Independent Games Festival Nominees Announced
Thanks to the IGF website for revealing their list of nominees for the 2004 Independent Games Festival awards, which have been running since 1998 "to encourage innovation in game development and to recognize the best independent game developers." The finalists in the 'Open Category' include everything from "blend of puzzle and action" Fuzzee Teevee, budgeted at a mere $10,000, to the $1-1.5 million "FPS and RTS [hybrid]" Savage: The Battle For Newerth. The 'Web/Downloadable' category also has some interesting entries, from seeing "two possessed cue-balls duke it out in realtime battle" courtesy of Kung-Fu Chess follow-up Billiard Boxing, to recently-featured "puzzle-based massively multi-player online roleplaying game" Yohoho! Puzzle Pirates.
That always reminds me of this.
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OK, I know "independent" means it isn't from some huge software firm, but I was thinking "independent" was in the "under $10,000" sort. Like Bejeweled... certainly prizeworthy, but if that cost $1.5 million to make, then someone did NOT know how to hire a CS major at the local college! (Hell, my friends coulda made that game and woulda been square if you agreed to buy them a new nintendo game or something!)
Wow, suprised to see that Savage is part of this. The day before this article came up I had just purchased Savage over the net due to the fact that I loved the demo and couldn't find a copy at EB. It's nice to know that my dollars went to support an "indy" company like S2games. I hope that they rise above it all and keep true to the game, I'd like to see a Savage 2 as long as the fun keeps up.
For anyone who hasn't tried savage, you owe it to yourself to at least try the free demo. If your a fan of FPS's this game is worth a look, specially if you've ever wanted to be able to control a character from an RTS in the thick of battle, that's exactly what this game is.
Makes me think about cross-genre game: Rock paper scissor rusian roulette
I wonder how they assessed the entries, I mean Savage is hardly what ANYONE would call independant with a $1.5million budget. Why are they in the competition? Surely not to win the prize money (which is miniscule in comparison to their budget).
Some of the others seem a bit poor quality too, especially compared to this years stars such as Starscape and AlienShooter.
Highly dubious - give the money to the developers that a)actually need it and b)show the potential to make something worthwhile.
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I tried the Savage demo and thought it was initially pretty neat. After about an hour, I realized that although the idea wasn't bad, the FPS gameplay felt clunky and random. I tried the commander mode and it didn't seem to have much depth. The tech tree was fairly linear and there wasn't really a way to rush vs tech common to other RTSs.
Why play Savage? If you want a good FPS, go pick up Counterstrike or Unreal Tournament. A good RTS? Warcraft 3. You like the mixture of both? Natural Selection provides solid FPS gameplay (Half-life engine) while having 2 distinct races each with a commander (and it's a free mod to half-life).
I don't understand the appeal behind the game. Anyone who thinks it's revolutionary hasn't played natural selection.
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Really good indie game is the well thought out Planet Blupi. It is a RTS based game but holds that cartoonish look and great strategy. All in all I wish I could find it locally because it would make a great Christmas gift :)
Heres a snippet from the webpage
Planet Blupi is a stragtegie and adventure game for PC compatibles. It subtly blends action with thought-provoking challenges. Behind the quiet and gentle facade, you'll enjoy a fascinating diversion full of surprises. Planet Blupi is ideal for ages 12 to 99.
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