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A Truly UserFriendly Game Audio Engine?

dallen writes "Do you wonder what Illiad of UserFriendly does when he's not coming up with comics? This article at GlobeAndMail.com reveals that his company, Condition30, is working on multiple videogame-related engines which create unpredictable but recognizable content. The company is working 'to polish its game-engine technology', but its public demo, a music creation engine, makes 'random' music that sounds much like music, not noise, potentially for games and other interactive products. Says their website: 'Our principal product, ZenStrings, is a music-generation engine that composes music and audio in real-time without taxing memory or processing power'."

2 of 46 comments (clear)

  1. I smell an idea by kurosawdust · · Score: 4, Funny

    Combine this with the software that can tell if a song is going to be a hit or not and you'll make billions selling to ClearChannel alone!

  2. Opensource will beat them to it. by speaker4thedead · · Score: 2, Funny

    What a coincidence! I just started on my own open source project to do this.

    Here's the source:

    #!/bin/bash
    cat /dev/random > /dev/sound/dsp

    Any improvements and bugfixes welcome.

    --
    "My religion is to live --and die-- without regret." -- Milarepa