Blender Adds Raytracing
rastachops writes "Blender, the Open Source 3D modelling tool has recently added Raytracing to its extensive list of features. 'Believe it or not, but Ton has integrated the raytracer from Blender's predecessor, Traces into Blender. He said "the algorithm has been optimized and is now ten times faster. Combine that with a PC that's forty times faster than in the early 1990's and raytracing is almost usable". For a comparison checkout the before and after screenshots.'"
There's a much easier way to Ray-trace that involves very little processing time: just shoot Ray in the street and the cops will come trace him with chalk.
He who laughs last is stuck in a time dilation bubble.
Well, at least we've got someone that is being truthful about their software's feature set... A bit too refreshing, if you ask me.
Small potatoes make the steak look bigger.
they still have a long way :)
Compare: www.whitehouse.gov
&
blender.org
Judge for yourself
that before and after shoots look like my sister
*bleah*
I'm a chainsmokin' alcoholic sociopath, so-ci-o-path
You should upgrade to a 24bpp graphics card from your current 8bpp graphics card and the banding will go away. Really.
Bite my shiny metal ass.
Oh, you said Blender...
If they were really serious they wouldnt use a monkey, who's impressed by a monkey? Use a dragon or a hot chic like that butterfly girl nvidia uses. I mean come on!
Actually my poor quality macintosh and PC with LCD display show the image in its smooth state, but only my professional Amiga 2000 with mil-spec processors (make sure you get the ceramic ones with gold heatsink) shows up the image for the poor quality it is.
Where are the before and after pictures of the server pre-and-post slashdotting?
Figure 1. A normal webserver
Figure 2. A molten, smoking mass.
Ray traced monkeys? No way! Where's the chrome sphere floating over the black and white checkerboard floor?
http://saveie6.com/