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Online Gamer Wins Virtual Theft Lawsuit

ThePretender writes "A Reuters article details the story of (what I believe is) the first online-gaming lawsuit won regarding virtual theft, with a Chinese court ordering a game company to 'return hard-won virtual property to a player whose game account was looted by a hacker'. Apparently, the article feels the need to throw in that the RedMoon-playing gamer's looted booty included 'a make-believe stockpile of bio-chemical weapons' for some reason... 'I exchanged the equipment with my labour, time, wisdom and money, and of course they are my belongings,' said Li Hongchen (the gamer) and the courts agreed, ordering the game company to restore his bounty." We've covered earlier stages of this lawsuit in the past.

17 of 38 comments (clear)

  1. UO could be next by Kurgol · · Score: 3, Interesting

    Not sure if this bodes well, Ultima Online have had a long standing policy of not replacing lost items for any reason. Wonder if this could be legislated ;-)

  2. Re:Call me a troller but... by Dutchmaan · · Score: 4, Funny

    >

    Actually he *won* the case... So I guess that makes him, by definition, a winner.

  3. Let me get this straight... by wowbagger · · Score: 5, Interesting

    OK, let me get this straight:

    Person spends long hours working with computer.
    Person creates virtual object.
    Person loses virtual object due to crackers exploiting software bug.
    Person sues maker of software for restoration of virtual object.
    Person wins in court.

    OK....

    So, can a person sue Microsoft to restore all the word processing documents they have lost due to crashes? Can they sue Microsoft for the files lost when a web site is defaced due to an IIS bug?

    Begin RANT:

    All these stories of people getting so wrapped up in various online games just indicate to me that some people have
    a) Too DAMN much time on their hands, and
    b) a complete ABSENCE of a sense of proportion.

    Just 200 years ago, most people were too focused on TRYING TO STAY ALIVE.

    Now we have people with nothing better to do than to sue other people over make-believe!

    Is that progress, or what?

    (and that question is asked in all seriousness - I tend toward "or what" myself....)

    1. Re:Let me get this straight... by TrueBuckeye · · Score: 2, Interesting

      However, if I accumulate say in game currency which is exchangeable in some form with real world currency (ie, selling credits on ebay) then wouldn't theft of the ingame currency constitute a real-world loss and therefore be covered under theft laws?

      --
      Was that night on the marge of Lake LaBarge I cremated Sam McGee...
    2. Re:Let me get this straight... by brkello · · Score: 4, Insightful

      Ugh, where to start with this.

      So, can a person sue Microsoft to restore all the word processing documents they have lost due to crashes? Can they sue Microsoft for the files lost when a web site is defaced due to an IIS bug?

      This is a horrible analogy. If MS was able to restore a document, they would. But they didn't create the document, so if it is lost, how in the world can they bring it back? In an online game, the company creates the objects and therefore is able to restore them.

      I think that this is progress. Many years ago, only the very wealthy could enjoy free time. Now a majority of people have free time to do with it what they want. You may not agree with how they use it, but I think you might be a little judgemental in this case. You really don't have the right to tell others what they should do with their free time.

      This person chose their free time as being a game. They spend a lot of time getting the character up to a point and they just don't want to lose all that from the negligence of a company or some malicious external party. Just because something is virtual, doesn't mean it it is without value. I didn't think I would need to make that point on Slashdot. So you don't care about video games. You can replace it with anything you value and put a lot of time in to. Let's say you are at work and just finished a program for accounting that took two years. Someone hacks your site and you didn't back it up. The virtual thing with value is lost. I understand that a video game really doesn't effect other people and is not as important as the example above. But to that one person it represents time and money, and that is enough for it to have value. It is unfortunate that this had to go to court, but if it wasn't a valid case, he wouldn't have won (I know that all cases that are won aren't valid, but that is usually when it is someone with money and power, this is just some guy who plays a game).

      --
      Support a great indie game: http://www.abaddon360.com
    3. Re:Let me get this straight... by Steeltalon · · Score: 2, Insightful

      [quote] Just because something is virtual, doesn't mean it it is without value[/quote] No, but the player needs to actually own it and not just subscribe to it in order to have a legal right to that value. If you join a gym, you don't have the right to sell the equipment there. If a particular cycle that you like to ride is out of service one day, you don't have a right to any cash value that you might associate with your usage that day, and if someone steals the equipment in the gym you don't have a right to sue the gym for the value of that equipment. You subscribe to a service, the provider isn't selling you anything other than that service and possibly a client to play it with. Beyond that, they own everything.

      --
      Regards, Ian
  4. virtual property by Anonymous Coward · · Score: 2, Insightful

    You'd think that theft of virtual property would already be pretty well established as a crime... it shouldn't make any difference whether the property is redeemable for real money or for entertainment. Theft of amusement fair tokens is the same as theft of vegas chips.

    1. Re:virtual property by *weasel · · Score: 2, Interesting

      the lawsuit was not over the theft of virtual property.

      it was over whether the game maker should give a player stuff back that he claims was stolen by a hacker.

      the court decided the game maker should replace the persons stuff.

      It had no bearing whatsoever on whether the theft was a crime, or the alleged 'hacking' of the game was a crime. It -did- have a bearing on whether the meatspace court had jurisdiction to dictate fair compensation inside of a virtual world.

      whether the court can force a game company to administrate a video game according to its rulings is the important part here.

      Essentially this means that virtual world 'policies' are analogous to official legislative 'law', and therefore the court has jurisdiction to determine their fairness and application.

      One can already sue a private company over discriminatory policies, but having a court decide 'fairness' of any one equally-applicable policy is quite another step. (this game maker treats all customer complaints of this type the same, it is not discrimination)

      For example, consider this:
      Parent A grabs the last 'uber desireable toy' from a shelf in Toys R Us, and places it in her cart. She turns around for a moment, then turns back and 'uber desireable toy' is missing. She assumes a different parent, we'll say B, nabbed it when she wasn't looking. Breaking the 'rules' of the store by taking an item from her cart.

      this lawsuit is equivalent to parent B suing Toys R Us to have another 'uber desireable toy' returned to her cart. despite the following: she never actually owned the toy, she has no idea -who- took it, she can't prove it was ever actually 'stolen' from her.

      According the facts of this case as presented, the 'hacker' that 'stole' the victim's items is never named in the suit, named in court, or even had his existence confirmed.

      This case has nothing to do with the legality of hacking the game, or stealing bits. It only has to do with the liability of the game maker and the jurisdiction of the courts.

      --
      // "Can't clowns and pirates just -try- to get along?"
  5. Tax It by Cajun+Hell · · Score: 5, Interesting
    If it can be stolen, then it's property. If it's property, then it can be taxed. Also, increases are income, and that can be taxed too.

    Clever thinking, Chinese government.

    --
    "Believe me!" -- Donald Trump
    1. Re:Tax It by musikit · · Score: 4, Insightful

      i would agree with you for the people that say gain 1 million gold in everquest and sell it on ebay. the article doesn't mention weather he was interested in selling or not or if sold items at all. in which case fine tax him! however he wasn't going after what the items are "worth" in real money he was going after basically a refund. he wasn't even asking for money for his time he spent (Which i believe a lot of americans would do). again the article doesn't mention these things. all it says is he spent approx. $1200 USD on playing the game and he wanted $1200 USD back.

      However if you are nice enough to live in the US then the tax law does allow you to make money off your hobbies however i believe it is limited to $500

  6. Real law, virtual law -- another crossover by jezor · · Score: 4, Interesting

    As someone who teaches cyberlaw, I find this case interesting but not unique. After all, what we're really talking about is intangible property--essentially, a contractual right to do certain things in a certain context. Almost like a license. In other words, the company set up the game to allow the player to do X, then messed up its security so that the player was prevented from doing X. Player didn't get the benefit of his agreement to use the game.

    What would have been more interesting would be if the game had included a virtual "court," the player had won in that "court," and a real-world court had been used to enforce the "judgment." I'm sure that's coming one of these days. It's a logical outgrowth of situations such as that described by Julian Dibbell in "A Rape In Cyberspace," which I assign to my students each semester. {Professor Ezor}

  7. Interesting take on the future of cyberspace by falcon5768 · · Score: 4, Interesting
    Some of you may think this is rediculous but it has broad reaching implications.

    for one thing this mean a court of law in a country (China) says virtual items are just the same as real. Likewise it means that there is a legitimate claim to such items, ie a person can own a item even if it is intangable.

    while not so much a issue now, It COULD be one in the future, one that could become a very serious issue. By making things legitimate now you advoid the issues that could come later

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

    1. Re:Interesting take on the future of cyberspace by Tikiman · · Score: 4, Insightful
      for one thing this mean a court of law in a country (China) says virtual items are just the same as real. Likewise it means that there is a legitimate claim to such items, ie a person can own a item even if it is intangable.

      while not so much a issue now, It COULD be one in the future, one that could become a very serious issue. By making things legitimate now you advoid the issues that could come later

      This is exactly what we have now - with US currency. Its not backed by any metal standard - it only has value because we think it does. I am curious as to what percentage of money used in transactions is "virtual", e.g. credit cards, wire transfers, etc. The only difference between money in a MMORPG and "real" money is that real money is backed up by a government as opposed to a private company with no real guarantees.

  8. To gamers of the rest of the world by jsse · · Score: 2, Informative

    China is running statute law system.

    While US and UK etc. are running common law system.

    This case is very unlikely to be used as a preceding case for common law system.

    Save your champagne until someone actually win a simliar case in US, UK... :)

    Well, to gamers in China, save your champagne as well. There's no 'preceding case' mechanism I can tell in China's statute law system. I think you'd better save it til YOU actually win a case. :)

  9. Terrible Ruling by Shihar · · Score: 3, Interesting

    I personally find this ruling to be terrible and not thought out. When you are paying for an online game, you are paying for a service. Now, if the service states that under the event of bugs, hackers, or whatever, you are entitled to reimbursement and they fail to provide this, fine. Take them to court. They are breathing their end of the agreement. If on the other hand this is not a promised piece of the agreement, then this is utterly ridiculous. For online games to be viable services, they need flexibility to decide how they want to deal with problems like lost virtual property.

    As an intelligent consumer you might very well make your decision about what games you play based upon the level of security they are willing to offer. Second Life for instance states that any thing you create is yours. Other games make no such claim. If you like that sort of agreement, then shell out money to Second Life and not SWG or Everquest.

    If there was a true breach of contract here, great, the company got what it deserved if it did not live up the services it said it would give. If on the other hand there was no such promise then this sort of decision is a blow the online games (at least in China).

  10. This is VERY VERY bad by Steeltalon · · Score: 2, Insightful

    I hope to God that this doesn't cross over to any other countries because this sets a very bad precedent for online gaming services. Suddenly, the items in a game aren't an aspect of a [i]service[/i]. This is the court in China saying that the items are, for all intents and purposes, real and that players actually own them. God help the developers if they have to roll back a server and players decide to sue for "lost wages", or if a game is no longer profitable for them and they decide to terminate the service, or if they choose to ban anybody and effectively seperate them from their "property". The courts need to understand that the only group that has a legal reason to sue in these hacking cases (assuming that it was actually a hack and not just some idiot giving his password to the wrong person) is the game provider because the servers that belong to them and the network that belongs to them was compromised. The players have every right to quit and certainly could expect good customer service might restore stolen items, but the items are not real and they have no legal right to anything other than network access. This court ruling frightens me if it makes it to the US.

    --
    Regards, Ian
  11. Re:Good ruling by thinlineofsanity · · Score: 2, Insightful
    Folks are way too focussed on the fact that it was a game. It's totally irrelevant what the data was. The guy was paying them to store his data, whether it's game data, financial documents, tax returns, or whatever. And most likely, they won't even allow you to store the data yourself, so it's not like he could have had a backup.

    That's assuming it was his data to begin with. Realistically, all this person pays for is access to a server, with the ability to use database records which are owned by the company who also owns the game. There's no other way to describe this; this person has never owned the character, or the character's items.

    Of course, I'm sick of these arguments. They -are- just games, and you pay for the service tu use their servers, their database, and their game mechanics. That's all.