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3D Modelling From a Sketch

hargettp writes "Happened to be skimming through the December BoingBoing and I noticed this link to research into 3D modelling by interpreting sketches. Basically, with a pen and tablet and a good Java applet, a user can start digitally modelling 3D structures about as easy as if they were molding clay with their bare hands. It was the demonstration video that made my jaw drop. Impressive!"

23 of 215 comments (clear)

  1. old news by fireteller2 · · Score: 5, Informative

    Very old news. "Teddy" was developed by Takeo Igarashi at the University of Tokyo, and presented at SIGGRAPH 1999. 8-13-99 Schedule

    1. Re:old news by Michael+Crutcher · · Score: 5, Informative
      I think this a successor to "Teddy" called "SmoothTeddy".

      As the linked page doth say:
      SmoothTeddy is a successor to Teddy and Chameleon

      You know, like maybe he's been working on it for a while and stuff.

  2. Google Cache for Karma by hugesmile · · Score: 5, Informative

    Google Cache to the rescue. What do I win?

  3. Open source 3D modelling by Lord+Satri · · Score: 5, Informative


    Open source 3D for GIS : vterrain.org

    See also openscenegraph.org

    Both can use Remote Sensing data.

    1. Re:Open source 3D modelling by theMerovingian · · Score: 4, Informative


      Wow, another GISer on Slashdot (not too many).

      Terragen makes attractive 3D layouts. It is both free and easy to use.

      It is essentially useless for geospatial analysis (I haven't messed around with it in a couple of years, so who knows), but it is remarkably easy to make some cool terrain, add vegetation, and brew up some clouds on the horizon.

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      "If you think you have things under control, you're not going fast enough." --Mario Andretti
  4. Sounds Like SketchUp 3D by N8F8 · · Score: 5, Informative
    I was researching 3D home design tools for my dad and came across a neat too called SketchUp 3D that sounds similar.
    SketchUp has a unique interface that allows 3D forms to be created, viewed and modified quickly and easily. The core of its simplicity is an interface that allows you simply to draw the edges of the desired model in 3D space, just as they would using a pencil and paper. Intelligent inferencing capabilities automatically determine the nature of the lines and "fill" shapes to create 3D geometry. SketchUp is used by all kinds of designers in many different industries. It is quick to learn, fast to use and hard to forget.
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    "God fights on the side with the best artillery." - Napoleon, Marshal of France - speaking truth to power
  5. Re:blending the line between modeling and sketchin by Anonymous Coward · · Score: 2, Informative


    You're kidding, right? Cell Shading has been around for ages and has become a recent trend in video games, ala Nintendo's latest Zelda game.

    http://www.ubi.com/US/Games/xiii/

  6. Re:blending the line between modeling and sketchin by JohnLi · · Score: 2, Informative

    XIII is done totaly with cell shading. Looks and plays like a comic book. The demo at least.

    Mark.

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    The / in /. would be more accurate if it leaned to the left. http://www.metricnut.com
  7. See Sketchup by G4from128k · · Score: 4, Informative

    Although geared toward architectural sketching, SketchUp might serve some of these needs. (Disclosure: I've not used the software, but I do walk past their office on a near-daily basis).

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    Two wrongs don't make a right, but three lefts do.
  8. Sounds like... by Anonymous Coward · · Score: 4, Informative

    This sounds like it might have a lot in common with the Priceton 3d model search engine covered on slashdot a while back.

  9. Another 3d creation system by Anonymous Coward · · Score: 5, Informative
  10. Re:Pathological cases by Anonymous Coward · · Score: 1, Informative

    hey mods - the person used the anchor tag instead. The url is different.

  11. while the video is unavailable by butane_bob2003 · · Score: 3, Informative

    try the application itself. I was going to try it, but it requires windows for some of it's native rendering code (looks like direct x calls).

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  12. Artform Curvy 3D by GeLeTo · · Score: 4, Informative

    Check out Atrform's curvy 3d . It is quite similar to teddy but much more advanced. You can create very complex shapes with just a few strokes. The gallery and tutorials are very impressive.

  13. Minus the space.. by MichaelGCD · · Score: 2, Informative
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  14. Re:Why not use clay? by HansF · · Score: 3, Informative

    Basicly you're right. Using clay would be the most 'natural' way to do it.
    Unforunately, if you want to do it in clay, you would have to find a way to digitse it.
    That means you need a 3d-scanner of some sort (here, here, here).
    Needless to say, these can be very expensive.
    Ofourse serious /. geeks would build it themselves.
    On the other hand if you want to stay with the clay option, go for stopmotion. It worked for Aardman!

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    --> Insert Funny Sig Here
  15. This reminds me of Magic Pengel by ProppaT · · Score: 5, Informative
    Gamers out there might remember a game that game out about a year ago on the PS2 called Magic Pengel. It reminds me quite a bit of this project.

    In this game, you used a variety of different brushes to draw a monster. You had different options, such as picking a "head" brush to signify the object you were drawing was part of the monsters head, etc...but, for the most part, the game just saw the lines you were drawing. The AMAZING part of this game was that it would take your 2d sketch and, for the most part, flesh it out in 3d. Not only that, it would also fully animate the model through a built in algorithm.

    The impressive part was how well this worked. Not only did it do what it was supposed to do but, in most cases, it actually realistically animated the monster. It's a little cutesy, but you guys who are into this kind of thing should check it out!

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    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  16. Using the program by MilenCent · · Score: 4, Informative

    I downloaded SmoothTeddy when I first saw it on boingboing and have been playing with it a little. It's nice being able to create 3D images so flexibly, but there are bugs in the system. The interface has many elements of gestures (delete a shape by drawing a line from it to a trashcan, cut it apart by drawing a line across it, mirror it by drawing a line from a shape off into the air). However it's written in Java and it shows. It's more of a technology demo than something that can be used for real work at the moment. The program's only export format is to Alice, a combination 3D modelling/programming system (well... that's technically true at least, heh). The guy's page said that there's a commercial product in Japan that uses the Teddy technology, but that it's Japanese-only.

    Ignoring the bugs (many of which cause the program to freeze if an incorrect stroke is drawn), there are some cool elements to this. Most things you can draw end up looking almost exactly like a big pillow. You can draw objects on the pillow that intersect it and then adjust their location on the pillow's surface. When it gets where you want it you can "merge" it with the pillow. The program tries to create smooth meshes wherever it can, and making sharp corners is almost impossible without creative use of the cutting tool.

    Verdict: fun to play with if you have a good tolerance for bugs and don't mind that you won't be able to easily get your work into another program.

  17. smoothteddy.avi.torrent (= by algeliten · · Score: 5, Informative

    From me, to you. But I don't except the server to survive a real slashdotting, so behave.

    the video
  18. Re:I saw this at Siggraph by symbolic · · Score: 4, Informative


    There's one catch - "doing what you want" is not always the easiest, nor the fastest way to do something. For example, what if, instead of just drawing a line, I want to draw a straight line. Suddenly, I need some kind of function that will constrain the movement along one axis. The alternative is to spend oodles of time trying to tweak a line until it's straight enough. What if I want to start out with a geographic primitive? Am I supposed to build one from scratch? Once I have that, what if I need to scale a part of it? Should that be done manually? Let's say I'd like to duplicate it and the flip it across an axis (often used for creating identical left/right portions of object)? Do I spend gobs of time doing this manually?

    Tools have their place- and often, if used correctly, they are there to help us produce superior results, and save significant amounts of time in the process. Just like an empty window, they aren't a substitute for talent and artistic skill, but they can sure provide ways to automate the purely tedious aspects of 3D modeling.

  19. Mirror of the video by Kjellander · · Score: 2, Informative

    You can use this mirror to view the video.

  20. Re:Mirror ? by Anonymous Coward · · Score: 2, Informative

    Here's a .torrent that was posted way down below, lost in the kerfuffle.

    http://alge.nlc.no/smoothteddy.avi.torrent

  21. Re:Mirror ? by mskfisher · · Score: 3, Informative

    Mod parent AC up, contains valid torrent link for the video (maxing out my T1 as we speak:

    http://alge.nlc.no/smoothteddy.avi.torrent

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