A Truly UserFriendly Game Audio Engine?
dallen writes "Do you wonder what Illiad of UserFriendly does when he's not coming up with comics? This article at GlobeAndMail.com reveals that his company, Condition30, is working on multiple videogame-related engines which create unpredictable but recognizable content. The company is working 'to polish its game-engine technology', but its public demo, a music creation engine, makes 'random' music that sounds much like music, not noise, potentially for games and other interactive products. Says their website: 'Our principal product, ZenStrings, is a music-generation engine that composes music and audio in real-time without taxing memory or processing power'."
Anyway, you can find some samples generated by the engine here.
The IT section color scheme sucks.
Rather than reinventing the wheel, why not just get a an actual musician to create real music for your game?
/. opion, there are plenty of RIAA-hating open-source-friendly musicans out there who would love to create soundtracks and/or sound effects for games.
Contrary to popular
Try signing up for a mailing list where musicians hang out online (such as the music-bar list at ampfea.org) and ask around.
A pizza of radius z and thickness a has a volume of pi z z a
The very odd cult game tranquility has used this concept for a long time, and also does the "auto generation" trick with it's game geometry as well.
ZenStrings almost seems...inspired.. by tranquility's soundtracks. Especially the example/sample "Tranquilitatus".
Oh wait, this is basically Sid Meier's CPU Bach, circa 1993. And I seem to recall the crappy editing software that came with my Dazzler DV capture card had something like this as well. At least he's still pushing the envelope of unfunny comics.