Raking Muck In The Sims Online
Dr. Spork writes "According to a Salon article [ad click-thru required], after launching a newspaper website chronicling tawdry dealings in the Sims Online city of Alphaville, Peter Ludlow, a professor of philosophy at the University Of Michigan, had his Sims Online account terminated by EA/Maxis, the company behind the service. 'Censorship', charges Ludlow, who has exposed dealings such as underage cyber-prostitution and extortion of simoleans (the Sims currency, exchangable on eBay for real-life money)."
Oh my god! Think of the cyberchildren!
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...dealings such as underage cyber-prostitution...
What exactly is cyber-prostitution?
Hmmm, I might check this game out... *cough*
Sounds like its market is beginning to be like everquest's. Random fact(or not so random...from and old cnet article):
"And if the "EverQuest" universe of Norrath were a country, its per-capita gross national product would be $2,266--comparable to the 77th richest country on Earth and ranking it between Russia and Bulgaria. Platinum pieces, the in-game currency known as pp, end up with an exchange rate of about a penny per pp, making "EverQuest" currency more valuable than the Japanese yen and the Spanish peseta. "i wonder how long it will take for The Sims' currency to be as valuable as Japan's, if it isn't already.
-Vib, videogame freelancer for news0r.com, videogame.net, and vnorby.tk
I find this fascinating (as many people do including Ludlow himself I'm sure).
.. yet the *whole thing* is controlled by a company in our "real" society.
There's a virtual society, which has many of the same dynamics as a real society, and functions like a real society as a result
It *is* censorship (but not illegal censorship, just like censorship in Communist China isn't illegal, because you "agree" to the "terms" by living there). But there's nothing anyone can do about it. You can't even revolt because the whole world is controlled by the company. They'll just shut your character off.
To me, I see a company running their world like a totalitarian regime. They suppress criticism and free speech. They "shut down" characters with no remorse, even though these characters mean a lot to someone. They point to the rules (which *they* crafted) and say, sorry, that's the rules, we can enforce them as selectively as we like. And yet people *voluntarily* enter this world. What does that say about us?
But what would be the "democratic" version of this society? A virtual society where the power is spread out over the players instead of being concentrated in a company that controls it? What would happen in such a society?
I guess the internet itself is something like that.. and we see what that's like: porn, hackers, and spam, occasionally interrupted by genius.
Anyway I'm just rambling here but it is very interesting, and I wonder if the dynamics will follow the dynamics other ("real") societies have experiences (rebellion, overthrow, etc).
It would be cooler if this sort of thing was handled in-game. Sim cops, fbi, etc. Outside of exploiting bugs, DoS attacks, and similar cheating that happens from the outside, resorting to this sort of thing to solve in-game problems just shows a lack of development and forethought on the part of the designers.
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
Actually, EA cant do anything they want with its world. This is the point Urizenus made, he reported a crime and EA had to by law contact the authorities. EA doesn't want this to become practice, so they canceled the reporters account. They also hunted down accounts related to the on line newspaper, and closed them.
In the real world, this would be an anti-slapp law against EA. I see no reason why a VR World wouldn't have the same legal status. If someone tells you that they raped a 10 yo girl, and EA refused to report the person to authorities, EA is covering up a crime.
Just because its on line, doesn't mean you can get away with a crime.