Activision Anthology Adds Homebrew Games, Classics Lauded
Thanks to GameSpot for their review of Activision Anthology for the GameBoy Advance, as the compilation of Atari 2600 titles such as Pitfall! and River Raid goes portable, following a previously released PlayStation 2 version. The creators of the compilation "recruited Bradford W. Mott, the creator of the personal computer Stella Atari emulator, to write the underlying code" for the anthology, and, as IGN Pocket points out, "there are also several homebrew 2600 games included in this pack", including Skeleton+ and Climber 5. There's a lengthy thread on the compilation over at AtariAge, and elsewhere, Slate has passionate words to impart about classic games and how "restrictions... inspire creativity", and Yahoo/Reuters has similarly nostalgic musings about the recent retro revival.
Initial reports from the gameboy version of Activision Anthology say it's got a number of obvious bugs, and the colors are kind of off due to the frontlighting / nofrontlighting depending on which Gameboy you have.
That said, the Playstation 2 version absolutely rocks. If it had the score-saving and original badge requirements the GBA version has, it'd be perfect.
This game is pricy at $29.95 MSRP (USD). The Playstation 2 Anthology is only $19.95. Also, the advertising on the box claims that some games like Pitfall 2 and others have never appeared in an anthology before. Many games haven't, but Pitfall 2 is most definitely on the PS2 disc. Bottom line: the reason to buy this must be portability of the Gameboy and/or those home-brew games or you're wasting your money if you're buying another Activision anthology.
I'll be the first to admit that buying Namco Anthology (Pole Position, Ms Pac Man, Galaga, Galaxian) on Gameboy Advance was a repeat purchase that was incredibly worth it ($12.99 at most stores!) for the portability factor. Not to mention it keeps the kids busy.
The older games had better graphics. Hold on a sec, don't reach for that troll button just yet!
What I mean is that a lot of the games (not by choice) were easier to look at. Too many of the more recent games have gone "muddy low-contrast black and brown" making things rather hard to see. The worst I would say is Doom for the N-64: all dark brown and black with a few flashes of red and green here and there. Now, while it wasn't realistic, there was no annoying and pointless urge to aim a flashlight at the screen when you played old Atari-2600 "Adventure" or "Breakout"
Not all modern games are this way, and the "cel-animation style" trend is a refreshing step toward clarity, and recent "Final Fantasy" games appear to be stepping out of the Dark Ages, achieving leading-edge "realism" without the darkness and fuzziness.
Don't blame Durga. I voted for Centauri.
that 7 year olds of today are still playing games like Pitfall (and hopefully enjoying them). Just goes to show that simple games like these can be just as entertaining as the multi-million-dollar budget extravaganzas we get today. Graphics can only really get you so far.
I do love the anthology, but, the emulation is somewhat slow.
I mean games like H.E.R.O. (my personal favorite) and Pitfall! make the slowdown quite noticable.
I thought the GBA would be fast enough to handle Atari 2600 at %100 speed.
Political correctness is the newest form of slavery.
The fact that they hired the author of Stella intrigues me. If they made a SNES anthology for Nintendo's next system (hey, could happen), would they hire, say, the ZSNES developers to help code the emulator for it? It seems that emulators are becoming a stepping stone to getting into the video game business.
That multiplayer thing isn't a fault either I might add, it's just the way they went and I don't see the problem. I've been monitoring the product on a number of forums and I've seen no mention of "bugs", only that some titles may be up to 20% slower than they should be, and that only seems to affect gameplay in one title, H.E.R.O. -- which is reported to be too damn easy, but we'll see.
You don't see the problem in the second player not being able to see his screen? Wow...
"Slate has passionate words to impart about classic games and how "restrictions... inspire creativity""
Well, we all already know the converse is true, that bloatware inspires crappy games...
Time to go download the latest version of DirectX!
No, the two of you just look at the same screen. It's not like Atari 2600 multiplayer games are for LANs or anything, both players are on the one screen at all times. It's even more of a non-problem if you use a GB Player.
But, then what is the point of using two GBAs? Why not just use the one and pass it back and forth?