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BrookGPU: General Purpose Programming on GPUs

An anonymous reader writes " BrookGPU is a compiler and runtime system that provides an easy, C-like programming environment (read: No GPU programming experience needed) for today's GPUs. A shader program running on the NVIDIA GeForce FX 5900 Ultra achieves over 20 GFLOPS, roughly equivalent to a 10 GHz Pentium 4. Combine this with the increased memory bandwidth, 25.3 GB/sec peak compared to the Pentium 4's 5.96 GB/sec peak, and you've got a seriously fast compute engine but programming them has been a real pain. BrookGPU adds simple data parallel language additions to C which allow programmers to specify certain parts of their code to run on the GPU. The compiler and runtime takes care of the rest. Here is the Project Page and Sourceforge page."

15 of 275 comments (clear)

  1. Cool ... by torpor · · Score: 5, Interesting

    ... can you say 'software synthesists' wet dream?

    Oh, suddenly, that 'game investment' also gives you a few 100 extra voices of polyphony?

    Sweet ... $5 to the first person to use Brooke to make a synthesizer. :)

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  2. first link is incorrect by 2.246.1010.78 · · Score: 5, Informative

    but the link to the project page is correct.

  3. Like the good old days by fiskbil · · Score: 5, Funny

    Reminds me of the good old days when you used the processors in the C64 tapedrive to compute stuff. Wouldn't want to waste those precious cycles.

    I'm sure a lot of old farts will tell me how they used some serial controller to compute stuff back in the 60's and that I'm just a little kid. :)

  4. wait a minute by Janek+Kozicki · · Score: 5, Interesting

    A shader program running on the NVIDIA GeForce FX 5900 Ultra achieves over 20 GFLOPS, roughly equivalent to a 10 GHz Pentium 4.

    wait, if there is a technology that allows construction of GPU that is 3 times faster than the fastest CPUs, why Intel and AMD do not use this technology to build those 3times faster CPUs?

    are you sure that you can compare the speed of GPU and CPU?

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    1. Re:wait a minute by the+uNF+cola · · Score: 5, Informative

      You are assuming using the GPU technologies are possible in a CPU. Because something is applicable in one instance doesn't mean it is in all instances. Making some things efficient may take away from the efficiency of others, but in the case of such aa specialized chip, it may not matter.

      It may be ok to compare the speed of a GPU and a CPU if they are infact different. If a GPU was a CPU used with cheaper material, yeah, it would be unfair. But as life goes, they both have their merits.. so why not? A GPU is prolly best at some matrix math transforms.. or not. :)

      --

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    2. Re:wait a minute by enigma48 · · Score: 5, Insightful

      Definately possible - general purpose CPUs have to do everything where graphics cards can specialize and do what little they can, faster.

      Also, good point about comparing GHz to GHz - AMD CPUs do more per cycle than Intel, but are also clocked much lower. You could look at a subset of instructions (ie: FLoating-point OPerations (FLOPS)) but this only gives you a piece of the overall performance picture.

      Without having read the article, my guess is they extrapolated (educated, math-based guess) how fast a 10GHz P4 would perform and compared the results that way.

      I'd LOVE to see this tech built into a SETI or Folding@Home client (steroids version). (Imagine the kids - "Mom, I need the Radeon 9800XT to find a cure for Grandma's cancer!")

    3. Re:wait a minute by Entropy_ajb · · Score: 5, Informative

      Because CPUs are limited to running instructions (for the most part) in serial. GPUs get to run a large number of instructions in parallel. As some above posts mentioned, a lot of the stuff the GPU can do is vector and matrix multiplication, therefore the GPU is really good at multiplying a lot of numbers times a lot of numbers at once. But in everyday life you aren't multiplying a bunch of number times a bunch of numbers at once, you are multiplying one number time another, then multiplying the result times a number, and so on. GPUs are built to a specific task, and at that task they are very fast, but outside that task they won't be able to compete with a real CPU. And on top of all of that I can buy 3 2.4Ghz P4s for the price of a Geforce FX5950.

    4. Re:wait a minute by barik · · Score: 5, Interesting

      Are you sure that you can compare the speed of GPU and CPU?

      Professor Pat Hanrahan, of Stanford University, made a stab at answering this question in his presentation 'Why is Graphics Hardware so Fast?'. The first half of the presentation focuses on this question, while the second half of the presentation covers programming languages that utilitize this hardware. Specifically, the Stanford Real-Time Shading Language (RTSL) and Brook are discussed. Overall, it's a good presentation that should get you up to speed with the basics of what's happening in this area of research.

  5. How does this look? by adrianbaugh · · Score: 5, Interesting

    I'm completely new to meddling with graphics card, so apologies if this is a silly question: when programs utilising the GPU for arbitrary calculations are running does the screen go weird, or is there a way of stopping the output being displayed? A screenfull of junk might not matter to a scientist leaving their computer to crunch numbers for a few months but it wouldn't be good for a general-purpose program.

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    1. Re:How does this look? by Anonymous Coward · · Score: 5, Informative

      Nope. Nothing appears on your screen until the contents of the area of memory known as the "frame buffer" are rewritten by a program (on either the GPU or CPU). The GPU can execute math code all day and you won't see the results unless it deliberately modifies the frame buffer.

  6. Re:High Performance for General Purpose? by Anonymous Coward · · Score: 5, Insightful

    "graphics-realted" things include things like floating point mathmatics, linear algebra, and vector operations. If you are doing anything computationally intensive, this might be usefull. You don't have to actually use the hardware to do anything graphical if you are just interested in turning numbers.

  7. I am not an EE, but... by unfortunateson · · Score: 5, Interesting

    It would seem to me that the GPU is not going to be as general-purpose as the CPU, but could still attain the high mathematical throughput with vector-oriented processing.

    Doing string searches, complex logic analyses, etc. would probably suck, but big data manipulations, such as SETI-style wave transformations, molecular analysis, etc., might be able to take advantage of them.

    --
    Design for Use, not Construction!
  8. Brook by belmolis · · Score: 5, Insightful

    This looks like a straightforward and clean extension that experienced C/C++ programmers won't find difficult to learn, but it isn't entirely clear to me whether just using this language, without any knowledge of GPU architecture, will lead to big improvements in performance. Granted, you don't need to know the details, but you've got to have an idea of what it is that you're trying to do and in a general way how the special constructs of the language allow you to do that. As with other such language extensions, you can nominally write in the language but not really use the extensions (how many "C++" programs have you seen that were really C programs with // comments and a few couts?) or use them in unintended ways that prevent the intended optimization. It seems to me that if the project really is aiming at programmers who are not familiar with GPUs, they need at least to provide a brief introduction to the special properties of GPU architecture and some guidelines as to how to use the features of the language to take advantage of them. At present I don't find this either on the web sites or in the distribution.

  9. Re:Fast Fourier Transform by jonsmirl · · Score: 5, Informative

    http://www.cs.unm.edu/~kmorel/documents/fftgpu/

    The FFT on a GPU
    This page contains supplemental material for the following paper.

    Moreland, K and Angel, E. "The FFT on a GPU." In SIGGRAPH/Eurographics Workshop on Graphics Hardware 2003 Proceedings, pp. 112-119, July 2003.

  10. Re:HP for GP?-AGP Bottleneck. by Nexx · · Score: 5, Insightful

    WARNING: Lots of conjecture involved.

    That said, if you can fit your data sets and your program on to the video memory (128MB isn't uncommon on high-end), and you're doing lengthy calculations on these sets while being only interested in the results (again, not uncommon in HPC), then the relative slowness of reading these results back becomes a nonissue.

    Does that help? :)