The Future Of Adventure Games Discussed
Thanks to AdventureGamers.com for the first part of their continuing feature article discussing what the future holds for the adventure game as a genre. The author shrewdly points out: "The death of adventure games is a topic that's been... well, done to death", and goes on to muse: "We can restlessly theorize about the genre's supposed 'death' forever, but it won't really get us anywhere. Instead, we need to take a closer look at the stuff (adventure) games are made of." He then points out: "Syberia or Jak & Daxter - ask anyone on the forums which one is the adventure game and everyone will reply the former. It's a no-brainer. However, things get difficult when you try to define exactly why Syberia is the adventure game." It's then claimed that "...the most visible characteristic of adventure games is that they offer a departure from action-and-reaction gameplay and manual dexterity" - but do games in this genre still appeal?
But if you think I'm going to advocate the bastardization of adventure games through the inclusion of action elements, you are wrong.
I nearly wrote a rant about how assinine a name 'Adventure' is for this genre that really means 'ass backwards dream logic'. But that's not the point.
the point is, the absolute refusal of any genre, to accept a blend of good elements from other genres is the mark of death. If you refuse to accept new ideas - you will stagnate and die. It's that simple.
The games that revitalize and create genres blur traditional boundaries. Diablo, Thief, Half-Life, Deus Ex, GTA -- they're great -games- regardless of what 'genre' you try to lump them into.
Adventure games are dead because they weren't fun anymore: developers and purists refused to aknowledge that their genre -needs- a shot in the arm.
The stories were no longer compelling, and the puzzles were overly ludicrous in the name of making them 'clever'.
Most Adventure purists reviled at even the idea of 3d engines, with first person or chase cam views. I mean, a camera angle? Is your genre so incredibly fragile that changing the camera angle or rendering style is enough to destroy everything about it? christ.
Adventure games as these people define them are better off dead. Any genre that refuses to aknowledge its own shortcomings does not merit anything more than a fringe, niche market.
// "Can't clowns and pirates just -try- to get along?"