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Ten Years Of Doom Celebrated

mmx writes "GameSpy is partway through a week-long feature celebrating the 10th anniversary of seminal FPS Doom: 'Ten years ago today, Jay Wilbur uploaded an executable to the overloaded University of Wisconsin FTP that pretty much changed first person shooter games forever. He was having trouble because it was packed with rabid DOOM fans, slavering over the demo's imminent release. Eventually Wilbur had to have them all kicked off, and only then did he manage to get the roughly two-megabyte file online.' GameSpy's Doom timeline is pretty interesting, and Doomworld has also started a special anniversary feature. Happy birthday, Doom... and thank you, id software."

2 of 51 comments (clear)

  1. First look by DrMorris · · Score: 5, Interesting

    This is how Doom looked like when it was still at alpha stage.

  2. Doom's impact by Castaa · · Score: 5, Interesting

    In my opinion Doom pushed the bar higher than any video game ever in any era.

    Here are seven reason why I believe this:

    1.) Network play
    While id Software didn't invent it they certainly made put Deathmatch on the map.

    2.) Sound and Lighting
    Both were used with tremendous skill to set a very suspenseful mood. You could hear the creatures but the question was, where were they?

    3.) Visual Quality
    It was the state of the art in video game graphics when it was released. The 2D sprite art and 3D texture maps were the best seen in that era.

    4.) Level design
    The level design was inspired. The player was challenged with puzzles, secrets and traps in nearly every map. When has pressing a single been a source simultaneous terror and excitement.

    5.) Scary
    This game was scary as hell. There were times when I would have to quit playing late a night because I was actually freaked out.

    6.) Mod community
    This game also set a standard for player created maps and content.

    7.) FUN
    Whether it was blowing away 3 imps with one shotgun blast or getting a room of demons to destroy themselves, this game was packed with fun things to do and experience.

    --
    Chew: You Nexus, huh? I design your eyes.
    Roy: Chew, if only you could see what I've seen with your eyes.