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Ten Years Of Doom Celebrated

mmx writes "GameSpy is partway through a week-long feature celebrating the 10th anniversary of seminal FPS Doom: 'Ten years ago today, Jay Wilbur uploaded an executable to the overloaded University of Wisconsin FTP that pretty much changed first person shooter games forever. He was having trouble because it was packed with rabid DOOM fans, slavering over the demo's imminent release. Eventually Wilbur had to have them all kicked off, and only then did he manage to get the roughly two-megabyte file online.' GameSpy's Doom timeline is pretty interesting, and Doomworld has also started a special anniversary feature. Happy birthday, Doom... and thank you, id software."

7 of 51 comments (clear)

  1. No matter how we try to bash it by MMaestro · · Score: 4, Funny

    Video game history will be kind to Doom, because it wrote video game history. As far as other video games have made an impact, Doom has had the most influencial impact launching shareware into mainstream (at least at the time) and re/defining multiplayer.

  2. So many memories by xalres · · Score: 4, Interesting

    I remember first learning how to lead with my rocket shots and getting a SWEET kill on my bud from across the level.

    I used to use a program called DeHackEd that would let you utilize all of the information referenced in the doom.exe file. I remember spending days and days building the perfect DeHackEd patch and bringing it to my friend's dorm to try it out on him, only to be trumped by his semi-invisible "trip mines" that would sit on the ground and explode when you walked into em. They also had a negative mass so if you shot them they'd rocket towards you and you had to move the hell out of the way. Sure, we started out with the usual one-hit-kills-everything-you-see kind of weapons but they gradually got more unique and more strategic. GOD I loved DOOM hacking!

    --
    If whales learn how to use weapons we're all screwed!
    1. Re:So many memories by dpilot · · Score: 4, Interesting

      Now you cut to the heart of the matter.

      Doom was FUN!

      There's much lamentation about how gameplay is getting lost in the effects and realism. But we need to put in another word - FUN. A few years back, someone on Usenet mentioned coming across Doom on his computer - he'd forgotten about it, not having played it in a year or two. He turned the lights down, the sound up, and started the game. The old feel was back, and it was fun!

      So with newer games, how much is 3D addiction, (a particular weakness of mine) how much is novelty addiction, and how much is fun?

      My personal favorite was Hexen, a nifty combination of FPS, puzzles, and neat settings. Now that my son is old enough, I've been trying to get things set for a network game. Unfortunately none of the source ports will compile on both of my desktop machines. (old and new) It never was a popular game, and has languished.

      --
      The living have better things to do than to continue hating the dead.
    2. Re:So many memories by Anonymous Coward · · Score: 4, Interesting

      Heh. ROTT. Now there was a game. Story? Not really. Style? Sort of. Easter eggs? Out the ass.

      Man some of those levels. Like the Shrooms giant trampoline level. I practically puked because the disorientation. The codes? /JOHNWOO? The gibbs? So jucie. Their God, and Dog modes. Especially Dog mode in multi-player.

      The missles, the heat seeking, the flame wall and the tears. Oh the sweet sweet tears of my enemies.

      And the excalibat. Multiplayer. On the baseball diamond. And hitting a heat seeker out of the park, and into the guy that just shot it at you. Funny. So funny. So very very funny.

      Oddly enought, I just found my Old ROTT disks the other day. The full version was pretty hard to come by last time I looked for it too....

  3. The newer DooM ports by axolotl_farmer · · Score: 4, Informative

    Remember that DooM is still being developed. The newer source ports adds a lot to the DooM experience, like higher resolutions, mouselook and even 3d models.

    Check out ZDooM available for Windows and Linux. It's a very stable port that adds a lot of playability compared to running iD's original DooM under Win32.

    Also JDooM, a fun port that adds a lot of eyecandy under OpenGL.

    This post is pretty much a rerun of one of my earlier!

  4. First look by DrMorris · · Score: 5, Interesting

    This is how Doom looked like when it was still at alpha stage.

  5. Doom's impact by Castaa · · Score: 5, Interesting

    In my opinion Doom pushed the bar higher than any video game ever in any era.

    Here are seven reason why I believe this:

    1.) Network play
    While id Software didn't invent it they certainly made put Deathmatch on the map.

    2.) Sound and Lighting
    Both were used with tremendous skill to set a very suspenseful mood. You could hear the creatures but the question was, where were they?

    3.) Visual Quality
    It was the state of the art in video game graphics when it was released. The 2D sprite art and 3D texture maps were the best seen in that era.

    4.) Level design
    The level design was inspired. The player was challenged with puzzles, secrets and traps in nearly every map. When has pressing a single been a source simultaneous terror and excitement.

    5.) Scary
    This game was scary as hell. There were times when I would have to quit playing late a night because I was actually freaked out.

    6.) Mod community
    This game also set a standard for player created maps and content.

    7.) FUN
    Whether it was blowing away 3 imps with one shotgun blast or getting a room of demons to destroy themselves, this game was packed with fun things to do and experience.

    --
    Chew: You Nexus, huh? I design your eyes.
    Roy: Chew, if only you could see what I've seen with your eyes.