Raking Muck In The Sims Online
Dr. Spork writes "According to a Salon article [ad click-thru required], after launching a newspaper website chronicling tawdry dealings in the Sims Online city of Alphaville, Peter Ludlow, a professor of philosophy at the University Of Michigan, had his Sims Online account terminated by EA/Maxis, the company behind the service. 'Censorship', charges Ludlow, who has exposed dealings such as underage cyber-prostitution and extortion of simoleans (the Sims currency, exchangable on eBay for real-life money)."
Oh my god! Think of the cyberchildren!
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It's EA's world, EA can do with it as it pleases. Even if that displeases it's customers.
Of course, if it's customers were displeased enough, they would go elsewhere for their online crack addiction. Right?
Basically, it's just stating that this guy's not pleased (which he has every right to be) that the company used their right to censor the world that is hosted on their servers (which they have every right to be).
Nothing special here, move along.
"Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
As the author says in the article, on one hand there's the player and the whole virtual community's interests (have fun mainly, but sometimes actually make real money for themselves), and on the other had the interest of the game company (make a lot of money for themselves).
As EA's TSO is not a succesfull money-maker (quite the opposite actually), do you wonder that such things happend?
The issue here is wether or not somebody can SUCCESFULLY SUE the company in real-life for in-game things (remember the kid suing the company for the "dissapearance of biological weapons"? or the companies suing "sweatshop" owners in UO?)
By reading this signature you agree to not disagree with the post you just read.
...dealings such as underage cyber-prostitution...
What exactly is cyber-prostitution?
Hmmm, I might check this game out... *cough*
Sounds like its market is beginning to be like everquest's. Random fact(or not so random...from and old cnet article):
"And if the "EverQuest" universe of Norrath were a country, its per-capita gross national product would be $2,266--comparable to the 77th richest country on Earth and ranking it between Russia and Bulgaria. Platinum pieces, the in-game currency known as pp, end up with an exchange rate of about a penny per pp, making "EverQuest" currency more valuable than the Japanese yen and the Spanish peseta. "i wonder how long it will take for The Sims' currency to be as valuable as Japan's, if it isn't already.
-Vib, videogame freelancer for news0r.com, videogame.net, and vnorby.tk
I find this fascinating (as many people do including Ludlow himself I'm sure).
.. yet the *whole thing* is controlled by a company in our "real" society.
There's a virtual society, which has many of the same dynamics as a real society, and functions like a real society as a result
It *is* censorship (but not illegal censorship, just like censorship in Communist China isn't illegal, because you "agree" to the "terms" by living there). But there's nothing anyone can do about it. You can't even revolt because the whole world is controlled by the company. They'll just shut your character off.
To me, I see a company running their world like a totalitarian regime. They suppress criticism and free speech. They "shut down" characters with no remorse, even though these characters mean a lot to someone. They point to the rules (which *they* crafted) and say, sorry, that's the rules, we can enforce them as selectively as we like. And yet people *voluntarily* enter this world. What does that say about us?
But what would be the "democratic" version of this society? A virtual society where the power is spread out over the players instead of being concentrated in a company that controls it? What would happen in such a society?
I guess the internet itself is something like that.. and we see what that's like: porn, hackers, and spam, occasionally interrupted by genius.
Anyway I'm just rambling here but it is very interesting, and I wonder if the dynamics will follow the dynamics other ("real") societies have experiences (rebellion, overthrow, etc).
It would be cooler if this sort of thing was handled in-game. Sim cops, fbi, etc. Outside of exploiting bugs, DoS attacks, and similar cheating that happens from the outside, resorting to this sort of thing to solve in-game problems just shows a lack of development and forethought on the part of the designers.
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
Probably the exchange of cybersex for cybermoney...
(Damn these buzzwords!!!)
-insert a witty something-
However lame you may think Peter Ludlow is for his pastime, EA has done something much lamer:
Rule #1: Don't Shoot the Messenger. No matter how distasteful the message may be, you can not and should not blame a person just because he delivers it.
Now it looks like EA is trying to sweep whatever nastiness he was reporting about under the rug ...and you'll have to wonder what else they're hiding.
Maybe they should rename it "The Slums"?
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