Turbine Cuts Out Publishers With Funding Boost
Thanks to an anonymous reader for pointing to an official press release announcing MMORPG developer Turbine has secured almost $20 million in venture capital funding to help fund Turbine's first self-published PC MMO project, Dungeons & Dragons Online. A GameSpot story quotes a Turbine spokesman as saying the move presents a "total shift in [our] business model. We're taking out the middle man between us and our fans." The Asheron's Call developers are still "partnered with Atari for retail marketing and distribution" on D&D Online, the company it "secured the D&D MMORPG sublicense" from earlier this year, but describes its intent to "[transition] from a developer into service publisher with its newest franchises." Turbine are also still working on The Lord Of The Rings: Middle-Earth Online in partnership with Vivendi.
Yeah, but that doesn't mean that the game will still suck.
Turbine is working on a MMO-LOTR game and now a D&D-MMO game at the same time? Isn't that reaching a little too far?
Well, the economy is recovering, so we ought to see a dramatic rise in pre-bust business models appearing.
Current:
Publisher says: We'll publish your game and give you money to produce it if you can demonstrate that it will sell. After we sell it, we'll give you your profits.
Then:
People say: Here's 20 million dollars! Go waste it on nerf guns and quake-lan parties. Oh, and if you get around to making a game, maybe spend some on that, too?
Lets see, financial stability approaches zero. Quality control approaches zero. Customer support approaches zero. What was the last major PC game project to come out without a publisher? Oh yeah. Steam. Roger that.
Game developers are typically at the mercy of their publishers when it comes to taking in money. As an example, its not like DICE is seeing the bulk of the profits generated from Battlefield 1942. EA is gettting the bulk of the profits on it.
If Turbine can put out a decent MMPORG (which is likely), they will be getting all of the profits generated by the subscribers. And once they pay back the venture capitol, they will quite likely still be pulling in money from the MMPORG, and own the rights to the sequel them selves.
The only downside to this is if they totally screw this up.
As a game developer myself, I hope this succeeds for them in a big way. Anything that puts the developers in a stronger position at the expense of the publishers is probably a good thing.
END COMMUNICATION
I think Mr Turbine Spokesman will find that gamers are generally fans of a *game*, not the developer. Sure there are a few exceptions, Id for example, but it's kinda creepy to hear someone at a development company talking about the company itself having "fans". Surely he means customers? But then maybe that would be a bit too respectful.
I can't wait for D&D Online. Long overdue. I love playing computer ROGs based on the d20 system (such as Star Wars:KOTOR and Neverwinter Nights). This should be a good one. One question I have that hasn't been answered: what world is it in. I hope it's Greyhawk or Forgotten Realms. If its some generic new world they made up I will be dissapointed.