Sony Presentation Reveals Further PSP Details
Thanks to PSPInsider for pointing to a Sony Technology Group information page, where they've recently posted the slides for a presentation on developing for the Sony PSP (PDF) given at the Australian Game Developers Conference last month. The slides re-iterate Sony's claim that the recently announced PSP will be "the Walkman of the 21st Century", and note the UMD optical disc format is "cheaper and faster to manufacturer than ROM", and thus "publisher-friendly". PSPInsider has extracted several of the more interesting slides, including an example of the hardware-assisted surface tessellation the handheld will be capable of, and pictures of the PSP emulator/debugger alongside some sample code.
And whats with some of the specs? 480*272 screen resolution? 16:9 "Cinema" screen? Wth? I don't need a "Cinema" screen to play video games!
Performance compares favourably with PS2
Wait, what? So your PSP is about as good as a PS2? Thats not exactly a good thing to say considering the PS2 is weaker than some budget PCs.
may not really make it to the final product...remember when Sony announced the PS2? They claimed progressive scan support....and that has finally been delivered...a few years after the original machine was launched... take the PSX for example, no MP3 support and other crippled specs make it to the final machine under the guise that they will be added later through a firmware update...same thing they said for the PS2 (progressive scan support via new firmware), yet now Sony wants you to buy a whole new PS2 (Model 5000).... I won't beleive the Sony's specs till I see the final product...this may just be marketspeak for PocketStation 2...
http://chrono.posterous.com/
What I'm intrigued by is PSP's hardware based support for Nurbs. Traditionally, a lot of processing in games is devoted to high polygon counts in order to simulate curved shapes. If the support is really there, this could lead to some really interesting effects. It could also mean that the graphics wouldn't be as bad as the processor speed implies. If NURBS are done quickly, and they cause a reduction in the polygon count, you could see pretty good performance, particularly when the system has to show lots of organic looking objects, like people.
If Sony wants this thing to be a big success they should put all their focus on making it developer-friendly. The easier it is to develop for = more games = more sales = more money...
A Multiplayer Strategy Game for Mac OS X, Windows, and Linux
Remember that sony has had a lot of experience with portable media as a result of the minidisc. Those are loved by a great many as being jog-proof and in a hard plastic case and pretty durable.
One would have to asssume that they are taking a lot of that tech and applying it to this new venture
http://www.popularculturegaming.com -- my blog about the culture of videogame players
It may be cheaper for the publisher, but will it be cheaper for the consumer, or will they use a comparable price to GBA games (or more)?
I kept thinking about what a previous poster said before... how PSP will cost $300 yet the GBA will cost $100. I knew it made me think of something, yet I couldn't pinpoint it. You see, I disregarded that argument because the $100-cheaper price of the Gamecube never really helped it much, so I figured that people are willing to shell out money for a handheld the same way. Then it hit me...
Anyone ever know anyone with a Turbo Express? Those things were awesome. Amazing graphics (possibly rival GBA's graphics, not hardware-wise but overall result-wise), but the one thing I remember about anyone I ever knew with one - they were petrified to bring it anywhere! They were so scared they were going to break it that it always was stored in a lunchbox-sized foam case, if they even brought it anywhere (2-3 of the them just used it at home - why not just have a turbografx 16 then?). A $300 toy for a 12 year old is a fortune.
Not that anyone "tried" to break their gameboys, but i mean, people left them on the side of the gym during recess, they threw them in their backpacks without cases, even today I put my gameboy SP right in my pocket a lot of times.
I just don't see a $300 handheld being truly embraced by the avg american elementary school child the same way their gameboys are casually handled. Who knows...
Well, to be precise, they're 32-bit ports of a 16-bit port of an 8-bit port :)
I know what you were saying, and you knew what I was saying. In the end, I don't think there is anyone who bought Mario Advance 1 or 4 because of the enhanced graphics (by that reasoning, no one would have bought Mario Advance 2 or 3 because those were originally 16-bit to begin with). The idea I was getting at (i know you knew this, just repeating) is that it is the simple gameplay which made these fun, not the flashy graphics. Sony would be wise to follow this (not that bad graphics hurt...)
"That being said, PS2 has a great namebrand and this will likely carry over to the PSP. We'll see..."
You mean like the Game Gear carried over the Genesis' great namebrand?
Judging by current amateur PS2 emulators, which barely scrape 5 FPS in the BIOS on the latest hardware, I consider it unlikely that even Sony managed to produce a software emulator for the PS2 which ran at anything approaching a usable speed on the hardware which was available back when the thing was released. Back when the PS1 was released, meanwhile, PCs didn't even have 3D hardware, and software rendering was dog slow even several years later when the first usable amateur PS1 emulators appeared.
On the other hand, Nintendo's GBA devkits did include software emulators - which were leaked, leading to widespread piracy of GBA games even before the system was launched. I doubt Nintendo will make that mistake again... do you expect Sony to?
I agree that the phrase "compares favorably" raises an eyebrow, but in looking at the stats I'd say that that the overall performance will resemble a PS2 than a PS1. Doesn't the ps1 have something like 2mb of ram and a 66mhz cpu. Plus, it looks like the psp has a alot of hardware assisted tricks that the ps2 doesn't have.
One thing that concerns me is ram -- only 8 mb seems like a bad idea. True, it's way more than you see in any portable, but it seems like it's crippling the potential of the other hardware that's going into this thing. Plus, when you have a cartridge you can get by with low ram because of the relatively fast rom transfer times. In the case of the psp, You either load everything into ram to (which would eliminate in game load times but diminish overall graphics) or transfer/spool in-game (and watch your batteries dry up in minutes).
I'm definitely intrigued to see what happens. The first press-releases made this thing sound like a complete fantasy but now it's getting tangible, the only question now is cost and battery life.