phoxix · · Score: 5, Informative

    For those of you that don't know, Nintendo holds an infamous patent on the D-PAD. (The directional pad). This is the reason, why only on Nintendo gaming pads will you find a prefect cross as the D-PAD. Other systmes will include clumsy circles (X-BOX) or individual buttons (Playstation).

    Keeping this in mind .... its rather interesting to see that the iQue doesn't have the D-PAD .........

    Sunny Dubey

    PS: Some of you might be thinking: "Hey, the Sega dreamcast had a D-PAD just like the Nintendo ones!". Which isn't true, you just have to flip open the controller to see why that is so.

  5. Re:Nintendo's D-pad patent? by phoxix · · Score: 4, Informative

    What's the U.S. patent number? It's not listed in the embossed text on the back of my NES controllers, just "Nintendo controller, model no. NES-004, made in Japan", and I don't have my original NES packaging. I need to know the number in order to know when it was filed.

    Though, I'm not sure of the exact patent number, but the following I *think* is it: http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PT O2&Sect2=HITOFF&p=4&u=/netahtml/search-bool.html&r =186&f=G&l=50&co1=AND&d=ptxt&s1=nintendo&s2=direct ional&OS=nintendo+AND+directional&RS=nintendo+AND+ directional

    (Tepples grabs a PS1 controller.) The PS1 digital pad is actually one piece of plastic, not four like on the WonderSwan. When it's under the player's thumb, the "break" between the four raised portions of the pad feels more like a recessed area than a break because the size of the average player's thumb fills in the gap.

    I believe the "breaks" are all one needs to avoid this patent.

    Then how exactly did Sega get away with a + shaped D-pad on the Dreamcast controller? I'm too lazy to take apart my Dreamcast controller at the moment. If you're referring to the fact that the cross juts out from a disc hidden under the plastic housing of the controller, that can't be it. I've taken apart a Super NES controller, an N64 controller, and a Game Boy Advance system, and Nintendo D-pads jut out from discs as well. However, I can see that there are small sloped faces on the inside corners of the plastic of the Dreamcast D-pad. Does that have anything to do with it?

    I don't remember too well. Either in some old edition of "EGM" or "Next Generation", one of the editors specifically spells out why the DreamCast controller doesn't violate Nintendo's patent.

    I would just like to add: This has to be the one of the most annoying patents in video gaming ever. I've played with too many irratating and badly designed "directional circles", heh :^) Sunny Dubey