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First Nintendo IQue Reviews

Major Payne writes "I have found two reviews for the exclusively in china released Nintendo IQue Player which is capable of emulating Nintendo64 as well as SNES Games hardwarewise. English one is located over at Dextrose.com and is a bit more technically advanced than the German one. Both reviews are very detailed though and interesting to read. I also think those two are the world first reviews for this new hardware and there is also some interesting leads on how to hack the device to make it even more interesting to the rest of the world."

18 of 261 comments (clear)

  1. Ugh. Nice idea but... by Amiga+Lover · · Score: 5, Insightful

    That thing looks horrible. It's very cool keeping old tech alive for so many reasons. The games were good, the price can be good now, 10 years later, and it's VERY good to have newer geeks see what was possible on limited hardware

    But damn, for a device that's going to sell in the millions, getting the design right first go doesn't cost any extra afterwards.

    Games may have a reputation of being just "kids toys" but they don't have to look like a fisher price gadget

    1. Re:Ugh. Nice idea but... by Guppy06 · · Score: 4, Insightful

      "That thing looks horrible."

      You're not supposed to look at it, you're supposed to hold it and watch the TV. So long as it's comfortable to hold in your hands, why do looks matter?

    2. Re:Ugh. Nice idea but... by greygent · · Score: 4, Interesting

      It probably looks nice to the Chinese. Nintendo has a good habit of developing different case designs for specific markets.

      For example, the Japanese version of the NES was a rounded, shiny cherry red case. The US version was a more conservative boxy gray.

      The Japanese version of the SNES was an ugly... well can't even describe it. I owned one and didn't like the shape at all. The American version was much more appealing to me (an American).

    3. Re:Ugh. Nice idea but... by carpe_noctem · · Score: 4, Funny

      You're not supposed to look at it, you're supposed to hold it... So long as it's comfortable to hold in your hands, why do looks matter?

      That's not the first time I've heard THAT this weekend!

      --
      "Quoting famous computer scientists out of context is the root of all evil (or at least most of it) in programming." - K
  2. Nintendo's Winning Strategy by Anonymous Coward · · Score: 4, Insightful

    With ideas like this, Nintendo's shaky position in the console game world will be strengthened. Look for them to follow this up with a version that places Original 8-Bit Nintendo games, which is just what the gaming world is clamoring for.

    Saving up for a PSX? Forget it. Nintendo is the future of the gaming world.

    1. Re:Nintendo's Winning Strategy by Troed · · Score: 5, Informative

      1) Nintendo has sold more Gamecubes than Microsoft has sold Xboxes. Official numbers are available from Nintendo and Microsoft.

      2) The top selling games for the GC are outselling the top selling games for Xbox. There's nothing to do about PS2 and GBA.

      3) Several multiplatform games sold better on the Gamecube than other consoles, and for a hard core gamer there are several exclusive non-Nintendo titles not found on Xbox or PS2.

      4) In Europe, the average buyer of a Gamecube at launch was 23 years old. Mature games like Resident Evil sold above Capcom's expectations.

      I can back up everything above, it's easier if you just admit to being clueless and posted what you _thought_ was true.

    2. Re:Nintendo's Winning Strategy by Troed · · Score: 5, Informative

      The games-part of Sony is about just the only one supplying them with money. Nintendo has 8 billion dollars in the bank and have a positive cashflow. Their first ever loss was due to the weak dollar - since that's now adjusted for they'll keep on making money.

      Hanging by a thread? Really - why post when you don't know what you're talking about. Guess why they were voted one of Japan's most successful companies ever ... ?

      Now consider Microsoft - losing money on the Xbox, only making money on Office and Windows. If there's any one company of these three that's going to stop making consoles it's Microsoft.

    3. Re:Nintendo's Winning Strategy by NanoGator · · Score: 4, Insightful

      "Yes, but that's Nintendo's *only* source of income. Unless they have a Plan B somewhere in headquarters, they are hanging by a thread."

      When did this myth that Nintendo is dying start to proliferate out there? Is it because Nintendo's not in the lead anymore? If so, why's it so difficult to believe that you can be quite successful even though you don't have your game machine in every household?

      Nintendo is making money hand over fist. They're surviving quite nicely. Are they vulnerable? Sure. If thye fail to keep innovating, they'll be forgotten. I've got news for you, though: Sony and Microsoft are in the same boat. They're completely vulnerable to anybody who comes along with whizzbang hardware. Niether company makes their own games, and has NOTHING to maintain brand loyalty. The closest thing they have is the backwards compatbiliity.

      --
      "Derp de derp."
  3. Emulation for 7000 games.. by Anonymous Coward · · Score: 5, Interesting

    Somewhat off topic but, I was recently in the mall with a friend when we came up to a small shop thats near the food court. Some shady guy in a suit was running it, and they had 6 TV's with these little game controllers. They boasted a selection of 7200 games, which was amazing. It played just like the real game plays, new controller. What was more interesting was it seemed to have NES, SNES, and ATARI games. I just don't see how thats legal, and even more, how is it legal to sell something for $49.99 with 7 thousand titles?

  4. Memory cards for OUR games by kyndig · · Score: 5, Interesting

    Well someone definately had their thinking cap on when they developed this idea. It'd be interesting to see if Nintendo can port that technology to their current systems sold here in the US. Being able to download a video game onto a blank cartridge for playing might just get me back into gaming. The pricing for the games are outstanding, I'd definately pay $6.00 for a game. These current prices of $40.00+ for just one game though is a definate turn off.

    --
    My Thoughts, Kyndig
  5. Huge Controller by LordoftheFrings · · Score: 5, Funny

    Is it just me, or does that controller look bigger then an XBOX controller? I mean, I'd enjoy the portability, but I'd like to be able to, you know, move my HANDS after playing some Zelda for a few hours.

  6. Re:64Mbit flash cart? by Troed · · Score: 4, Informative

    Built in compression maybe? I agree that 64Mbit (8 Megabyte) is a bit small. Zelda : Ocarina of Time is 32 Megabyte (256 Mbit)

    Translations between Megabyte and Mbit not meant for you Tom - I know you know the difference ..

    The largest N64 game is 512-megabit (64MBs) -- titles like Resident Evil 2 and Silicon Knights' forthcoming Eternal Darkness put that baby to use.

    http://ign64.ign.com/mail/2000-10-09.html

    Maybe it's a 64 _Megabyte_ flash?

  7. Luckily, it is not for the Spanish market... by koali · · Score: 5, Funny

    The name is pronounced roughly like "Y que?", that's "So what?" in Spanish.

    Cue-in Mitsubishi Pajero and Nissan Laputa jokes...

  8. I personally don't get this by mcc · · Score: 5, Insightful

    I unfortunately can't comment on the articles, as one is in German and the other is currently squashed flat by the Slashdot Effect. But I've looked at the iQue and I honestly just do not see the attraction. I mean, for the specific case of the Chinese market it makes a lot of sense, it looks really cool, and it was a neat idea from Nintendo's perspective. But for the rest of the world, I can't understand why people would want one. An iQue is, what, $115-$150? Go on Ebay, you'll consistently find an N64 with something like 12 games for $80 or so and a Super Nintendo with a few games for probably less than $30.

    Meanwhile the iQue will not ever be able in the end to play *all* the games for either of these systems, and at the moment it can only play a handful. And as new games are released for the iQue, as I understand how the system works, you will only be able to add them to your memory card if you can somehow get it to China. No?

    The N64 controller really sucked, but just having a better controller doesn't seem worth paying lots more money for a much more limited console.

    If my commentary here is made obsolete once the linked articles become readable, I apologize.

  9. Small observation ... by phoxix · · Score: 5, Informative

    For those of you that don't know, Nintendo holds an infamous patent on the D-PAD. (The directional pad). This is the reason, why only on Nintendo gaming pads will you find a prefect cross as the D-PAD. Other systmes will include clumsy circles (X-BOX) or individual buttons (Playstation).

    Keeping this in mind .... its rather interesting to see that the iQue doesn't have the D-PAD .........

    Sunny Dubey

    PS: Some of you might be thinking: "Hey, the Sega dreamcast had a D-PAD just like the Nintendo ones!". Which isn't true, you just have to flip open the controller to see why that is so.

  10. "Emulate"? by oberondarksoul · · Score: 5, Insightful

    Sorry, but the IQue doesn't 'emulate' an N64. It is an N64, albiet one downsized into a controller and using flash cards instead of cartridges.

    In response to other posts: yes, it is switchable to use PAL or NTSC - just solder the correct points on the PCB and you're away. Hopefully though, we won't need to - I would love to see these in shops outside China as a budget games solution, much like those Atari Controller-esque machines. Of course, with much better games...

    --
    And tomorrow the stock exchange will be the human race
  11. Nintendo's D-pad patent? by tepples · · Score: 4, Interesting

    For those of you that don't know, Nintendo holds an infamous patent on the D-PAD

    What's the U.S. patent number? It's not listed in the embossed text on the back of my NES controllers, just "Nintendo controller, model no. NES-004, made in Japan", and I don't have my original NES packaging. I need to know the number in order to know when it was filed.

    Other systmes will include clumsy circles (X-BOX)

    Clumsy? The Microsoft implementation of a circular D-pad may be clumsy, but I've tried several other brands of controllers with a circular D-pad with a cross-shaped raised portion, such as the Gravis GamePad Pro USB, and they weren't as clumsy as you seem to claim.

    or individual buttons (Playstation).

    (Tepples grabs a PS1 controller.) The PS1 digital pad is actually one piece of plastic, not four like on the WonderSwan. When it's under the player's thumb, the "break" between the four raised portions of the pad feels more like a recessed area than a break because the size of the average player's thumb fills in the gap.

    "Hey, the Sega dreamcast had a D-PAD just like the Nintendo ones!". Which isn't true, you just have to flip open the controller

    Then how exactly did Sega get away with a + shaped D-pad on the Dreamcast controller? I'm too lazy to take apart my Dreamcast controller at the moment. If you're referring to the fact that the cross juts out from a disc hidden under the plastic housing of the controller, that can't be it. I've taken apart a Super NES controller, an N64 controller, and a Game Boy Advance system, and Nintendo D-pads jut out from discs as well. However, I can see that there are small sloped faces on the inside corners of the plastic of the Dreamcast D-pad. Does that have anything to do with it?

    1. Re:Nintendo's D-pad patent? by phoxix · · Score: 4, Informative

      What's the U.S. patent number? It's not listed in the embossed text on the back of my NES controllers, just "Nintendo controller, model no. NES-004, made in Japan", and I don't have my original NES packaging. I need to know the number in order to know when it was filed.

      Though, I'm not sure of the exact patent number, but the following I *think* is it: http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PT O2&Sect2=HITOFF&p=4&u=/netahtml/search-bool.html&r =186&f=G&l=50&co1=AND&d=ptxt&s1=nintendo&s2=direct ional&OS=nintendo+AND+directional&RS=nintendo+AND+ directional

      (Tepples grabs a PS1 controller.) The PS1 digital pad is actually one piece of plastic, not four like on the WonderSwan. When it's under the player's thumb, the "break" between the four raised portions of the pad feels more like a recessed area than a break because the size of the average player's thumb fills in the gap.

      I believe the "breaks" are all one needs to avoid this patent.

      Then how exactly did Sega get away with a + shaped D-pad on the Dreamcast controller? I'm too lazy to take apart my Dreamcast controller at the moment. If you're referring to the fact that the cross juts out from a disc hidden under the plastic housing of the controller, that can't be it. I've taken apart a Super NES controller, an N64 controller, and a Game Boy Advance system, and Nintendo D-pads jut out from discs as well. However, I can see that there are small sloped faces on the inside corners of the plastic of the Dreamcast D-pad. Does that have anything to do with it?

      I don't remember too well. Either in some old edition of "EGM" or "Next Generation", one of the editors specifically spells out why the DreamCast controller doesn't violate Nintendo's patent.

      I would just like to add: This has to be the one of the most annoying patents in video gaming ever. I've played with too many irratating and badly designed "directional circles", heh :^) Sunny Dubey