Ten Years Of Doom Celebrated
mmx writes "GameSpy is partway through a week-long feature celebrating the 10th anniversary of seminal FPS Doom: 'Ten years ago today, Jay Wilbur uploaded an executable to the overloaded University of Wisconsin FTP that pretty much changed first person shooter games forever. He was having trouble because it was packed with rabid DOOM fans, slavering over the demo's imminent release. Eventually Wilbur had to have them all kicked off, and only then did he manage to get the roughly two-megabyte file online.' GameSpy's Doom timeline is pretty interesting, and Doomworld has also started a special anniversary feature. Happy birthday, Doom... and thank you, id software."
What better way to celebrate the on-time release of Doom 3 than to rehash the story of how the little-shooter-that-could changed the world and stopped global warming.
I don't know about you, but it was Wolfenstein 3D (still one of the handful of shareware titles I have actually purchased) that changed my world far more than Doom.
I guess my tolerance for nostalgia is a little low today. I need to go play some Colossal Cave.
"You are standing at the end of a hallway inside a moonbase. Around you is a crapload of demonic mutants. A small stream of blood flows out of your mid-section and down a gully."
Look ma, no tpyos^H^H^H^H^H^H . . . oh crap.
Could be a sign that they're really trying to make a great game this time. Q3A was fun and all, but kinda.. empty. I think they want (hope they're trying) to shed this "id makes good game engines and their games are just tech demos" image.