Ultima Online Patch Introduces Economy-Wrecking Bug?
Thanks to PlayMoney for its weblog post revealing a recent Ultima Online patch designed to shore up the economy may have introduced new problems, as "the very same game patch... also [seems] to have introduced a gold-gusher of a bug, allowing some people to conjure themselves up a few hundred million gold pieces in the space of a week." The author references a thread on UO Stratics which includes allegations about "one guy that claimed to have made over 700mil to date on [a particular game server] with this bug", a total of $9947 under current dollar exchange rates if successfully auctioned. Although the other new economic rules "seem otherwise to be working out fine", and this exploit was "fixed last Friday [5th]", the author is concerned that "by the time the new money gets fully circulated, gold will be selling for $7 per million", half of the current $14-per-million auction price.
Origins will probably just track down the exploiters and close their accounts, retrieving 90% of the bad gold in the process. It's not too hard to look for people who have disproportionately high gold reserves. Once you identify those people, you can on an individual basis check out what kind of gold reserves they had a few weeks ago, and compare.
It's possible Origin can't do this kind of detective work, but seems unlikely.
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I support spreading santorum
In a world where A LOT of people starve to death every day...
Well then, it's good to know that you've sent your money to those needy starving people. I mean, imagine if you had spent some money watching a movie. That's virtual entertainment right there. Same with attending theatre productions. No material reward there, so you've obviously taken steps to avoid them.
Own any aggregated investments? I didn't think so, because you surely know that these things generally involve technology-based businesses dealing with non-material services.
MP3s? Didn't think so. You'd never put your own enjoyment over the survival of others.
In fact, I'm amazed you managed to type your post at all. I mean, having done it without using software and all. Imagine if you had put money toward a particular sequence of binary digits!
The solution to this problem is to remove some of that money from circulation. The most straight forward way would be to make available at auction a few unique expendable items. These items may need to be powerful enough to unbalance other parts of the game, but with limited uses (maybe even just one) this should correct itself rather quickly. If the item is powerful enough it may never be used because some enterprising soul will see it as an 'investment' to be sold on EBay when his real-world life needs a capital infusion.
Joe