Game Feedback Gets More Intense With Electrodes
ne_ol'schmoe writes "The simple feedback of a Dual Shock is passé - vomit comet simulators will soon be possible without leaving your chair, since those wacky tech-heads at NTT have come up with a way to change people's perception of balance, using electrodes that fit behind your ear. They expect to integrate it with racing and flight games to have users lean into turns, and also to simulate gravity changes for a more realistic experience. Sounds cool, but now games will have to come with barf bags, I guess."
For those of us who remember "motion sickness" in the original Doom - I guess it's just a matter of time before people get accustomed to the feelings.
I remember I needed to take hours of breaks after just half-an-hour of Doom the first couple of weeks, because of motion sickness. Far worse than "car sickness" which I used to have when I was a kid.
I grew up from "car sickness". I grew up from "motion sickness" in games. I guess it'll just take some weeks/months of playing with these electrode-things before one get used to it - and thus simply doesn't need the barf-bag.
"Rune Kristian Viken" - http://www.nwo.no - arca
I spent yesterday in the hospital with my mom. They thought she had a small stroke because her balance was off and she kept falling to the right. Turns out it was a condition called labyrinthitis.
Messing with your inner ear through electrical pulse could certainley have some long term effects, like swelling or neuron damage.
An artificial vertigo sensation while playing a game isn't a fair trade off for possibly days of irregular balance.
WURD!!