Second Life MMO To Let Players Make Money In-Game
Thanks to Terra Nova for its post revealing that MMO 'virtual world' Second Life will allow virtual money made in-game to be converted to real cash, as part of a complicated new scheme which reduces subscription fees for many, but makes players pay for the amount of virtual land they rent. The post explains: "Anyone who pays [the monthly subscription] fee can now use the object-creation tools within the world to make content... charge Linden dollars for that content, and eventually turn some of those virtual dollars into real ones through a cash Developer Incentive program." The official announcement and discussion follow-up have more information on changes for this MMO, which recently announced it recognizes the IP of objects created in its virtual world.
If some form of Communistic land-ownership "nations" actually develeopped... ..and worked?
I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
Take your money out
Put your money in and you shake it all about
Go to the pokey for gambling online.
That's what it's all about.
I have been pwned because my
but it is doomed to failure. I can see so many ways to exploit it is described, but I won't mention a word of it until I see it in action,I just hope it's more complicated than it seems. Anyways, this seems like a great idea if modified a bit to be more strict. It would be perfect for UO as a goldsink. Get 500? knock off a $1 off your monthly fee. Make it to where you can only have max of $10 knocked off(that is if they did really raise the monthly fee to 12.95 like they said they would). I still am a bit wary of actually *making* money off of a mmo. I only know one person who actually *lives* off of selling things in mmos, and well he is an EQ junkie, and to say the least I knew speed addicts that lived better.
Any MMOG where I can't play the role of a pimp is not worth playing. The pimping biz is where the money son.
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One is born into aristocracy, but mediocrity can only be achieved through hard work.
Well, real estate value is also based on the fact that there is a finite amount of profitable land - and if, in the virtual arena, profitable land must be inhabited by other players, this principle isn't violated.
In a sense, the land might be infinite, but the player presense to make it profitable might not be.
I think thats an awesome idea, and I hope more MMORPGs include something similar. It seems like a great way to reward players and remove built up currency...