Ultima Online Patch Introduces Economy-Wrecking Bug?
Thanks to PlayMoney for its weblog post revealing a recent Ultima Online patch designed to shore up the economy may have introduced new problems, as "the very same game patch... also [seems] to have introduced a gold-gusher of a bug, allowing some people to conjure themselves up a few hundred million gold pieces in the space of a week." The author references a thread on UO Stratics which includes allegations about "one guy that claimed to have made over 700mil to date on [a particular game server] with this bug", a total of $9947 under current dollar exchange rates if successfully auctioned. Although the other new economic rules "seem otherwise to be working out fine", and this exploit was "fixed last Friday [5th]", the author is concerned that "by the time the new money gets fully circulated, gold will be selling for $7 per million", half of the current $14-per-million auction price.
The reminds me of an Artificial Life example. A scientist was simulating evolution using some little virtual animals. Built into the simulation was an energy cost for moving -- the virtual creatures were supposed to evolve efficient strategies for finding food and mates. The creatures quickly evolved the ability to move backwards becuase this was counted as negative movement which meant negative cost, so that actually gave the creatures more energy.
For every clever policy created by some scientist, game designer, economist, corporate manager, or clever politician, there is an even more clever counterstrategy that someone is bound to discover.
Two wrongs don't make a right, but three lefts do.
hed.
http://goldysmom.blogspot.com