EA Trails New Lord Of The Rings Games For 2004
Thanks to EGM for their article discussing the latest Electronic Arts games based on the Lord Of The Rings movie franchise. In talking to executive producer Neil Young, previously creator of unconventional online title Majestic, the existing, well-received Return Of The King game is dissected, but there's also information on further LOTR games due in 2004. Young discusses the already unveiled "[PC] RTS game we're developing called The Battles of Middle-Earth, which is being developed by our Los Angeles studio by the team that did Command & Conquer Generals", but also talks about "a new game - currently entitled The Lord of the Rings Trilogy... due out by the end of next year." According to Young, this multi-platform action title strives not to be a sequel too far: "The idea isn't to just take you back through the fiction again, but to give you some other characters who you might not expect to be able to play, and really extend the multiplayer features.. [and] develop the online feature."
Books are so linear. Games like this allow you to experience alternate endings better than Choose Your Own Adventure ever could.
I have been pwned because my
The team in L.A. = the artists formerly known as Westwood?
In talking to executive producer Neil Young...
So, Neil decided to try for a different career? Well, I guess I like him as a singer/songwriter better.
Hey, nobody complained about that in Neverwinter Nights...
... Milk that license!
I really didn't like the ROTK game. I loved TTT, but ROTK fails miserably for only one reason.
The camera.
Most of the time while playing the game it is difficult to even see your character. Many enemies will gather around you and beat the living daylights out of you with little chance for you to retaliate because you have no idea where you are. Even if you know that you're in a general area, timing attacks is nearly impossible because your character is COMPLETELY HIDDEN. Even if you're doing relatively well, one enemy can completely obstruct your viewpoint and render your fighter invisible.
I really wanted to like this game because TTT was so much fun, but ROTK is a perfect example of how an otherwise well produced game can completely fail (IMO) because of a single problem.
"Anyway, long story short... is a phrase whose origins are complicated and rambling...." - Abraham Simpson
Books, written after decades of contemplation of the history of middle earth, just don't stack up against hacking trolls and orcs in a video game churned out in a few months. Why? Because the book is linear and the games, well, pretty much are too.
It's been a while since I read the books, but I'm not sure I remember Aragorn having, "a devastating upgrade that allows him to swing his sword and sets enemies on fire and shoots out fireballs in eight directions."
The Rangers apparently know how to kick some serious ass.
Am I the only way to think that EA is looking like it's going to milk the LOTR cow too much, driving the video game franchise into the ground? There's bound to be a sucky LOTR game soon. (if there wasn't one already, I haven't played any so far) They can't be all good. Already FOTR was a crappy game (not developed by EA though). TTT and ROTK are supposed to be good. I played the War of the Ring demo and wasn't impressed a lot, it look exactly like Warcraft in MiddleEarth (did they license the engine or what???).
When MMORPG based on the LORD of the rings story will come out, that's when we'll know that the Tolkien family will have totally sold out.
EA trails it? What the hell does that mean?
And if it was supposed to be "trials," well, THAT'S NOT A FUCKING VERB.
Illsiador, Sauron, Sauruman, The Balor, Galadriell, Arowen, Ring Wraith, Bilbo, Treebeard, Golum ...
I could go on. *At length*.
Then The One Ring would have to be a secret character itself. It wouldn't have regular damaging attacks to to speak, but it couldn't be hurt.
To win the person playing the Ring would have to flop around, parrying waiting to excecute a successful grapple attack on the other player. A couple of different versions doing damage based on how difficult they were to pull off, and the moral disposition of the opposing character. To run the ring would roll. And to beat the ring, you'd have to knock it out of the ring. Obviously only one person could play the ring at a time.
That would be the funniest/sweetest secret character of all time.
Other than a few parts in the books/movies the battles usually ended up sounding/looking like a sloppy mass X unit attack on the enemy position. I just can't see the LOTR series making it in the strategy genre. Action genre? Hell yeah. Adventure genre? If you can do it right. RPG genre? Maybe. Strategy genre? Doubtful. Racing genre? Over J.R.R. Tolkain's dead body.
I'm happy to see that Neil Young's career didn't suffer from the whole Majestic debacle. The concept of Majestic was so exciting and I think it would have been a much bigger hit if they had only allowed users to play at their own speed rather than in the 20 minute spurts dictated by the designers. I hope that EA has seen past the mistakes of this first implimentation and on to other iterations of this exciting and different form of gameplay.