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BioWare Founders On 2003, Future Prospects

Thanks to C+VG for their interview with BioWare founders Dr. Ray Muzyka and Dr. Greg Zeschuk, discussing "their thoughts on the videogames of the past year [and] potential future developments" for their own company. They lament that "one of the most unfortunate things happening in the industry today is the demise of the small independent developer", and note they're "working on three new games, all set in BioWare-created intellectual properties, right now" (lending credence to the previous rumor that the BioWare-affiliated Obsidian Entertainment may be creating the sequel to Star Wars: Knights Of The Old Republic, which sports an external IP.) The internal BioWare projects include the already-announced Xbox action-RPG Jade Empire, as well as "a PC RPG inspired by our own past work on both the Baldur's Gate series and Neverwinter Nights."

5 of 34 comments (clear)

  1. Re:Finally! by Kethinov · · Score: 2, Interesting

    To what topic specifically are you referring to? Future gaming prospects? BioWare in general? Or the demise of the small independent game developer?

    I think that the last of three is the one that we should be paying the most attention to. Small game companies are being washed away by megacorps like Square-Enix (whom I call Squenix) who have hundreds of developers working on every game they produce.

    When this first started happening I assumed that the quality of gaming in general would improve, but my experience over the last few years tells otherwise. Whenever a large company is involved in producing anything, politics and marketing get in the way of the real product.

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    You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
  2. Re:Great by Drakin · · Score: 3, Interesting

    What are you reading?

    Bioware has stated they've got 3 projects in the works.

    1 X-Box game, Jade Empire.
    1 PC game, no title known.
    1 other game with no info.

    -all- of them are being done with thier own intellectual property.

    They'll likely use updated versions of the Aurora (NWN) or Odyssey (KotOR) engines for the games, because why make yet another engine. But they won't even be useing the same rules system, they're making thier own.

  3. Re:Finally! by Kethinov · · Score: 2, Interesting
    Emulation is not just popular because people want free games. The biggest reason I love emulation is so I don't have to go out and buy a new console device every time I want to play a game. For example, all the playstation (1) games I play I rightfully own. But I don't play them on a playstation. I play them on ePSXe. IMHO that's a superior gaming experience compared to a limited console.

    Many people, probably more than less, disagree with that. Citing reasons such as emulators being hard to setup and computers being more expensive than consoles. But in my situation, that being the fact that I already own a nice computer, it's cheaper to emulate than it is to buy an entirely new platform. And for the extra effort I expend in setting up an emulator, I gain the ability to save whenever I wish and make infinite savegames (among other things).

    There are good games being produced but they cost actual money or take a bigger effort to steal
    As it should be. As a man with an emulation fettish, I'm not asking for free games. I'm asking for the freedom to choose my own gaming platform.

    How did this conversation digress into emulation again? ;)
    --
    You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
  4. BioWare...Eh.... by Mitleid · · Score: 5, Interesting

    Is it just me, or does anyone else find BioWare EXTREMELY overated? I guess it would be safe to say I fell into the hype of SW:KOTOR this summer when it was released, and sadly it was one of the primary reasons I went out and purchased an XBOX. Well, I bought the game new days after it was released, and to this day I have never gotten any further into it than maybe 6 or 8 hours. It just hasn't grabbed me. People rave about the open-endedness and the impact your character choices have on the game, but I've found the character development to be incredibly limited and the story incredibly boring. Take a game like Fallout (1&2). Brilliant games. The difference it seems is that between a game like Fallout and SW:KOTOR is that in KOTOR, a character that you choose to develop as a "Thief" is more of a cosmetic gameplay mechanic than anything else. In the end, KOTOR comes down to how strong your character is in battle. In Fallout, if you wanted to play as a "thief" you could, and nothing was stopping you from stealing anything and everything you wanted, sneaking around wherenever and whenever, etc. A game like KOTOR only encourages those possibilities to a certain degree, then brings you crashing back down to earth when it is time to progress the story ...Here we go, another battle that is going to be unbelievably hard unless you have a party full of "fighters"... I don't mean to say that BioWare is a bad developer; I've enjoyed many of their games over the past years, but I honestly have to say I'm not very impressed with their most recent releases (NWN and KOTOR) and I just think they are received WAY TOO MUCH credit; much more than they deserve. It just seems like in the end its all just boiling down to hack and slash. Eh, maybe that's all people want and I'm just missing the point entirely.

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    Is it me, or did it just get fatter in here?
  5. Re:xbox fantasy rpg by *weasel · · Score: 2, Interesting

    i rented KOTOR, loved it. plan on buying it with holiday cash.

    but it got me right into the story because it -did- have cliched elements. you -knew- the universe. Jedi are predominantly good, wookies are predominantly good, rhodians are questionable, etc. The story set up who you are, what you did, what the call to adventure is, what you 'should' do next, and where you shouldn't go. it left things open but you knew where to go to move 'forward' when you were done exploring a given area.

    what i'm complaining about is games like morrowind, where the world is different simply for the sake of being different, and the story is so openended that you end up spending just as much time trying to figure out where you can and can not safely travel at your particular 'level' as you do investigating the story.

    open ended gameplay like that isn't bad - but i prefer either a cliche setting with traditional rules (goblins are weak, etc), or some better 'intro' into the world to establish who-hates-who and which direction outside of town you don't walk in as a newbie.

    like i said, if i could get KOTOR-quality in a fantasy setting, i'd be a happy man. i won't deny it, i though i loved KOTOR, i simply prefer fantasy for my RPGs. scifi imo lends itself more easily to action/rpg ala Deus Ex or Jedi Outcast

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    // "Can't clowns and pirates just -try- to get along?"