The Future Of Adventure Games Discussed
Thanks to AdventureGamers.com for the first part of their continuing feature article discussing what the future holds for the adventure game as a genre. The author shrewdly points out: "The death of adventure games is a topic that's been... well, done to death", and goes on to muse: "We can restlessly theorize about the genre's supposed 'death' forever, but it won't really get us anywhere. Instead, we need to take a closer look at the stuff (adventure) games are made of." He then points out: "Syberia or Jak & Daxter - ask anyone on the forums which one is the adventure game and everyone will reply the former. It's a no-brainer. However, things get difficult when you try to define exactly why Syberia is the adventure game." It's then claimed that "...the most visible characteristic of adventure games is that they offer a departure from action-and-reaction gameplay and manual dexterity" - but do games in this genre still appeal?
In the 2D console days, most side-scrolling games could be considered an adventure game. Once the PC gained popularity, most of your point and click games, like Myst, were classified as adventure.
Now, the adventure genre disintegrated into various other genres. Most titles could be considered adventurous, whether they be first-person, third-person, side-scrolling, RPG, point and click, etc. I don't think that the adventure genre should really be considered a genre in which you classify games at all, because the term adventure covers so much ground. In fact, I would even go as far to say that past games shouldn't have been called adventure games, either.
Until Slashdot fixes the funny modifier, use insightful or interesting. The poster knows your intentions.
RPGs are a sub-genre of Adventure games. The article, though well written, seems to be a "fluff" article to just generate a thesis and support it with points. And it does it well. It's still a good read, fluff or not. I think it presents us with a trip down nostalgia lane and points out that old game styles are often abandoned for newer "formulas" because a great game that doesn't sell well is still a commercial flop. It's a shame, really, since I spent a lot of time on King's Quest.
Adventure games now have all become along the lines of Myst and such, there is very little interaction in them between multiple characters, and most of the games I've played lately that call themselves 'Adventure' games have less adventure in them than Grand Theft Auto! I'd say it's not that Adventure games don't exist or are dying, but that they've changed significantly from the older Adventure games. IMHO, the older games like Kings Quest and Space Quest, Bards Tale, Loom, Sam and Max, Day of the Tentacle, etc, are all substantially better games than the newer Adventure games like Ico (PS2), Syberia (XBOX), or Myst. The new games just seem to be lacking in story and interaction.. Space Quest and such had such great plots (even if they were tongue in cheek!) and at the very least were entertaining throughout, whereas Myst and such just don't seem gripping to me. But-- That's just my opinion, and I've been wrong before. sYn
To the darkened skies once more, and ever onward.
But if you think I'm going to advocate the bastardization of adventure games through the inclusion of action elements, you are wrong.
I nearly wrote a rant about how assinine a name 'Adventure' is for this genre that really means 'ass backwards dream logic'. But that's not the point.
the point is, the absolute refusal of any genre, to accept a blend of good elements from other genres is the mark of death. If you refuse to accept new ideas - you will stagnate and die. It's that simple.
The games that revitalize and create genres blur traditional boundaries. Diablo, Thief, Half-Life, Deus Ex, GTA -- they're great -games- regardless of what 'genre' you try to lump them into.
Adventure games are dead because they weren't fun anymore: developers and purists refused to aknowledge that their genre -needs- a shot in the arm.
The stories were no longer compelling, and the puzzles were overly ludicrous in the name of making them 'clever'.
Most Adventure purists reviled at even the idea of 3d engines, with first person or chase cam views. I mean, a camera angle? Is your genre so incredibly fragile that changing the camera angle or rendering style is enough to destroy everything about it? christ.
Adventure games as these people define them are better off dead. Any genre that refuses to aknowledge its own shortcomings does not merit anything more than a fringe, niche market.
// "Can't clowns and pirates just -try- to get along?"
The Gabriel Knight series is another example. The first was a classic point and click and sold well. Sadly the developers caught the "full motion video" bug that was doing the rounds and number 2 was well not as good. By the time it was time for number 3 the FMV bug had died but a more virulent strain had sprung up called "3D". Even reviewers thought this Gabriel Knight 3 was not very good. The public avoided it like the plague.
Broken Sword 1 & 2 were moderately succefull point & click adventures. Number 3 caught the 3D bug however and while it makes for a nice looking game you once again find yourselve controlling a character with sub-standard controls (no side stepping) in the hunt of pixels. Add some pointless Tombraider bits (pointless since there is no skill involved) and a bit of dragon lair and you got another adventure killer. Nice game but not an adventure as we know and love them.
Is all hope lost? No. Funcom released a little gem called "The longest journey". In a great example that shows the value of reviews it was highly regarded by most game sites and mags and totally ignored by the buyers. Then something happened. Word of mouth got out that here was a classic point and click like in the olden days and slowly it started to sell becoming a moderate success.
And here is the good bit. THEY ARE MAKING A SEQUEL. Oh yes. Working title "The longest journey. Static".
Another new hopefull is syberia. Granted I thought it had a few to many empty screens but at least the interface worked. It is successfull enough for a sequel as well.
Out of nowhere came also "Runaway a road adventure" not sure how this one did but it again is a classic point and click and a lot of fun to play even if the characters are horrible ripoffs from the broken sword series.
So what of the future? Well it is hard to tell. With PC games becoming more of a niche the lure of consoles and a more arcade like adventure may proof unresistable. Broken sword has fallen to the unwashed hordes of the gamepad others may follow. However there will always be new and brave people who are willing to make the classic adventure. After all did not a group of volunteers make a classic "Space Quest" game? Even got the old ega graphics for that bit of nostalgia.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
The other style of adventure is the Sierra or Lucasarts adventure. Here the puzzles are usually based in items you collected and combinging them with other items to move along. Think MacGuyver. For instance in the recent adventure "Runaway a road adventure" you have problem. You need to convince some killers that your love intrest is in another bed. How? Well there is a card with her name on it at the bottom of the bed and an empty bed next to it. So locate some cushions a dummy head a wig and a sheet and you got a nice target. Now to do the medical chart. You found a marker pen but it is dry. You also found some alcohol and a syringe. Hmmm, can you figure out what to do next? Probably. Do you like figuring it out or do you go, why don't I just shoot the killers?
Some of use like adventures and puzzles like this. Some like myst style puzzels. You like patformers and rpgs en shooters with a few puzzles. Genre mixing doesn't work for everyone. Adventure gaming isn't dead but people sure keep trying to kill it.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
An adventure game to me is pretty much the same as an RPG but without stats, armor, weapons, and fighting. A lot of the old school Sierra/Dynamix games would fall into this category for me. Kings Quest, Space Quest, Police Quest, Freddy Pharkas, Phantasmagoria, Gabriel Knight, Leisure Suit Larry, Quest for Glory, and Adventures of Willy Beamish. Most of these could be full RPG's if stats, weapons, and armor were added. These games usually require you to get item A bring it to person B to get item C. How you get item A can be a decently long puzzle.
I guess adventure games could almost be considered to be puzzles which are brought to you in a non-straightforward sort of way...
Take an action game. At it's base an action game is a game where a character goes around getting involved in some form of combat. These kinds of games include everything from Devil May Cry to Jak & Daxter, or even Beyond Good & Evil. These games may or may not have extra elements involved, such as puzzles, storylines, whatever. As long as it's third person and it has more than a few combat moments, it's an action game. A adventure game is pretty much the same thing, only you cut out the combat. Instead you play a character that runs around and mainly solve puzzles (with perhaps a few moments of combat involved) with the purpose to further the storyline. The only real problem defining an action game and an adventure game is when you get into the realm of games like Omikron. You've got what looks like an adventure game, but still has a fair amount of combat. Adventure games are not dead either, they simply aren't very popular. Look at Flight Simulators, no one is claiming they are dead, but they aren't popular either. Hell, just in the past few months there have been two new great adventure games, Uru and Broken Sword 3.
And it takes a really immersive story to make a normal human care enough to "procure A, bring it to be in order to accomplish C" over and over.
CRPG games also have some "fetch-bitch" tasks for the characters, but the designers have an easier time. If the back story is a bit stale, a heated fight with a few orcs will liven it up. That's a luxury adventure game authors don't have. If their stories are a bit stale, their game fails.
I think this is enough to explain why adventure games must inevitably suck, on average. When it's done on a large scale and by the numbers, it always fails. It reminds me of romance novels: Seriously, how likely is a romance novel to be a good book? Vanishingly. And how many are you able to read before you declare the genre "dead" as far as you care? Even if romance novelists were good writers, there is a certain wall that the genre hits. Everything will read like something else. That's what's happening to adventure games. It gets progressively harder to write original ones, to the point where it starts requiring storywriting genius. And that genius is busy on other genres with more vitality (and money).
So did I just describe the death of adventure games? Not really. I mean, they'll live on in exactly the same way that romance novels with bumpy covers live on.
Of course consoles never had pc styled adventures.
Except for, um, Maniac Mansion for the NES. And the PS1 versions of the Broken Sword series. And Clock Tower on the SNES and PS1. And scores of lesser-known titles.
Many people now only buy games with a high replayability or a strong multiplayer component. Pure adventure games almost never have either. That's a big factor in the declining financial success of these kinds of games.
Pure adventures need some value added, like new monthly content or game editors. Imagine an easily mod-able Leisure Suit Larry...
Promote civility: mod down any post starting with 'ummm'.
What about Pokemon?
....
.....
It's a classic adventure game, running round collecting bits you need to open the door to get more bits to open the door
oh and we also loved the 'Tombi' series on PS1
Whacky Japanese nonsense, run round collecting feathers and leaves and stupid stuff to take to the old man to get the magic mushroom to
The genre isn't dead by a long stretch, we are out here playing and enjoying them games it's just a trip to the games shop will show you 500 fps/driving/sim X games for the brutes.
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter