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Top Indie Games Of 2003 Discussed

Mr.Wiggin writes "Specialist indie site GameTunnel recently announced its top ten indie games of 2003. Each game was scored by its regular review panel, and the list highlights the growing craftsmanship and quality being brought to the niche low budget independent games scene. There are also awards for specific genres, such as best graphics, best sound, most original concept, best adventure, etc. Why should we be concerned by low budget offerings like this - isn't it just the usual cliched crop of puzzle games? Thankfully, no, since these are the elite cream of the indie crop. Some say indie games are the home of innovation and the birthplace of future star developers (remember id, anyone?). It is also one of the few remaining mediums where we (the gaming public) actually get listened to and can often make a difference."

46 comments

  1. Puzzle Pirates by Apreche · · Score: 5, Interesting

    Why isn't Puzzle Pirates on the list? How about Star Chamber? And why did Samurai make the list? It's just a computerized version of an already existing board game, not very original if you ask me.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Puzzle Pirates by Anonymous Coward · · Score: 0

      Samurai has one of the best created AIs you'll find out there for this type of game. Board Games don't offer that.

    2. Re:Puzzle Pirates by Anonymous Coward · · Score: 1, Insightful

      you're right board games don't have AI. Because board games are played with friends. Only lonely ass losers need an AI to play against. And besides, non-American board games like Samurai have little or no luck involved, that's what makes them great. It means that when you play, the winner is the best player, not the luckiest. Also, all of these games are basically abstractions of mathematical fomulae and/or electronic circuits. A computer can simulate these very well and make a very dangerous AI very easily. So not only is it loserish to play a board game alone with AI, it also defeats the purpose of the game itself.

    3. Re:Puzzle Pirates by Anonymous Coward · · Score: 0

      I'm not sure if your talking about true board games or multiplayer - but Samurai does have good multiplayer support. A good AI is nice when your friends are all watching tv.

  2. Notrium by cozman · · Score: 5, Informative

    One of the best on there, and I've played tons of them, is free and highly recommended by me: Notrium At first it seems sort of hard, especially if you don't play as a human but it doesnt take long to learn and you can beat it in a short period of time, perfect for anyone playing a long and involved game like KotOR that needs to take a break but doesn't feel like actually doing anything productive.

    1. Re:Notrium by Pluvius · · Score: 3, Informative

      You should try Wazzal, another game by the same author, if you haven't yet. It's kind of like Star Control 2, and has decent production values for a freeware game.

      The best freeware game I've ever played is in much the same style, though there's also a first-person adventure element reminiscent of ICOM games (e.g. Deja Vu, Shadowgate). It's called Starfight VI: Gatekeepers, and the fact that such a small development group created it for free is nothing short of amazing.

      Rob

    2. Re:Notrium by Anonymous Coward · · Score: 1, Informative

      If you like StarControl2 then you should download Starscape, definitely some inspiration from SC2 in that game. And it won overall in that list anyway - ho ho

  3. Uh by jvmatthe · · Score: 4, Interesting

    So: 2D shooter, 2D shooter, 3D shooter, puzzle game, 3D shooter, isometric adventure, isometric shooter, hex strategy, adventure, adventure with lots of shooting.

    Maybe it was just me, but seemed as though a good number of those games were just "shooters" of some sort, concerned with kill-or-be-killed gaming. Not that that's not fun...I like blowing the snot out of my enemies as much as the next alpha male...but I mean, how much are we going to trumpet the originality of games that are basically Xevious/Raiden or Robotron/Smash TV with lots of added stuff or a different perspective?

    Sure, I'm generalizing, but these games aren't "novel" like that "falling down the stairs" game was a while back. If this is the "best of 2003", then sounds like a pretty hum-drum year.

    Feel free to flame. I'm sure you've already started typing your angry reply.

    1. Re:Uh by Anonymous Coward · · Score: 3, Interesting

      This one looks quite "original" dungeon scroll. Fight your way through dungeons of evil creatures by arranging letters to create magic words. So original it kind of sounds mad, but surely you need that kind of craziness to push the boundaries and find some new genres. I'm not saying this succeeds in doing that, but at least they are trying (unlike 99% of high street developers).

    2. Re:Uh by bear+pimp · · Score: 4, Insightful

      So, 3rd Person Action Adventure, 3rd Person Action Adventure, 3rd Person Action Adventure, 3rd Person Action Adventure, 3rd Person Action Adventure. Welcome to the world of consoles. Is it necessary for indie games to break the mold? Is originality really the key here for them to succeed? The overall winner is an interesting example: Yes it's a shooter, but I rank it one of my favourite games of the year (on any platform and for any price). Namely because it adds some interesting elements (ship building and resource gathering) to this medium. I suppose it has been done before, but not looking this good and this polished. A lot of its appeal must be to do with getting jaded with consoles in my old age though! Plus I love shooters! Many of the other popular games on the list aren't 100% original (what is) but they are looking at genres the mainstream has abandoned. Some of us who love these genres can only get a fix from these games. It also proves that interesting ideas can work within older game frameworks. So, yes, not wholly original, but different, and I would say a great year promising a bright future.

  4. Re: Stairs? by Anonymous Coward · · Score: 0

    Falling down the stairs game?

    Can you be more specific?

  5. Re: Stairs? by Anonymous Coward · · Score: 5, Informative

    I think he means this. Called "Stair Dismount". Has a followup game called "Truck Dismount".

  6. Interesting coincidence - Small Rockets by Anonymous Coward · · Score: 3, Interesting

    Small Rockets, the company that did the game in 9th place, Ultra Assault was another one of the European games companies that went down the pan this year.

    Well, I say went down the pan - what actually happened was that three days after the team finished the PC Sinbad game (having spent many months working their arses off on it) they were rewarded by all being laid off. The two Directors are now the only remaining employees, presumably keeping the profits for the continuing sales o the games we all worked so hard on for themselves. Of course, they claim that Small Rockets is still alive and well, so as not to damage relations with any of their business partners despite the fact that they only have the MD (who can program) and the other director, the MD's girlfriend. Yup, that's no art, no sound, no mission design...

    I'm not entirely sure how they're offering support to all their new customers either, now that they have no offices and nobody who actually worked on the games left...

    Ah well. The games are good.

    http://www.smallrockets.com/

    1. Re:Interesting coincidence - Small Rockets by Anonymous Coward · · Score: 1, Interesting

      I can't seem to find that information on their site (I didn't really expect them to put such brutal information there). Mind linking your news source?

    2. Re:Interesting coincidence - Small Rockets by Anonymous Coward · · Score: 0

      All true, sadly - Small Rockets was a great place to work for the first couple of years, with a tightly-knit group of dedicated, talented people (you know who you are), but now, er, it isn't.

      Still, we should definitely be looking forward to first game entirely coded, designed, textured and modelled by Jon. Who says bedroom coding is dead?

  7. disagreement in terms by *weasel · · Score: 4, Insightful

    abstract it to that level and nothing is original. i mean, at that level The Lord of the Rings is just a FedEx quest and The Matrix was a 'blue key, blue door' shooter.

    in general, there is genre innovation and gameplay innovation. genre innovation is something like stair dismount, or tetris (when it was released). this is very difficult and very rare. if this is your sole qualification for 'innovation', you're going to be disappointed an awful lot.

    gameplay innovation is more like the sims, pikmin, or gta. it's the refinement of a fairly well-known genre with a fresh focus. the sims is just an isometric sim in your abstraction. but the -play- is so wildly different from any other previous title in the genre, you can't help but hail it as a great innovative achievement.

    Of course, I haven't played half of those games, and the ones I am familiar with i'd be dubious about calling 'innovative', I just think you're being a little overly strict in your definition of game innovation.

    and frankly, at this point in the indy game industry, just getting a fun game finished and out there is deserving of an award, even if it is inappropriately titled for the achievement ;p

    --
    // "Can't clowns and pirates just -try- to get along?"
    1. Re:disagreement in terms by ziggles · · Score: 3, Insightful

      "and frankly, at this point in the indy game industry, just getting a fun game finished and out there is deserving of an award, even if it is inappropriately titled for the achievement ;p"

      Probably true. But their attitude seems to be that they're making games that are better than the "mainstream" and we're all fools for not taking notice. Pretty silly.

    2. Re:disagreement in terms by *weasel · · Score: 2, Interesting

      as is the attitude in all 'indy' art forms. indy music, indy film, and now indy gaming -- all suggest the mainstream just isn't 'as good'.

      Because their market is smaller, the costs and therefore the risk is lower - indy artists can afford to vary more. Furthermore, they get most of their attention for 'new' ideas. Even if the ideas aren't very good, their community and market celebrates 'new', and so innovation itself (despite actual resultant value) is the goal.

      mainstream publishers put too much cash into projects to try to 'innovate' the way indy artists can. regardless of subjective artistic merit, if an innovative game doesn't sell, the publisher is punished -- so why should they be revolutionary?

      anyway, despite their pretention - indy artists are actually right. most mainstream 'innovation' will actually arrive due to inspiration from the indy product. but not because the indy artists or games are always better, but because of their market realities. they can afford to throw more proverbial shit at the wall to see what sticks.

      and again, i qualify the 'value' of a game the only objective way one can: by the number of people who are willing to buy the game.

      art is only good if people appreciate it. and there's no other objective way to measure how much people appreciate something, than how much they're willing to spend on it.

      --
      // "Can't clowns and pirates just -try- to get along?"
  8. Spewtris! by Washizu · · Score: 3, Interesting

    I recently wrote a game using Perl and the Tk module. It's a tetrisesque game with an awesome variant (I don't want to spoil the surprise), and it has been known to induce motion sickness.

    I included the source code and a windows binary (compiled using perl2exe).

    Give Spewtris a try!

    Don't mind my redundant sig...

    --
    OddManIn: A Game of guns and game theory.
    1. Re:Spewtris! by geekychic · · Score: 1

      indeed, it's barfarific... i feel a bit queasy now... One note though: IANAL, but i do believe any Tetris variant that ends with "tris" has been ruled as a violation of the original programmer's trademark in a civil suit.

    2. Re:Spewtris! by Washizu · · Score: 1

      "but i do believe any Tetris variant that ends with "tris" has been ruled as a violation of the original programmer's trademark in a civil suit."

      Even if the game is free?

      --
      OddManIn: A Game of guns and game theory.
    3. Re:Spewtris! by geekychic · · Score: 1

      i'm not sure; i know a little bit about copyrights but almost nothing about trademarks...ask a lawyer friend ;)

  9. Re: Stairs? by Anonymous Coward · · Score: 0

    He actually meant to say pushed down the stairs! For your protection!

  10. Variety? by dchamp · · Score: 3, Insightful

    Would have been nice to see a little variety - as otthers mentioned, there are a lot of similar games here - and some that are just new versions of older games.
    How about Live For Speed? It's a great independent race sim game.

    1. Re:Variety? by ratpack91 · · Score: 1

      exactly, live for speed is awesome and has all the features (and more) and graphics that you might expect from a commercial game and all for only twelve GB pounds. Most of thegames on that article look like they would run on a super NES. How many of those games have multiplayer online play with stats automatically updated on the website akin to halflife and its cousins.?

  11. The "indie" intangible by h0mer · · Score: 3, Insightful

    I don't know how to put this very well, so my post may not make sense. That being said, there seems to be a similarity between indie games and indie music.

    If I were itching to play a FPS, would I rather play Half-Life 2 (hypothetically) or a indie FPS created by a 3-man team? Personally, I'd choose to play HL2, and I think 9 out of 10 people would make the same choice.

    Likewise, if I were itching to listen to some rock, would I rather listen to some Led Zeppelin or some indie band that sounds a little bit like Led Zeppelin? Again, the mainstream choice would probably win.

    What I'm getting at is, indie developers should strive to innovate like the previously mentioned Puzzle Pirates and Stair Dismount. The same goes with indie music where bands who do something interesting get recognition. The band Cursive comes to mind for including a cello along with their guitar rock.

    It's circular logic, but indie games that copy mainstream games have a problem. A new twist on the game concept is added, which may be very cool, however the entire package doesn't stack up to the original material. But if the entire package was/is great, the chances of being bought and published by a large company goes up.

    I'm not even considering the presence of indie snobs who define themselves by being "indie", and automatically assume a game published by EA is the worst thing ever.

    --


    I'm on top of my game like I'm standin' on Xbox.
    1. Re:The "indie" intangible by Anonymous Coward · · Score: 0

      Depending on the person, music not sounding much like Led Zeppelin might be a huge draw.

  12. What is Indie really anyway? by Anonymous Coward · · Score: 1, Interesting

    I think the biggest mis-conception people are having is that they don't understand what an indie game is.

    Independent means free of the studios influence, but that does not necessarily mean that the game is innovative.

    What independent games do typically offer is game play that is easy to pick up and games that are something you can play for an hour, but not have to devote your life to in order to be any good at the game or figure out what you are doing.

    Independent is really a niche market, perhaps it is the old arcade market. The type of game you play while waiting in a theater lobby for a movie to start. Most of mainstream gaming is centered around playing games for hours on end. Independent gaming is not.

    If you are looking for a game that will take you several hours to figure out and master, and then even more hours to become the best of the best of the best, indie gaming is not for you.

    If you are just looking for a diversion, something that you can pick up, IMMEDIATELY be able to play, and then put it down 30 minutes later, then Indie Gaming might work for you.

    There is some innovation and cross-genre games that you won't find elsewhere, such as Dungeon Scroll and Pontifex II, but not all games are that way.

    I think the major problem most people responding are having is that they are comparing apples and oranges.

    Indies don't make FPS games, so why would you play one instead of HL2? Well you couldn't b/c there isn't one that exists comparitively. However, if you play Orbz or even Alien Shooter can you tell me a mainstream game that is similar...that was made in the last year...?

    That is where things are different, comparing mainstream and independent is reasonable, but if you are going to do so, make sure you have some idea what you are talking about!

    1. Re:What is Indie really anyway? by Anonymous Coward · · Score: 0

      I agree, Starscape may not be innovative in the strict sense, but can you buy a mainstream game that contains space-shooting / researching / resourcing / customising / adventuring. It's an odd mix of well defined genres that works well in this game and I don't see anyone releasing anything like that in the shops this year (or last). Orbz is really just a subset of golf, but what they have done with it is cool. So you have games innovating via completely original ideas and games innovating by taking genres to new places or in odd mixtures. Both seem valid and commendable to me. Sure they don't match up to the latest multi-million blockbuster - BUT THE GOOD ONES OFFER SOMETHING DIFFERENT AND THEY ARE CHEAP - so why not? Plus - you don't have to wait 5 years for one to show up, eh HL2 fans :) Please don't flame me, I can't wait for the game to finally get released.

  13. Not all are shooters - Heres a management game by Anonymous Coward · · Score: 0

    Check out positech.co.uk. They do games like StarLines INC (and Starship Tycoon) which certainly aren't run of the mill shooters.
    Or if you really like shooters, and remember missile command, you could check out planetary defense on their website also.

    1. Re:Not all are shooters - Heres a management game by Anonymous Coward · · Score: 0

      What about Dope farmer?

  14. Re:Sad news, Stephen King dead at 54 by Anonymous Coward · · Score: 0

    Can anyone find any evidence of this as I can't seem to find anything anywhere. Also he was 56 just FYI.

    Posted Anonymously for your protection

  15. dope farming by Anonymous Coward · · Score: 0

    What about the game Dope farmer?

  16. Tenmado by Anonymous Coward · · Score: 0

    Personally, i cant get enough of a game called "Tenmado". I think the first version was released last year, but I'll mention it anyway, because it deserves it.

    Like 2d fighting games, 2d shooters have a bit of a cult following. One of the greats is called "Ikaruga". Its a decent game, and i recommend it to anyone who misses challenging 2d games.

    It inspired a GPLed shooter called "Tenmado". Tenmado has no graphics to speak of, but the gameplay is masterfully done. I expect it to become the nethack of shooters.

    PS: its in debian, and its worlds above anything I've seen come with a distro. Repeat after me: "apt-get install tenmado".

  17. Interesting by obeythefist · · Score: 1

    So, given that we now have "indy" game producers, does that mean that an RIAA style conglomerate for the gaming industry will soon arise and oligopolise the market? So games will cost $150 and developers will get maybe $1 from each game sold, after they are signed onto prohibitively oppressive exclusionary contracts?

    Then the new GIAA will sue grannies for downloading ISOs off Kazaa. Or am I too late in noticing this is already in place?

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
  18. Fucked up reviewing system by IntergalacticWalrus · · Score: 1

    I just noticed this site - GameTunnel - does reviews on a pay basis, ie. you pay to get them to review your game.

    Ouch.

    Don't expect low scores from reviews the game's developper directly bought, no matter how shitty it is.

    And we thought IGN and Gamespy were biased...

    1. Re:Fucked up reviewing system by Anonymous Coward · · Score: 0

      They only started doing that last month after being inundated with review requests for dross. At one point they had a 3 month backlog of reviews, so they had to do something. I'm not sure this was the right thing to do, but they aren't quite as mercenary as you make out.

      Plus - get serious for a minute how do you think mainstream magazine and website reviews work? Here is an example -

      "Hi, would you like to review this game?"

      "Sure, how much advertising will you be taking out?"

      "None"

      "Hmmm, ok, well we will get round to reviewing it at some point then - cheers" - 3 months later a suspiciously bad piss taking review appears.

    2. Re:Fucked up reviewing system by bear+pimp · · Score: 1

      This is true, however they have only started charging in the past month, and only for a full, in depth review. They will do mini reviews for free still. I think they have instigated this fee because they have such a workload to get though. Even though I would agree: anything where you pay for something there is going to be bias. At $25 for the review (which includes banner advert on the site) I don't think that's really too atrocious! It's certainly not as bad as having to buy lots of advertising to bump up your score as is the norm with trade mags.

    3. Re:Fucked up reviewing system by Anonymous Coward · · Score: 0

      Since I run the site, I'll respond...

      Neither Gamespot or Gamespy offer free reviews. Those sites charge large amounts for reviews and for advertising and they PAY their staff.

      Game Tunnel is a love site that has worked hard in delivering something no-one else offers. We started charging for reviews when we got to more than 100 games waiting to be reviewed. A typical review take 20 hours to do. This means we have a backlog of more than 2000 hours that would need to be put in to get the backlog cleared out. Just sit and think about that for a moment. That is roughly 1 full year of work at a full time job. That you would be donating...

      Now add that to the fact that we have done over 100 reviews this year, in addition to previews, chats, editorials, the end of the year awards that you all read, and of course site design and maintenence. This was mostly done by me. There are also a few other people who write for the site, whom I greatly appreciate it.

      We have done a handful of paid reviews for $25, which at 20 hours for a review doesn't pay very well per hour. It does however help to pay thing like hosting fees and occasionally a reviewer. You might also compare download.com, which charges like $75 just to list the game. Of course we don't have nearly as many visitors, and a bad review on our website may come after paying for the review, causing the developer to not want anything further to do with us...it happens. If you look at the site, you'll only find 5 or 6 "10s" on the site, the equivalent of a 5 star everywhere else. That means about 5% of the games are rated that high. Perhaps a high number, but compare it to other sites where indie games are available, and I think you'll find we are much harsher than most.

      Not sure why I decided to respond to this one, perhaps b/c I wanted to help pass on some of the back end of things. It is hard to fully comprehend what this site has done unless you have been a part of it. I appreciate those who have helped.

      I do appreciate the other people standing up in defense of the site. They were right on with their thoughts as to our reasoning.

      Thanks!

  19. Who chooses the categories? :) by Anonymous Coward · · Score: 0

    As an indie developer.... but one small enough not to get notice from sites like that... I think it's somewhat frustrating any time you have to deal with a list like this.

    It raises the old question - What is an indie game?

    Huge fights break out over the IGC because several of the award nominees clearly have WAY more money than most of the others, or in some cases, at least some sort of implicit corporate sponsorship, based on their product revolving around licensed IP.

    On the other end, there's HORDES and HORDES of freeware games released all the time. Sure, they did mention one freeware title, and that's great. And sure, a lot of that freeware stuff is crap. But for the most part, a shareware/"indie" game review/collection site wants to focus on people making downloadable games for sale. They charge minor fees to weed out people who aren't 'serious' - those fees are NOTHING if you're planning to sell even 10 copies of your game, but they're everything to the 15-year-old who's been working for 4 years on his/her homebrew RPG and has no CC.

    So really, their GOTY is just as flawed as any retail game magazine's GOTY - "Best game, out of the games we deigned to notice." (In Game Tunnel's defense, they did ask around for suggestions in case they'd missed something great.)

    And their categories are clearly determined by "what we got a lot of" more than "what deserves recognition in its small field".

    So, well, life is never perfect.

    And Starscape was crap.

  20. Indie Games by Sigga · · Score: 1

    The problem with indie games is they don't get that much coverage even though it might be a good game.

    Kris Holland