Blender Adds Raytracing
rastachops writes "Blender, the Open Source 3D modelling tool has recently added Raytracing to its extensive list of features. 'Believe it or not, but Ton has integrated the raytracer from Blender's predecessor, Traces into Blender. He said "the algorithm has been optimized and is now ten times faster. Combine that with a PC that's forty times faster than in the early 1990's and raytracing is almost usable". For a comparison checkout the before and after screenshots.'"
Looks like they're raytracing on their webserver, or could it be something else?
The path I walk alone is endlessly long.
30 minutes by bike, 15 by bus.
Copies of the 2.0 Blender book can still be fond or simply downloaded as PDF (of course, this one doesn't cover armatures and has the 'old' interface) There is also a documentation project using the 2.0 guide as base but completely reworking the obsolete content.
Since the move to Open Source, Blender has gotten, amongst others
In the coming weeks/months, we'll see
And the whole thing runs on most of todays's OSes
As you can see, lot's of stuff to go around. It might not be Maya or SFX or Houdini but it sure is a lot more fun!!!