XLink Kai Beta For GC, Xbox Tunneling Launched
Thanks to an anonymous reader for pointing to the Xbox-Scene messageboards, where a public Beta 0.03 has been announced for the Windows-based XLink Kai tunneling software, compatible with both GameCube and Xbox. XLink Messenger was previously one of the more popular Xbox apps of this kind, since it "tunnels your system link traffic between people, creating an Xbox Live style environment for free", and XLink Kai is a "rewrite... from the ground up" that also supports Nintendo GameCube in a similar way to the previously mentioned Warp Pipe GC tunneling software, which also "enables you to play LAN-supported GameCube games over the Internet for free with other GameCube gamers."
M$ will have your balls in a thin wire.
ill have to try it out. now what they need it to get software that allows cross-platform playing. people with x-boxes could play people with gamecubes who could play people with ps2s. cheaper form of online pc play today.
Well, this is the third utility of this type I have heard of. XBConnect is very good I hear, but it has no Linux version. There is also xbgw, and while it has a linux port, it is unmaintained and does not work well. Has anyone heard any plans for XLink or XBConnect to make avaiable linux versions?
I have not head of anything for linux from the folks at XBConnect. If you have windows and you want to play halo online though, check it out, it's got the best players online.
Also, we've found that for 4on4 games with 2 boxes and even with 3 boxes it's possible to play with the small upstream that a cable modem offers. It's only for much bigger games that you need to the big bandwidths/
check for our hosts Okay-Halo-Player or okiegu007
I've been trying this and xbconnect. Although the Xbox based game browser is great, there's no way to talk to people on your xbox to negotiate games. I grabbed an Xbox headset, but 99% of players on these things don't have them, as they haven't bought the Xbox live/headset combo. This makes you have to go back to the PC keyboard which negates the convenience of a console based game browser. Xbox live handles all of this by having game companies write code so that it's already in tune for this. The xlink site mentions that game companies can write code to integrate this too, but I think we all know how likely that's going to be.
What is illegal about proxying network connections to another Xbox/Gamecube over the Internet? Damn ingenious if you ask me.
This is slashdot. We demand a GPL multi-platform tunneling client and server.
RTFA, that is already supported.